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I'm a little confused. In the codex, cadians have 7 doctrines. Does this mean my cadians get 7 doctrines?
Yes, but it is best if your army matches what is described...so don't have catchan models and use the cadian doctrines.So we can if we use the preset ones?
Some of them are alright, but they're certainly not the best. You can get better combinations for your average gunline army by using the 5 to mix and match.Yeah basically if you use the "Preset" or "Pre-built" armies you can have more than the standard 5 doctrines. If you decide you dont like any of the prebuilts then you can build your own but will only get to use 5 doctrines. Tho reading over the prebuilts I cant really imagine to many occasions when Id want to build my own. Maybe for small games against known armies but other wise the prebuilts are fairly good.
Actually for the cost, I find it's generally agreed to be one of the worst doctrines unless you're a drop troops player. For example in my standard 1500pts army, I'd have to shell out 200pts for it (10 units), that's more than a Tank!Yeah Ill have to agree that Iron Discipline is pretty good doctrine. Carapace armor is the one doctrine that needs to be in any home built army though. Unless your fighting another IG army its almost imperative to have that 4+ AS.
The tank was to put perspective of the cost.Yeah but the tank can die to a single lascannon shot.
See that's the problem with your thinking, the IG generally aren't so worried about dieing at a range. That's fine because generally they can make their opponent die at a faster rate.Think of all the troops that will be saved by the 4+ armor? Your army will live nearly twice as long with the 4+ armor over the 5+ which will be negated by nearly every ranged weapon on the board.
Them's fighting words,I've played against 4 diffrent people who thought that numbers was better than the 4+ save and I beat every single one of them hands down no contest wooped them. A single round of bolter fire from a ten man tactical squad can either kill a unit of guardsmen or break them and make them run. It actually works out better for space marines to gun down guardsmen with 5+ armor saves because it ignores their armor rather than letting them have it in CC.