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So I don't know if this is strictly a tactica or just a collection of notes and ideas I have discovered in the new edition, so if this is meant to be elsewhere I apologise.
So with 7th brinsg the new psychic phase and 2 new disciplines, Sanctic and Malific. With Chaos Space Marines and Deamons being battle brothers I will be talking about a combination of the both of them throughout this article.
Please note many of these ideas have not been thoroughly tested enough to see how well they work so please feel free to chip in your opinions on this too.
So both factions have the Chaos Psychic focus which means that they automatically generate the primaris from the discipline of their aligned God. Whether this counts as the power that MUST be generated on a discipline for Chaos sorcerers is unclear to me as in the codex it says one power must be generated from the discipline, I am sure an FAQ will clear this up soon.
So Chaos Space Marines
Unlike Deamons CSM do still perils on a double on any deamonology discipline wich in the games I have played so far has basically killed them off, which is understandable, as they have some very powerful affects. But you can roll on Sanctic - while some people may not see Sanctic as as powerful, there are more affective warp charge one powers should you not want to risk perils, and there is always the StrD blast.
Chaos do have a way of countering this however with the Crimson slaughter Supplement. I think lovers of psychic powers will be using this supplement much more if after more consistent testing we do find malefic is good enough. Giving your sorcerer the Prophet of Voices upgrade confers the deamon special rules to him. While he can ONLY join units of possesed (which are now troops choices) he will not perils on doubles on Malefic which I think is a very nice thing indeed, especially for 30pts. I'm not sure if you can still ally with deamons taking Crimson Slaughter as all it says for allies is that they can ally with CSM.
Alternatively if you are to roll up Possesion why not turn yourself into a Lord of Change for deamon malefic goodness, though you will have to re-roll your powers again
Huron Blackheart's Hamadrya became quite nice as you randomly generat the powers it has each turn as if it were a mastery level 1 psyker, meaning that you will always get the primaris of the discipline you cast on AS WELL AS the one you roll, which can make you psychic phase more diverse with the option of more powers to choose from per turn.
Lets face it Thousand sons were bad in the last edition. Whether or not they are useable in this edition still remains to be seen but they are certainly better. As well as generating the extra power dice from having a level 1 sorcerer in the unit you will now get 2 powers, and if chaos focus does count as the generated power, it now means you can roll up an extra power on another discipline which is a much bigger improvement on what they used to be.
Onto the Chaos Deamons
The big thing with deamons now is that they cast malefic as if it were any other power which lets be honest is big when there is the potential for so many psykers in a list.
Flickering fire of Tzeentch is an interesting power as I for one am certainly unclear if you declare what level you are casting before you do it or roll your dice and the number of warp charge harnessed is the level it is cast on. I for one believe it is the latter but this is another point for a possible FAQ.
If the latter it makes pink horrors much more flexible at smaller unit sizes as they will still be able to cast the higher level of the power as well as gaining two powers from chaos psychic focus. However depending on what other powers you have the horrors may now just be sitting there adding to your pool as you may want to casting other powers, possibly wasting their utility.
I feel more heralds may see the board than Lords of Change from now on though. Being much cheaper than the lord of change you will be able to take several and heck you may be able to change one to a lord of change at a later stage anyway. They also cannot be targeted directly as they can join units unlike LoC (although flying around may mitigate this).
I feel however the big winner of the new edition is the blue scribes. Their rules means they choose a discipline and randomly choose a power (though not the primaris) and this power manifests, no dice needed and no risk of perils, which I think is HUGE when psychic powers are more powerful and a lot less likely to be manifested in this edition. I actually think the worst discipline to roll on is Malefic as on a 6 you replace them with a Greater Deamons which I think is personally a waste alothough it will be nice to auto cast a new heral or some bloodcrushers, but that risk is there (albeit not necessarily *that* big a risk)
So there are my thought on what I have noticed with new edition rules, feel free to discuss or completley shoot down my ideas if you think they are terrible
So with 7th brinsg the new psychic phase and 2 new disciplines, Sanctic and Malific. With Chaos Space Marines and Deamons being battle brothers I will be talking about a combination of the both of them throughout this article.
Please note many of these ideas have not been thoroughly tested enough to see how well they work so please feel free to chip in your opinions on this too.
So both factions have the Chaos Psychic focus which means that they automatically generate the primaris from the discipline of their aligned God. Whether this counts as the power that MUST be generated on a discipline for Chaos sorcerers is unclear to me as in the codex it says one power must be generated from the discipline, I am sure an FAQ will clear this up soon.
So Chaos Space Marines
Unlike Deamons CSM do still perils on a double on any deamonology discipline wich in the games I have played so far has basically killed them off, which is understandable, as they have some very powerful affects. But you can roll on Sanctic - while some people may not see Sanctic as as powerful, there are more affective warp charge one powers should you not want to risk perils, and there is always the StrD blast.
Chaos do have a way of countering this however with the Crimson slaughter Supplement. I think lovers of psychic powers will be using this supplement much more if after more consistent testing we do find malefic is good enough. Giving your sorcerer the Prophet of Voices upgrade confers the deamon special rules to him. While he can ONLY join units of possesed (which are now troops choices) he will not perils on doubles on Malefic which I think is a very nice thing indeed, especially for 30pts. I'm not sure if you can still ally with deamons taking Crimson Slaughter as all it says for allies is that they can ally with CSM.
Alternatively if you are to roll up Possesion why not turn yourself into a Lord of Change for deamon malefic goodness, though you will have to re-roll your powers again
Huron Blackheart's Hamadrya became quite nice as you randomly generat the powers it has each turn as if it were a mastery level 1 psyker, meaning that you will always get the primaris of the discipline you cast on AS WELL AS the one you roll, which can make you psychic phase more diverse with the option of more powers to choose from per turn.
Lets face it Thousand sons were bad in the last edition. Whether or not they are useable in this edition still remains to be seen but they are certainly better. As well as generating the extra power dice from having a level 1 sorcerer in the unit you will now get 2 powers, and if chaos focus does count as the generated power, it now means you can roll up an extra power on another discipline which is a much bigger improvement on what they used to be.
Onto the Chaos Deamons
The big thing with deamons now is that they cast malefic as if it were any other power which lets be honest is big when there is the potential for so many psykers in a list.
Flickering fire of Tzeentch is an interesting power as I for one am certainly unclear if you declare what level you are casting before you do it or roll your dice and the number of warp charge harnessed is the level it is cast on. I for one believe it is the latter but this is another point for a possible FAQ.
If the latter it makes pink horrors much more flexible at smaller unit sizes as they will still be able to cast the higher level of the power as well as gaining two powers from chaos psychic focus. However depending on what other powers you have the horrors may now just be sitting there adding to your pool as you may want to casting other powers, possibly wasting their utility.
I feel more heralds may see the board than Lords of Change from now on though. Being much cheaper than the lord of change you will be able to take several and heck you may be able to change one to a lord of change at a later stage anyway. They also cannot be targeted directly as they can join units unlike LoC (although flying around may mitigate this).
I feel however the big winner of the new edition is the blue scribes. Their rules means they choose a discipline and randomly choose a power (though not the primaris) and this power manifests, no dice needed and no risk of perils, which I think is HUGE when psychic powers are more powerful and a lot less likely to be manifested in this edition. I actually think the worst discipline to roll on is Malefic as on a 6 you replace them with a Greater Deamons which I think is personally a waste alothough it will be nice to auto cast a new heral or some bloodcrushers, but that risk is there (albeit not necessarily *that* big a risk)
So there are my thought on what I have noticed with new edition rules, feel free to discuss or completley shoot down my ideas if you think they are terrible