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Discussion Starter · #1 ·
I made one of these a while ago, I thought I'd make it again.

1) Set up a regular Capture and Control or Seize Ground mission.

2) When a unit who can claim an objective is on the objective, they can move up to 6" a turn with it.

3) Objectives can NOT be loaded into vehicles.

I could use some Playtesters for this.
 

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Make anyone who wants to pick up a flag pass a Leadership check first. Then, make pinning and routing automatically drop the flag.
The flag could even make the carrier very visible, lowering his cover save and negating camo cloaks, but the balance ramifications of that are questionable (go go gadget terminator quarterback!)
 

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Maybe do it so that is capture/control you pick up the flag-get slow/purposful first to get the flag so many times to there 'zone' wins
 

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are we talking 2 flag CTF or 1 flag CTF?

i think 1 flag would be better.
 
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