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Discussion Starter · #1 ·
Hi everyone.

I am relatively new to 40K, been playing about a year. Enjoyed using my ranged space marines, but fancy a change.

Have always liked the daemon models so I am starting a daemon army. My regular opponent is necrons.

Are they a good match up for daemons, and what are the units worth getting.

I like the daemon prince and soulgrinder models so will get those, and daemonette models. But other than that I am open. I prefer to build a balanced list rather than max out on one god.
 

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First off, welcome to Chaos!

Necrons are still a good army and their shooting is something we can't match. Fortunately, their ranges are generally 24" or so, which is something we can take advantage of. Speed, Psychic presence, and close combat are tough on Necrons in general, and we have plenty of effective options for all three. One of the pleasant things about Daemons is that, unlike other assault-capable armies, none of our best assault units are vulnerable to having their legs shot out from under them: the enemy can't just explode the transport and ignore the unit.

Daemonettes are always a solid troops choice, however you may need to decide in advance how you are going to play: will you focus on bodies on the table, or do you want to rule the psychic phase and have fewer units but better unit support? If you decide to go the Psychic support or Summoning spam route, Pink Horrors would be a better choice for troops.

Personally, my lists generally consist of a solid amount of psychic support to go with multiple fast units. 1 or 2 Heralds of Tzeentch on Discs with a Screamer escort, a unit or two of Flesh Hounds, maybe a unit of outflanking Seekers. Often my troops choices consist of Pink Horrors and Nurglings. And I almost always bring the Reliability-Tax that is Kairos Fateweaver.

Honestly, our codex has comparatively little in the way of truly Bad unit choices, so if you focus on Speed, the Psychic Phase, and Combat, you should do well.
 

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Whoops, sorry.. You did ask for specifics didn't you. With regard to unit choices: Flesh Hounds, Seekers, and Screamers are points-effective and faaaaaaaaast.

For the Soulgrinders you've bought, if you wanted to have them join in the assault then just mark them up with Slaanesh and watch them 6" + D6 + 3 their way across the board.

Depending on whether or not you want psychic support, Daemon Princes and Heralds of Tzeentch are good, although the Daemon Princes are points-expensive. Kairos Fateweaver is one of the most points-expensive models in the game but the re-rolls he grants are invaluable to a randomness-heavy army like ours.

I would suggest fitting the Grimoire of True Names into your lists somehow as it is easily the best defensive bonus we have, if a little un-reliable (this, along with the Warp Storm table, are what people are thinking about when they include Kairos).
 

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Worth bearing in mind: Necrons have no meaningful anti-psychic ability, and Daemons are arguably the most powerful psychic army in the game right now, beating out even most Grey Knights lists.

Daemonettes are great, especially when led by a Herald with a Greater Etherblade, Exalted Locus of Beguilement, and a Steed of Slaanesh (mastery levels in Telepathy optional). They can outflank with acute senses, or if you have some good defensive buffs, run up the field behind your FA slots. If you want a good warp charge bank, bring Horrors, and if you want cheap troops, bring Nurglings.

Basically all the Fast Attack slots are great. Screamers shred tanks and if they are given Shrouded, can jink for a rerollable 2+ cover save. Seekers are twice as fast and half again as killy in combat as Daemonettes, only costing a few points more per model and dying just as easily (T3 5++, how well I know it). Flesh Hounds are relatively cheap, fast, Scouts, and multi-wound minis. Plague Drones are the fastest Nurgle unit barring a swooping Daemon Prince of Nurgle, and an excellent delivery system for a deep striking icon for, say, Plaguebearers and Great Unclean Ones.

As far as Elites, well... I'd consider Fiends, and that's about it. The -5I to enemies on the assault helps counterbalance your lack of assault grenades a bit.

Characters: Karanak is good, but even better giving Bloodletters (whom I usually don't take) all sorts of bonuses like Scout and +2 to DTW than stuck in among Hounds who already have those rules. Heralds of Slaanesh are excellent CC shredders. Most Greater Daemons and Princes are solid choices, though the latter always need wings and armor and have a couple optimal builds. Fateweaver and Be'lakor (who's a GW online dataslate, not in the codex) are my perennial favorite characters, but you can also build a good list around Skarbrand (with high-I Daemonettes benefiting from his rage bubble), though have to convert yourself a model for him.

Heavy Support: Soul Grinders are fantastically durable, though might be vulnerable to being whittled down by Gauss fire if you don't buff them with Grimoire, Cursed Earth, Invisibility, or what have you. Burning Chariots put out a lot of very flexible damage, but are also very fragile, so positively need that same sort of defensive buff if you're going to use them to the full of their potential. Skull Cannons are good for helping your squads cope with their lack of assault grenades plus, well, have a S8 large blast and high BS. HS Daemon Princes are more often the way to go, I find, than HQ Daemon Princes.
 

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Discussion Starter · #5 ·
Thanks so much for your input. That has been really helpful. It's also nice that you haven't given me the don't bother speech because hand to hand to rubbish in this game. I really like some of the models in the range like the daemon prince especially the nurgle one, the soul grinder and the plague drones. So they will almost certainly find their way into my army on that alone! The other advice has definitely been taken on board. I still am not sure what makes a greater daemon that much better than a daemon prince. I love the versatility of daemon princes.
 

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I still am not sure what makes a greater daemon that much better than a daemon prince. I love the versatility of daemon princes.
One of the main things is that Greater Daemons are at least Toughness 6: they cannot be Instant Deathed by a Strength 10 attack like a Daemon Prince can. This alone makes them much, much tougher to kill. Yes, they can still be Instant Deathed by things like Force weapons or eldar D-cannons, let alone actual Strength D chainswords from an Imperial Knight or something... but just the T6 over T5 closes a massive Achilles Heel a Prince has.

Apart from that? Well, at least one more wound is nice. The Lord of Change has access to Divination, which can be useful. They generally have slightly better or equivalent stats in most areas. But I think that was the big one.
 

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Hi there, I play Daemons in fantasy but in 40k my main army is Necrons. I also play against Daemons with them, so maybe the following info will help.
I will usually take 2 night scythes transporting 5-10 deathmarks each and a Despairtek. I will then mark 2 big baddies and those 2 are then vulnerable to both units of deathmarks. Despairtek abyssal staff causes to wound rolls to be made against target's leadership instead of toughness.
I will have another night scythe with about 10 necron warriors and a Stormtek. Stormtek has a voltaic staff which causes haywire in vehicles hit. I will also have a couple more units of scarabs to deal with vehicles.
Obviously I also use tesla weapons instead of gauss vs Daemons as much as possible. A ghost ark with a res orb lord and 20 warriors, and of course a unit of wraiths and a spyder to breed more scarabs. My overlord in CCB with war scythe, phase shifter, and MSS. (Swooping attacks + ignores cover) lastly, an annihilation barge, a few Immortals and another lord with a voidblade.
 
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