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773 Posts
So far I have seen a lot of people moan about OMG a daemon army can turn a 50 model army into a 90 model army then 150 next turn and so on.
But the odds of doing so are low unless you are packing out loads of 11man horror units and loads of lv3 heralds, and is then only achievable you are then using all those psy dice you have got on summoning rather than dmging the enemy. What kinda negated all those points you spent on those horrors for all those dice for 1-2 turns. As they aren't gunna do well in close combat and cant shoot outside of psychic.
As for Thousand Sons. I was doing the math for all those sorcerers you will be getting. And it turns out.... Its a kinda a nerf.
Seems like you may be able to have an extra spell in your deck, and you can target something different to the rest of your squad... both of these being buffs. But your chance to cast is reduced to 50% without using extra dice, rather than 91.66% previous under doing a leadership check. In smaller armies this isn't much of a prob, as your D6 additional dice will give you a spare for a few of your sorc. But larger games you end up with only about 50% of your powers actually working if they are Level 1 spells.
But the odds of doing so are low unless you are packing out loads of 11man horror units and loads of lv3 heralds, and is then only achievable you are then using all those psy dice you have got on summoning rather than dmging the enemy. What kinda negated all those points you spent on those horrors for all those dice for 1-2 turns. As they aren't gunna do well in close combat and cant shoot outside of psychic.
As for Thousand Sons. I was doing the math for all those sorcerers you will be getting. And it turns out.... Its a kinda a nerf.
Seems like you may be able to have an extra spell in your deck, and you can target something different to the rest of your squad... both of these being buffs. But your chance to cast is reduced to 50% without using extra dice, rather than 91.66% previous under doing a leadership check. In smaller armies this isn't much of a prob, as your D6 additional dice will give you a spare for a few of your sorc. But larger games you end up with only about 50% of your powers actually working if they are Level 1 spells.