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· Grand Lord Munchkin
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My take on what you zombies profile should be:WS:2 BS:- S:3 T:4 W:1 I:2 A:1(2) Ld:7 Sv:- Pts:3

Units Size: 10+

Special rules:
Infected: On the roll of a 6 the model is infected. To represent this the wounded model must take a moral check at the beginning of each turn to determine if the model has succumb to the virus, if the moral check is failed, the model takes a wound.

Feeding frenzy: If the model is not within 12" of a chaos sorcerer the model must move its maximum distance towards the nearest target within LOS.

Stubborn

Just a few thoughts.
 

· Grand Lord Munchkin
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7,045 Posts
How many wounds does calgar have? 4? If so then you would be hard pressed to kill him with that, but it could happen.
 

· Grand Lord Munchkin
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7,045 Posts
Instead of khornate zombies, maybe we could have something like this:

Savages/Brutes(to haloy?)/Blood Taken WS:3 BS:- S:3 T:3 W:1 I:3 A:1 LD:8 SV:-

Slot: Troops

Size:10-20

Special Rules: Stubborn, Red Haze, Furious Charge.

Red Haze: If the unit is not within 6" or attached to a Gore Shepherd, the model must move its maximum distance toward the nearest enemy unit within LOS.

Wargear:CCW,

Gore Shepherd

WS:5 BS:0 S:4 T:4 W:2 I:4 A:2 LD:9 Sv:5+

Slot: Elite

Size:1-10

Special Rules: The Skull Guide, Furious charge, Fearless.

The Skull Guide: Each member of the Unit may be broken off an placed in another unit as a skull guide. This unit has the IC special rule and grants the fearless USR to the unit.

Wargear: Skull Blade( counts as PW)
 

· Grand Lord Munchkin
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7,045 Posts
I still don't see why Khorne would have anything to do with zombies, but its your call.
 

· Grand Lord Munchkin
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7,045 Posts
You mean a disease? Not his department.
 

· Grand Lord Munchkin
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7,045 Posts
Thanks for the support Ultra. As for you gen.ahab, please quit your pestering me, I'll work out the fluff surrounding the army. Constructive critism will be accepted, but if you can't offer any advice, please don't bother posting.

Thank you.
Dude, I am just trying to tell you the fluff doesn’t support khonrate zombies, but if you don't want to hear that its fine. Good luck.

My suggestion would be to change the name and the fluff a bit to have them be just some average imperial civs who have been touched by khorne and are now mad with anger and hate to the point where that all their being is devoted entirely to murder.
 

· Grand Lord Munchkin
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7,045 Posts
On that note, I was thinking along the lines of a Khorne Lord that forces a possessed spirit upon half of the captives that have been turned into zombies by Nurgle. That way, they can spread the infection, and still be Khornate at the same time. Suggestions?
It seems like far more cooperation than is usual for the dark gods. Not really sure how to resolve that.

Edit: Good choice, dude.
 

· Grand Lord Munchkin
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7,045 Posts
I just had an idea; how about plague flies?

Carriers: WS:3 BS:3 S:3 T:4 W:2 I:2 A:1 Ld:7 Sv:6+

Special rules: FNP, Stubborn, POP.
Wargear: Fly Cannon, CCW.

Unit size:1-4

May add one zombie for 3(5?) points per zombie up to a total of 15.

Pop: If a carrier is killed in CC he will explode, spewing releasing his deadly cargo of plague flies over his attackers; if he is killed in CC, every enemy unit within 3" of the model takes a single S:4 Ap:5 wound.

Pestilence Cannon:
Zombie Plague: Range: 48" S:4 Ap:- Heavy 3, Blast.
Special rule, every unit who takes a wound is turned into a zombie.

Destroyer Plague: Range 48" S:4 Ap:- Heavy 1, Blast.
Special rules: Infected!

Infected!: IF a model is wounded the wounded model explodes, doing 1 S:4 AP- wound to all units within 3". IF that model takes a wound, it is now infected.

Plague Acid: Range: 48" S:7 Ap:3 Heavy 1, Blast.


What do you think?
 

· Grand Lord Munchkin
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7,045 Posts
Kind of, it only just popped into my head so it needs A LOT of refinement. And yeah, that’s kind of the image I am getting
 

· Grand Lord Munchkin
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7,045 Posts
Well.... yeah. The best way to do it would be to refine the shooting rules. Also, perhaps some form of transport would help? Something like a Gorgon?
 

· Grand Lord Munchkin
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7,045 Posts
How about one deathguard marine per zombie unit to ask as a shepherd?
 

· Grand Lord Munchkin
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7,045 Posts
He was over-stating the numbers.
 

· Grand Lord Munchkin
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7,045 Posts
I have never played, or even seen, a sisters army. Explain, please.
 

· Grand Lord Munchkin
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7,045 Posts
Then, yes, something to that effect.
 

· Grand Lord Munchkin
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7,045 Posts
I would make it more like so:
Plague Shephard
WS:4 BS:4 S:4 T:5 W:1 I:3-4(idk) A:2 LD:9 Sv:3+
special rules: whatever a deathguard marine has + shepherd of the flock.

Shepherd of The Flock: if a unit of plague zombies is upgraded with this unit the unit may now board transports. Also, remove all movement rules, idk.

At hippy,
Most zombie plagues, if not all, are started by the deathguard and if they could herd their zombies into some form of "plague cart" then, for one, it would look great and it would allow them to move because, without transports, they would be shot to hell.
 

· Grand Lord Munchkin
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7,045 Posts
I would just give them something like this: corpse horde
Corpse horde: if a unit of zombies doesn't have/losses their plague shepherd the unit must move the maximum number of " toward the nearest enemy unit within LOS.
 

· Grand Lord Munchkin
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7,045 Posts
Well, closes enemy unit within 24".
 

· Grand Lord Munchkin
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7,045 Posts
Maybe you should include them as a troops choice then? It would still be quite fluffy.
 
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