I'm going to agree with Aramoro on this.
Essentially, the player is taking two overly expensive HQ options for the ability to choose a tactical advantage. He is paying for that option, indirectly, with the cost of the model. He is not altering anything on his list in between battles.
Aramoro's example is spot on... a unit that can deep strike has the option to do so- you don't need to make that choice until deployment. An army with two options for Combat Tactics shouldn't have to either.
Essentially, the player is taking two overly expensive HQ options for the ability to choose a tactical advantage. He is paying for that option, indirectly, with the cost of the model. He is not altering anything on his list in between battles.
Aramoro's example is spot on... a unit that can deep strike has the option to do so- you don't need to make that choice until deployment. An army with two options for Combat Tactics shouldn't have to either.