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Discussion Starter · #1 ·
I've been thinking about kill teams, and with the new list and i get 200 points i been thinking would Chaos chosen make a good kill team. With the ability infiltrate and the ability to take plasma and melta guns in addition to their melee weapons and bolt pistols, Any advice or things that i should look out for when running a kill team of Chaos space marines?
 

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Taking a god is the last thing you should do, Chaos chosen are by far the best kill team for the chaos marines

5 chosen 1 with flamer, 4 with twin claws, mark of slaanesh and youve got 195 pts of scary

5 chosen, 5 meltas 140 points (this one is cheap, and deadly)
(is that a tank? DIE, also the str8 shot is perfect for squishy IC's or monsters) Plus, these guys can assault after they shoot (meltas are assault weapons!)

5 chosen, 5 plasmaguns 165, a bit more expensive but twice the shots, though dangerous to shoot. 10 str7 ap2 rounds firing into that hive tyrant on turn 1 YES PLEASE! Sadly these are rapid fire weapons, thus unable to assault after fireing

5 chosen, 4 fists and 1 melta, this is the fist-fest. 200 pts on the dot (give them mark of khorne for another 4 fist attacks!

5chosen, 1 lascannon, 125 points, dirt cheap lascannon that doesnt take up heavy-slots

5chosen, 5 flamers (LET THE GALAXY BURN!) (ALSO THE CHEAPEST 5 SPECIAL WEAPON LIST) 115 points (trouble with hordes? get two squads of these, and.. burn baby burn)

the combinations go ON AND ON

Chaos chosen are definitely a powerful killteam, they can be built to handle any target, plus with infiltrate they can start off within range of any of their weapons (even 1st turn assault if you are lucky. or lash an enemy into range of the meltas/flamers/plasmas etc)
 

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Discussion Starter · #5 ·
Ok sorry for being slow to respond, i decided to run a team of 8 chosen, with 2 meltas a plasma and a heavy bolter. I find that the 8 man kill team with the 4 weapons seems to be balanaced enough to deal with almost any enemy kill team, and the fact that it gave me a chance to model some pretty wicked looking chaos marines, also for special rules i've found that relentless on the plasma gun so i can move and shoot 24" away or rapid fire and charge whats left (3 attacks on the charge is pretty decent) slow but purposeful on the heavy bolter only because i can't take relentless again but with infiltrate should be able to set up in a nice field of fire with room to breath, also one melta gun has feel no pain, can't really go wrong with that, and the tatics i've been using are i work them in teams of 2, a special weapon and a 'standard' chosen, (also allowed me a chance to model almost like a body guard for the more important special weapons marines) and because all 8 infiltrate it gives me a broad choice of deployment, often resulting in my meltas being around 16" away and just out of los of enemy vehicles or special weapons and my plasma being around the same distance away near the bulk of their team, and lastly the heavy bolter and his bolter weilding friend find a nice elevated spot with good lanes of fire a decent distance away. So based off that is their anything you think i should change or think of better tactics or special rules
 

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If your team comes up short by 25 or so points add meltabombs as well as any model in Chosen can take meltabombs. Just a thought.
 

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keep in mind in kill teams that once the members break into individuals the mark of chaos no longer affects everyone just the individual model. It sucks i know but thats how rulings have gone in the last few KT tournys ive played in.
 

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I am always a fan of chosen squads, and from the list that you have written, especially with relentless on the plasma gun, i think it should do rather well. Be able to get nice and close to the enemy before they burn!
 

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how well do you think a pure claw chosen list would work? anyone think its viable, and if so, what would be the preferred enemy and what mark?
im thinking that with their infiltrate ability and the cover saves from camo cloaks and good placement behind cover they should be able to rush across the battlefield and get to grips with the enemy quickly. that would hopefully make up for their lack of ranged firepower.
 
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