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Discussion Starter · #1 · (Edited)
What would all of you suggest for a good hq choice/build that has 2+ armor and ap 2 because what I use doesn't cut it against mine enemy's strong cc stuff and I want something that can tear it up in cc. I have been thinking about using the murder sword on a terminator lord.
 

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Take the crimson slaughter supplement then give your lord the axe of blind fury, mark of khorn, and the item from the crimson slaughter that gives a 2+ armor save.
 

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either Crimson slaughter relic or Codex CSM ones, no 2+ with AoBF unfortunately :p

A Chaos Lord of Nurgle with bike, power fist, lightning claw, the Slaughterer's Horn (rage and furious charge), Daemonheart (2+ armor and IWND), Sigil of Corruption for 210 points on the other hand is a nice little punchy and mobile HQ.
hint: give him a Spawn retinue!
 

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Damn forgot about that no sharing relic thing. On the plus side if you don't care about initiative warpsmiths come with 5 str 5 ap 2 attacks, and a built in 2+ armor save.
 

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What would all of you suggest for a good hq choice/build that has 2+ armor and ap 2 because what I use doesn't cut it against mine enemy's strong cc stuff and I want something that can tear it up in cc. I have been thinking about using the murder sword on a terminator lord.
Murder sword is a double-cost power sword if you're not fighting that one special enemy model. I much prefer the AoBF on a Termi Lord or some such--the only downside is you can't go MoN or MoS for NMs or PM troops, if you go that way.

I prefer the added mobility and toughness of a bike for a lord to the added survivability of termi armor, personally. And if, as others mention, you take the Crimson Slaughter codex, you can get a 2+ armor save while still on that bike with the Daemonheart (with, say, MoN for T6--great!) and the Blade of the Relentless, which is AP2 after you've killed 3 people with it...

The alternate choice to a fancy relic is the 40 points of a Lightning Claw and Power Fist--both Specialist Weapons, so you still get the +1 attack, and you get to choose between dicing fools with claw or unwieldily crushing fools with the fist.
 

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Discussion Starter · #6 ·
Thanks everyone. For added clarity the army I fight most of the time is the elder so I do tend to have just one good enemy hq to worry about with 2+ armor.
 

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I've seen a Chaos Lord w/mark of Tzeentch, with disc of Tzeenth, with the the murder sword, and sigil of corruption work pretty well.

You're a T5 jetbike with a 3++. You'll most likely be able to get to their 2+ save model to kill them with the murder sword since you're a jetbike and I believe you get 5 attacks on the charge.

I don't know if it is as efficient as the Khorne lord or as survivable as a nurgle lord, but it is very maneuverable so I believe it makes a great assassin.
 

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I like that tzeentch lord build but...where do you put him? I think there isnt a unit in the CSM dex that can keep up with his speed...and if you use spawns or bikes, well...you lose the speed :S
Also a tzeentch lord doesnt unlock new troops like nurgle do, 2+ 3++ is nice anyway so maybe if you dont care about plague marines as troops that`s far from a bad option :)
 

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Why not just take a vindicator and blast them to smithereens before they get chance to charge? :3 Means you can save your points for a Daemon Prince with black mace.
 

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Bike Lords are the ticket, but I personally dislike bikes, I think the models are silly & can't really get behind them for my Crimson Slaughter army.

I use 2 variations.

1) Lord
Blade of Relentless, Daemonheart, Prophet of the Voices, Meltabombs.

2) Sorcerer (Level 3)
Force Axe, Balestar, Daemonheart, Prophet of the Voices, Meltabombs.

I run both (obviously not together in the same army) in a 15 strong MoK Possessed unit, the Lord is the combat monster but with the Sorcerer I can rely on divination do its thing.
 

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I have to vote for flying princes, but as I mostly play a flying circus and am somewhat bias you can take it with a grain of salt. Only thing that can threaten a mace prince in melee is a greater daemon, and that's only if you don't roll iron arm. Otherwise I'm all about out shooting/maneuvering things I can't take down
 

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Honestly juggerlords with AoBF is my favorite run. Cheap enough and run with a unit of spawn maybe have some. Nurgle bikers behind and a lvl 3 sorcerer all telep. Has been a nasty combo for me. My demon princes always die horribly but still a strong hq
 

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BM prince, Nurgle Bike Lord, near/counts as Krannon, div sorcs.

Named HQs are either for flavored armies, zombies, super sorcs, or just Abbadon.
 

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What would all of you suggest for a good hq choice/build that has 2+ armor and ap 2 because what I use doesn't cut it against mine enemy's strong cc stuff and I want something that can tear it up in cc. I have been thinking about using the murder sword on a terminator lord.
I like typhus for larger games, as he turns your meatshields, er cultists... into decent cover.

Daemon Princes are a bit expensive, and until they fix (7th edition hopefully does) the psychic phase I would stay away from them.

If you like allies take a greater daemon...

I'm working on a 30k styled list using dusk raiders as allies with renegade imperial to pull a nice imperial knight out... there was a workaround for CSM to do this using the imperial guard as allies, but after reading into the imperial knights codex even using guard renegades as primary and CSM as allied with the imp knight as an additional ally it gives a bit of a descrepancy towards this.

I digress....

All in all it depends on what you want to build your army.

How many points and what troops / chaos god do you favor?

Edit - note: there is a way to take your princes as heavy still......
 
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