I think the 3 deathwinds can put a hurt on some hordes and thin them out early removing some of their bite. I love Iron Hands because I'm a treadhead at heart and have always like dreadnoughts.
The part I'm concerned with is yes, you have an unkillable Stormraven, but he's not buffing those It Will Not Die rolls very often because he's zooming around the board erratically. And when are those servitors going to die? If you keep it down at 2 you can save some points.
I know rhinos are great as cheap LOS blocking terrain. But I love razorbacks. It's because I like to kill stuff. I also hate MMs on regular dreads. You'd think hitting on a 3+ should be sweet. Maybe my dice just hate me, but if I've got a "need to kill" target Murphy's Law kicks me in the nads. Make them Venerable and hit on 2+. And laugh when you make them reroll on the damage table when they think they've blown it up with a lucky shot, then remove the hull point at the end of the turn. I also love heavy flamers on those guys just in case my opponent is feeling extra hordy.
I've also had great success putting 5 man tac squads into more pods and dropping all 3 dreads turn one. I also ran my MotF on a bike in a HB attack bike squad fixing things on 3+. I think I also ran 2 Thunderfire cannons. Definitely not necessary though. TLLC regular Dreads also work well out of pods by using their extra range to make up for drop podding's lacking mobility in the late game.
The part I'm concerned with is yes, you have an unkillable Stormraven, but he's not buffing those It Will Not Die rolls very often because he's zooming around the board erratically. And when are those servitors going to die? If you keep it down at 2 you can save some points.
I know rhinos are great as cheap LOS blocking terrain. But I love razorbacks. It's because I like to kill stuff. I also hate MMs on regular dreads. You'd think hitting on a 3+ should be sweet. Maybe my dice just hate me, but if I've got a "need to kill" target Murphy's Law kicks me in the nads. Make them Venerable and hit on 2+. And laugh when you make them reroll on the damage table when they think they've blown it up with a lucky shot, then remove the hull point at the end of the turn. I also love heavy flamers on those guys just in case my opponent is feeling extra hordy.
I've also had great success putting 5 man tac squads into more pods and dropping all 3 dreads turn one. I also ran my MotF on a bike in a HB attack bike squad fixing things on 3+. I think I also ran 2 Thunderfire cannons. Definitely not necessary though. TLLC regular Dreads also work well out of pods by using their extra range to make up for drop podding's lacking mobility in the late game.