Warhammer 40k Forum and Wargaming Forums banner
1 - 2 of 2 Posts

·
Registered
Joined
·
242 Posts
Discussion Starter · #1 · (Edited)
http://www.mediafire.com/view/1qia5bxg4rps4d8/Codex_Astartes_v1.1.pdf

http://www.mediafire.com/view/2e57m8v4mgkwklo/Chapters_of_the_Space_Marines_v_1.1.pdf

Here's my latest update, Codex: Astartes and (the reason it took so long...) Codex Astartes: Chapters of the Space Marines!

Playtesting begins in the next week or two, so in the meantime, tear in and let me know what you think! (And also where I've screwed the hell up.) As usual, some clarifications on houserules.

Rage-
In the Movement phase, units subject to rage must always move as fast as possible towards the closest visible enemy. In the Shooting phase, they are free to decide whether to run, but if they do they must run towards the closest visible enemy. In the Assault phase they must always consolidate towards the closest visible enemy. Whilst falling back, embarked on a transport, or if no enemy is visible, they ignore this rule.

Acute Senses-
As Night Vision.

Pathfinder-
If a unit contains at least one model with this special rule, and that unit arrives on a random table edge (due to Outflank, or other special rules), then you can re-roll to see which table edge they arrive from.

Split Fire-
A unit with this special rule may fire at two different targets instead of one. Simply declare which models will fire at each target and then carry on using the normal rules.

Vehicle Hull Points and damage tables are also a little different, but for now I won't upload those. Mission objectives are also being changed some, but I'll upload those once I'm happy with them.

Enjoy.
 

·
Registered
Joined
·
242 Posts
Discussion Starter · #2 ·
Heads up that version 1.1 of the Supplements are done, mostly reorganizing and reformatting, but there have been some rules changes, additions and deletions. Enjoy.
 
1 - 2 of 2 Posts
Top