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Discussion Starter · #22 · (Edited)
Dear All,

Thank you for your reply.

Following your advice I have finally come with bellow list.

Please, let me know if there is something to improve or tweak regarding units size, weapons configurations or others.

THANKS A LOT!

Chaos Space Marines: Codex (2012) (Combined Arms Detachment) Selections:

+ HQ + (340pts)

* Chaos Lord (170pts)
Juggernaut of Khorne, Mark of Khorne, Sigil of corruption
Axe of Blind Fury, Bolt Pistol

* Chaos Lord (170pts)
Bike, Blight grenades, Mark of Nurgle, Sigil of corruption
Lightning Claws, Power Fist

+ Elites + (112pts)

* Chaos Terminators (112pts)
Combi-melta,
Combi-melta,
Combi-melta,

+ Troops + (384pts)

* Chaos Cultists (50pts)
Champion's upgrade, 10x Squad models (champion included)

* Chaos Cultists (50pts)
Champion's upgrade, 10x Squad models (champion included)

* Chaos Space Marines (142pts)
4x Chaos Space Marine, Meltagun + 1x Aspiring Champion - Close Combat Weapon, Combi-flamer/-melta/-plasma
Chaos Rhino - Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers

* Chaos Space Marines (142pts)
4x Chaos Space Marine, Meltagun + 1x Aspiring Champion - Close Combat Weapon, Combi-flamer/-melta/-plasma
Chaos Rhino - Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers

+ Fast Attack + (321pts)

* Chaos Bikers (201pts)
5x Chaos Biker, Mark of Nurgle, 2x Meltagun + 1x Chaos Biker Champion - Bolt Pistol, Lightning Claw

* Chaos Spawn (120pts)
4x Spawn

+ Heavy Support + (345pts)

* Chaos Predator (95pts)
Autocannon, Heavy Bolters

* Maulerfiend (125pts)
Magma cutters

* Maulerfiend (125pts)
Magma cutters
 

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Entropy Fetishist
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4,249 Posts
Looks pretty good, honestly. A few minor tweaks I might suggest:

* Chaos Lord (170pts)
Juggernaut of Khorne, Mark of Khorne, Sigil of corruption
Axe of Blind Fury, Bolt Pistol
get a melta-bomb on this guy so he doesn't get Fearlessly locked in combat with a Soul Grinder or Ironclad Dread that he can't hurt after he loses his Furious Charge bonus. (though you do have a lot of anti-tank in your list; you'll probably be able to deal with that sort of threat, so it's not essential to add this)

* Chaos Terminators (112pts)
Combi-melta,
Combi-melta,
Combi-melta,
I would throw a chainfist onto one of these, so that if they survive the first turn of enemy shooting after DSing in and letting loose with combi-meltas, they can still assault another vehicle and tear it to bits.

* Chaos Space Marines (142pts)
4x Chaos Space Marine, Meltagun + 1x Aspiring Champion - Close Combat Weapon, Combi-flamer/-melta/-plasma
Chaos Rhino - Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers

* Chaos Space Marines (142pts)
4x Chaos Space Marine, Meltagun + 1x Aspiring Champion - Close Combat Weapon, Combi-flamer/-melta/-plasma
Chaos Rhino - Combi-bolter, Havoc Launcher, Searchlight, Smoke launchers
I would stick with combi-meltas on these champs given the melta already in the unit--though you know what? With the bikers, maulerfiends, and termis, you're doing good for anti-tank against just about anything except multiple Knights, I think.

If you want to add those meltabombs/chainfist, you may need to drop a havoc launcher/combi-bolter, or something. And perhaps move the other havoc launcher/combi-bolter onto the Predator, who is supposed to be a firebase of dakka, and will probably live longer than the Rhinos...
 
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