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· Entropy Fetishist
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I just red Zion's review of the new 7th edition codex. hidden in section about vehicles was this gem: "models in a Chariot are Relentless."

The burning chariot's big issue was that it's rider, the Exalted Flamer's, weapons were heavy, so it can't snap fire the AP3 flamer template, and the 'flame lascannons' were BS 1.

question is, does this rule fix that problem or is there something I'm missing? and if so, just how dangerous has this thing become?
Fragile as it is, it now has both the mobility and the firepower to be worth taking. And it's not like Daemons don't have ways to buff the chariot's innate invuln...

Finally. I shouldn't feel this relieved and grateful that GW have fixed an issue that they blatantly screwed up in the first place, but... I can feel the Stockholm Syndrome talking.

I can finally reassemble my homemade Chariot kitbash, sweet.
 

· Entropy Fetishist
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4,224 Posts
Well, the FAQs just released have made it clear that "Rider" and "Transport Capacity" are very different things, changing all Daemon chariots to counting as "Rider" rather than "Transport Capacity: 1," so I think we're safe on that front.
 

· Entropy Fetishist
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@ Ork Mad: Well, I could direct you toward the thread I made in News and Rumors which goes into some of the biggest changes in detail and has some good discussion of what it means, but here's the link...

http://www.blacklibrary.com/faqs-and-errata.html
 

· Entropy Fetishist
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4,224 Posts
I noticed, but for someone who does not yet have a rulebook, what difference does this make? Does it mean I can move it 12 and still shoot normally?
Well, Ork Mad was reading from the transport rules when he pointed out that if the vehicle has moved, you count as having moved when shooting. Chariot riders, on the other hand, get Relentless... so count as not having moved. I don't think it's a super important disambiguation, but it does make the Burning Chariot useful, certainly!
 
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