You missed the jump pack movement inches.Storm boyz can indeed run, but your maximum movement is incorrect.
Its actually a 6" move, +d6" bonus, + either a d6" run or a 6" assault.
Jump infantry do not have to use jump packs every turn, it is an optional movement choice. You can move on foot or by jump pack.Why is it a 6" move? They are jump infantry, and nothing in the Ork codex states they move less than 12. In fact they actually move 12 + D6 every round of movement, which is why they got rid of the Waaagh for them, because 12 + D6 + D6 + 6 for assault moves during the Waaagh phase would be broken.
The answer is "kind of". Rokkit packs allow a 12" move + d6" for Rokkits, potentially 18, +d6 for Running, potentially 24. However, not being fleet they cannot assault after this. The only time they CAN is if a WAAAAUGH! has been called, when the unit gains fleet for that turn. THEN your scenario is valid.Well, can they? If so, they can potentially move 30 inches, correct? (12 + 6 + 6 + 6 on assault) Thanks for your help!
Ummmm, Scott, you might want to read the 5th post and then take a gander at the ork FAQ..........................The answer is "kind of". Rokkit packs allow a 12" move + d6" for Rokkits, potentially 18, +d6 for Running, potentially 24. However, not being fleet they cannot assault after this. The only time they CAN is if a WAAAAUGH! has been called, when the unit gains fleet for that turn. THEN your scenario is valid.