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You can get multiple 1's. You just re-roll the ones that are doubles that aren't 1's. It's very possible not to get Siren. Most people who take a Siren make sure to take at least seven rolls on that table to be sure they get it. I love how psychic powers don't count against any limitations the model has...

I don't think it's cheesy per se, but it's just sort of stupid as far as the fluff and what it actually does. Most soldiers, even relatively untrained guardsmen, are going to know that their loved ones aren't going to be running towards them from the other end of a warzone, ESPECIALLY if they know they're fighting against a moral threat. It might make some hesitate, but it certainly wouldn't stop someone from shooting. Especially the likes of a Commissar, Space Marines, etc.
 

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Discussion Starter #22
Yeah. THe drawback to an assault cannon is it's short range. It only has two feet. Lascannons have the benefit of added safety of long range. Or did we forget about range when it come's to a waepons usefulness?
 

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id go for feel no pain, ive laid out some nice hits on a tau commander before and he's shrugged them off. might not be exactly cheesy, but its really annoying when my stabby sword wont kill him.
 

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pathwinder14 said:
Yeah. THe drawback to an assault cannon is it's short range. It only has two feet. Lascannons have the benefit of added safety of long range. Or did we forget about range when it come's to a waepons usefulness?
Everything that uses an Assault Cannon can fire after moving, allowing them to hit things that were 30" away - difficult terrain tests aside. Also it's often the case that to hit something and because of terrain there isn't more than a 30" fire lane to the target. Also Terminator and Tornadoes can DS, and Dreadnoughts can appear by drop pod.

I'd say yes they still benefit from that extra range, but not majorly so.
 

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The Son of Horus said:
You can get multiple 1's. You just re-roll the ones that are doubles that aren't 1's. It's very possible not to get Siren.
like my mate on tuesday taking a siren prince for the 1st time and rolling 4 1's!!! didn't get siren on his 7 dice at all and was gutted to say the least.

Then got pawned by the afor mentioned Asscannon - rending is such a desider with that one. A little luck and jesus those guns are evil. 2 Tornadoes basically won me Conflict Manchester 2 years back.

On these kind of rules notes, one i like but have often been accused of cheesey for is rhino hearding.

Bascially you use a tankshocking vehicle to hit along the flank of the enemy unit. Now they have to move out of the way but maintain coherency so end up squashing in amongst thier fellow squad members, all nice and clumped up ready for some template weapon action.

I used to do this all the time with my marines and thier twin-flamer rhino units - was devastating. Pretty much works with any other army.

Just one of those little things ppl never seem to realise, just like how i play assault.
 

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Who said Living Metal is broken? Sure, it sounds great, but the Monolith would be about as useful as tits on a bull without it. The entire point of the Monolith is that it's slow as buggery, but unstoppable.
 

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I have to say Mad Boyz... I know it's been mentioned but I used to tell everyone there is NO cheese in 40k, NONE! Str 5 BS 3 Slugga Boy for 7 points? GW, you broke it...
 

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I don;t recall seeing mad boyz in the orc codex. Where are they at?
 

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It's one of those Chapter Approved lists that always have some very good thing but mostly very bad things. Though, admittedly, the fun of putting a third-tier Squiggoth, larger than the average cat, on a 28 millimetre-scale table, is very hard to surpass.
 
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