Hi all, I just composed an Iron Hand list.
See if you have any suggestions about this.
1 x MotF w/Iron Stone
4 x Servitors
2 x Tactical Squad (5 Men) w/Flamer and Melta Bomb
2 x Rhino
3 x Drop Pod w/Deathwind Launcher
1 x Ironclad Dreadnought w/Dual Heavy Flamer and Seismic Hammer
2 x Dreadnought w/Multi-Melta and Power Fist
1 x Stromtalon w/Typhoon Missile Launcher
1 x Stromraven w/TL-Lascannon and TL-Multi-Melta
2 x Dreadnought w/TL-Lascannon and Missile Launcher
As long as 2 servitors are alive, even a roll of 1 fix a hull point.
The entire army is generating HP from IWND on a 5+, or 4+ long as they are 6" within the MotF.
MotF and his robot friends go into the raven, staying reserved with Stromtalon.
3 Drop pods are composed of 2 vanilla Dread, 1 Ironclad.
Drop both Vanilla and take out 1 Key Tank with Multi-Melta.
if that don't do the job, Shooty (TL-Lascannon and missile launcher) Dread will provide fire support.
Shooty Dread and Rhino stay behind a fortified ruins (3+ Cover), if night fight is in play, that's 2+ cover on turn 1.
Roll for Raven + Talon reserve, as well as ironclad drops down to take out infantry from the destroyed transport by 2 Vanilla from turn 1, rhino go out and start fetching objectives.
Turn 3 and turn 4,
Raven + Talon should arrive, talon with typhoon will pick off tank from side armor, raven will fly right towards enemy line, dropping the MotF and servitors, all with AP 1 Melee Weapons, clean up the renaming hullpoints after raven fire at it.
If needed, marine from rhino will charge forward, both squad with flamers to clean up entrenched troop choices
Taking warlord trait from Clan Raukkan
WLT # 1 - Reroll fixing tank
WLT # 3 - +1 FnP
WLT # 6 - Warlord and unit he joins (Yes, the raven) re-roll 1 on shooting
WLT 2, 4, 5 are kinda weak, but that's what re-rolls are for.
Let me know what you guys think, and have a Merry Chirstmas.