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These are the changes/additions I would like to see to the necron codex.

--- Add HQ Choices

In addition to the Nightbringer and Deceiver named characters, add the Void Dragon and the Outsider.

In addition to the Necron lord, add some other non-named HQ choices, like some of the assassins with the pariah gene and so on.

Allow ANY squad to add a chronometron to the squad for 10 points.

Necron Warriors, Immortals, and Pariahs gain outflanking.

Pariahs become necrons, with the necron special ability.

Monoliths should cost 275 points, but should be allowed to portal 24''

WBB should stay similar, but instead of rolling wbb at the beginning of a turn, roll it at the end of each phase, and do not allow models who entire sqaud was removed make WBB rolls. For instance, the opponent shoots at you, and takes down 5 necrons. he continues shooting other squads until he is finished, and when he completes his shooting, WBB rolls are made on all damaged models withing 6'' of a model FROM THEIR ORIGINAL UNIT. If their original unit is going, then they are removed as casualities.

TOMB SPYDERS CAN GIVE NECRONS DESTROYED BY SWEEPING ADVANCE A WBB ROLL DAMMIT

Tomb spyders count as having ressurection orbs. for the purposes of WBB
 

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someone want a cake feast and is trying to eat all of them.
You may want then but i can tell you if we did all that not only will the points jump up by miles but it would be hollribly unbalanced.
 

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Let's see, what would I like?

I think some sort of tiered system of lord would be cool with higher levels having some way of taking either immortals, flayed ones, or wraiths as troops.

Units with the necron rule are stubborn.

Raise point cost of monolith.

Heavy destroyers have two wounds and/or two shots with their weapon. Heavy gauss cannon to 48", comparable to a lascannon

Some sort of aura either conferred by an upgrade on the lord or some new mega unit that did something to help the overall terrible initiative of most necron units. Maybe a 6" aura (like the sang priest aura) that either allowed units to strike at initiative 4 if below I4, or gave them a 2+ initiative boost.

Tomb Spyders with some kind of aura too. An aura that functions as an orb would be nice.

Pariah need I4 or maybe I5, up the range on soulless and psychic abomination to 24" and 12" respectively. Pariahs gain the necron rule as well.

Phase out GONE!!!!!

I don't want any sort of transport in the necron army either but these ideas are just wishful thinking off the top of my head.
 

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Sasha has it, and I hope GW thinks the same way. Necrons are foot soldiers to the bone- I don't want to see them like every other army, who just stuff their troops into transports and run around the board with nothing actually down.
 

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Step 1: Copy/Paste 3rd Ed Necron Codex.

Step 2: Increase points cost of Monolith.

Step 3: Drop WBB and replace with FNP.

Step 4: Change Ctans to Apoc-only.

Step 5: Print codex and release as 5th ed.
 

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That is the exact definition of what we DONT want to happen, but likely will. I've heard rumors of replacing WBB with FNP, something I am strongly opposed to.
 

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WBB confuses noob ultrasmurf players, and GW cant have that happening now can they.

They will replace it with FNP. Its simple, and everyone knows how it works. Simple means 10yo kids can play it, which is GW target.
 

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While I can't deny that all FNP in my army would translate to absolute brutality on the playing field, I wouldn't want it for other reasons. I feel FNP would make them too much like blood angels without the jump packs. While I don't care too much for WBB as it is now, I'm not too sure how to improve it. I can't wait to see what GW does with it.
 

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KingofCheese what you posted fails to help the Necrons at all. A simplifed WBB, a more expensive Monolith and no Ctan out of Apoc and call it done? Apparently you and I haven't been playing the same game or your just not aware of the issues with Necrons.

They need more variety and flavour and the ability to use differnet tactics. They need more than generic "Warriors" as troop choice, and these warriors need to have a variety of loadouts.

Prehaps a few warrior varients, maybe some are a little faster moving, another better range and a 3rd more durable. I dont know but they need more troops.

Squad leade4rs. They add flavour and therse no reason a unit of Necrons cant have a bigger version of that machine leading it.

Pariahs need to not suck.

Wraiths need tweaking, they are awesome but not very useable so adjustments here are needed. Maybe drop the points cost a little, up the squad size to 5, or add 2 wounds.

More vechiles. Surely an army of machines can come up with more than just the monolith. I'm not necessarly asking for transports but more things with armor values.

Tomb Spybers need to be buffed. Not to much but they need it.
 

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I'll agree with Spyders needing buffed up. I absolutely love my Spyder models but sadly they see very little use. At least I can half justify my Pariahs in my Steamroller by useing them as assault deterrents, but heres just no reason at all to take Spyders.
 

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change WBB to FNP.
Orb always allows FNP rolles.
tier hq.
a new troop.
stubborn

i dont play as necron, but this would be somethings i think that would help.
 

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I don`t play necrons, but a rule that i thought would be good for them is slow and purposeful. This way they can keep firing their weapons at their full capacity. Now i know that this will cause problems with the phalanx, but its about time for some new tactics. Either that, or just give them the relentless rule, which would have tonnes of people flocking to the `crons
 

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I'd be fine with FNP instead. The game is shifting towards more universal rules, y'know?

Having lords on destroyer bodies turn destroyers into troops and h. destroyers into fast attack would be another step into the direction that the whole game is going.
 

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Another thing that needs a look at is the mobility of the Crons. In 4th Edition this wasnt a problem but in 5th, where everyone uses mech for swift mobility and missions inovling having TROOPS and ONLY troops capture locations, the slow moving foot slogging Crons (that need to stick together) just cant get there in time.

They countered this by fast moving destroyers and h destroyers (and they are fast), Teleporting liths and maybe a teleporting lord. But I find its not enough.

Slow and purposefall would be interesting but it would also make the mobility issue worse.

Mostly though, as Said in my first post, they just need variety. More vechiles, more troops, make it so i am not running nearly the same force every game using the same tactic.

And fix Pariahs.
 

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The reason that 4th ed. allowed people to field large number of Warriors, and still win games were:

  1. Close Combat: large units of Warriors could take a lot of beating and still outnumber the enemy for combat resolution. Leadership was not modified by the differences in wounds caused. This meant that it was almost impossible to kill a 20 Warrior Necron unit plus an attached Lord in CC with an SM assault squad of 5 Marines in a single assault turn, unlike now. The 5th ed. changes have made CC far too dangerous for Necrons, and even the specialist CC units are mostly Necron as well, and not worth risking a Phase Out for.
  2. Line of Sight: it was possible to protect an entire army from being shot by putting forward a tough or high wound unit that would block LoS to the rest of the army. This allowed people to screen fragile units until the time was right to strike.
  3. Target Priority: when the enemy has to take an Ld test to be able to shoot something other than the nearest unit, and can't target ICs at all if there is anything nearer, you can protect your army a lot better while holding distant objectives. You can also exploit low Ld armies' shooting turn by putting forward a sacrifice unit, rather than something they might otherwise rather shoot at. As low Ld armies tend to be the swarmy ones, this has now really begun to hurt Necrons because the swarms can shoot freely at anything Necron that might be a CC threat as they advance so that only Warriors remain when CC is achieved.

There are other significant issues, but a new codex must find a way of mitigating the damage done to the Necron's by being so out of date.

The Necrons also seem to have slipped in their relative tech level to the other races, which lets the fluff down rather badly. They need to get that high-tech feel back that made them so cool to begin with.
 

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My god I was so tempted to actually dock the thread maker rep for just mindlessly making a irrational wish list. I mean their are defiantly things that the necrons need in their new codex, but half of the things he mentions aren't them. Also this topic has been discussed, much more rationally in other threads. Thirdly their won't be any more star gods for regular 40k in fact the only generally agreed upon rumor floating around is that none of the star gods will be in regular 40k.
 

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My god I was so tempted to actually dock the thread maker rep for just mindlessly making a irrational wish list. I mean their are defiantly things that the necrons need in their new codex, but half of the things he mentions aren't them. Also this topic has been discussed, much more rationally in other threads. Thirdly their won't be any more star gods for regular 40k in fact the only generally agreed upon rumor floating around is that none of the star gods will be in regular 40k.
I had a similar reaction to the thread, and resisted posting for ages.

I agree that it is confirmed that there is a rumour about C'tan not being in regular 40k, but it isn't a rumour with any weight that I have seen. It always comes from people that have struggled against the Necrons, even though they are supposed to be so uncompetitive. Why make Necrons weaker as an army if they are already so under-powered? It isn't credible, and none of the rumours have originated from credible sources, so far.

Multi-level Lords really is the only credible rumour because of the supporting information in the BRB.
 

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Just read the last page



Warhammer, Necron, Pariah, Necron Immortal, Flayed One, Necron Destroyer, Necron Scarab, Tomb
Spyder, the Nightbringer, the Deciever, and Necron Monolith are all trademarks of games workshop ltd.
This work is purely a fan based re adeptaion of Codex: Necron and does not represent the actual codex:
Necrons and does not represent ideas of the creators of Codex: Necrons.
 
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