Joined
·
1,627 Posts
In this Homebrew version of the Cities of Death I'm tinkering with the Strategems a bit, making some universal and considered "taken" by all forces without using a strategem choice.
There are some things that I think should be universal truths in a City Battle, and not require the expenditure of a strategem to use it.
Limiting the number of available Strategems makes the number available per mission level broken. Use the following instead.
Alpha=0
Gamma=1
Omega=2
Key Buildings Strategems:
No change.
Dirty Tricks Strategems:
Master Snipers- If they are a sniper, then they are master shooters, specialists, so making this universal is a pretty small gift.
Plunging Fire- Dude, common sense says if you have the high ground, plunging fire is going to make it harder to hide.
All else is no change.
Armory Strategems:
Rapelling lines: This shouldn't be too complicated for any force using skimmers. I reckon if you're using skimmers, fast-roping would be standard.
All else is no change.
Obstacles Strategems:
These are all standard for every force.
Obstacles should be obstacles, tank traps tank traps, terrain should be what it is without taking special strategems to take it. They should be a gimme.
Deployment Strategems:
These are all standard for every force.
Why complicate this?
Enjoy!
There are some things that I think should be universal truths in a City Battle, and not require the expenditure of a strategem to use it.
Limiting the number of available Strategems makes the number available per mission level broken. Use the following instead.
Alpha=0
Gamma=1
Omega=2
Key Buildings Strategems:
No change.
Dirty Tricks Strategems:
Master Snipers- If they are a sniper, then they are master shooters, specialists, so making this universal is a pretty small gift.
Plunging Fire- Dude, common sense says if you have the high ground, plunging fire is going to make it harder to hide.
All else is no change.
Armory Strategems:
Rapelling lines: This shouldn't be too complicated for any force using skimmers. I reckon if you're using skimmers, fast-roping would be standard.
All else is no change.
Obstacles Strategems:
These are all standard for every force.
Obstacles should be obstacles, tank traps tank traps, terrain should be what it is without taking special strategems to take it. They should be a gimme.
Deployment Strategems:
These are all standard for every force.
Why complicate this?
Enjoy!