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Discussion Starter · #1 ·
Having read the 'What's wrong with the Chaos Marine Codex' thread and seen a couple of people arguing that the only things worth taking are berzerkers, plague marines, DPs and Oblits, I couldn't resist seeing that as a challenge. Therefore this is an attempt to make a decent Noise Marine list (that being the army I'd have gone for if I'd used the old codex).

Sorcerer with Lash of Submission - 125 points.

7 Noise Marines, 6 Sonic Blasters, Champion with Powerfist & Doom Siren, Rhino - 260 points.

7 Noise Marines, 6 Sonic Blasters, Champion with Powerfist & Doom Siren, Rhino - 260 points.

7 Noise Marines, 6 Sonic Blasters, Champion with Powerfist & Doom Siren, Rhino - 260 points.

10 Chosen Chaos Space Marines, Icon of Slaneesh, Champion with Powerfist, 4 Meltaguns, Rhino - 279 points.

8 Chaos Havocs, Icon of Slaneesh, Champion with Powerfist, 4 Autocannons, Rhino - 275 points.

Army Total: 1'495 points.

Noise Marines are for general assualt, Chosen are close-range Tank busters whilst the Havocs take out enemy transports.
 

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I like it. My only complaint is that the sorceror is kinda bland. I'd recommend giving him something cool like a Plas pistol or Termie armour, if only to give him some flavor.

Also, are the Chosen going to Outflank or just deploy regularly? With only 1 squad i'd recommend normal deployment.
 

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Discussion Starter · #4 ·
I like it. My only complaint is that the sorceror is kinda bland. I'd recommend giving him something cool like a Plas pistol or Termie armour, if only to give him some flavor.

Also, are the Chosen going to Outflank or just deploy regularly? With only 1 squad i'd recommend normal deployment.
I know what you mean, I've already got a Lash sorcerer with a Plasma Pistol (added to use up some spare points) and he looks alright. However I've got an armless Lucius sitting on my shelf so he'd make a good sorcerer.
 

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Why give gim a PP? You can only shoot once.
Because i've used basic Lash sorcs before, and 2/3 times i had a situation where i only had 1 viable target, and no reason to Lash it. No point in constantly lashing a unit who's already in the open, screaming "DANCE FOOLS! DANCE FOR MY AMUSEMENT!" for 2 turns when you could just PP them to death that much faster.
 

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I like it. My only complaint is that the sorceror is kinda bland. I'd recommend giving him something cool like a Plas pistol or Termie armour, if only to give him some flavor.

Also, are the Chosen going to Outflank or just deploy regularly? With only 1 squad i'd recommend normal deployment.
the sorcerer isnt bland he has a fucking force weapon. Plasma pistols are good but why spend 15 points on one. the reason you dont take terminator armor with this list is becasue you want him to be able to ride in a rhino with troops. and if you gave him terminator armor you would be doing is making him more expensive. and if you are going to take an expensive sorcerer you might aswell take a Daemon Prince with wings and lash.
The list is fine but it lacks tourney quality. but for just games at a shop it will do all right. you only really have one tank killing unit. but thats alright. the autocannons will do a good job taking out rhinos. but i might suggest droping the sonic blasters if you are going to take a doom siren. simply becasue the doom siren will kill almost everything of a enemy unit. the extra shots will finnish off whats left but then that leaves your troops exposed. i preferable like to shoot the enemy down to 3-4 models and then assualt and kill 3 of them so by their turn i am still locked in combat that means my noise marines can avoid getting shot, and they can consoledate after killing the rest of the enemy and then move on my turn again. i do this so my marines dont get killed after disembarking. but yea id also drop the PF and take a power weapon. this shouldnt be a squad that goes into combat with something that you need a S8 weapon to kill. that means most of your squad will die. so just go power weapon and let your atucannons take care of anything that a powerfist would be needed to kill. good luck with the list i hope you win some games. kill in the name of are god
 

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seems the choosen and havok squads are a little to big. I would consider dropping the choosen down to six and the havoks as well. with the extra points give your units a blastmaster. unfortunately your havoks can't kill every vechile. if not that it could free enough points to give your rhinos EA.
 

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I run noise marines almost every time I play, they're just way too awesome not to. Personally what makes me really love them is their Blastmasters though: S8 AP3 blast template makes for lots of dead space marines, and its strong enough to pop transports too. That way you can free your Havoc squad to take stronger weapons to take out heavier targets.

Another unit I find very underestimated are Defilers, and I think they would fill an important niche in this list. Give them CC weapons whereever you can, and just keep shooting their Battlecannon at whatever looks bothersome while you walk them up to smash things. They'll either A) kill lots of stuff with pretty pretty templates and Dreadnaught CC weapons, or B) looks scary and draw enemy fire away from your Noise Marines. Win-win either way.

I know it's expensive point-wise, but I tend to run my noise marine units in full squads of 10 with virtually every option. I know its smarter to pick either Sonic Blasters or Doom Siren, but I love it anyway. Ride up to my Eldar friend's OMGWTF annoying Pathfinders, Siren them to death, take the spot in cover they were in and shoot everything on the board with their awesome range. That and the look on people's faces when you fire 9 Sonic Blasters in Heavy mode from 24" away is just priceless. It made my Space Wolf buddy buy a Chaos Marines codex.
 

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i take 10 man squads of NMs personally with a champ (doom siren, PW) & 5 sonic blasters, the sonic blasters are a GREAT help if you want these guys to be a real threat

i havent run blastmasters yet, i find that they arent worth the 40 points :angry:...
 

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Discussion Starter · #10 ·
i take 10 man squads of NMs personally with a champ (doom siren, PW) & 5 sonic blasters, the sonic blasters are a GREAT help if you want these guys to be a real threat

i havent run blastmasters yet, i find that they arent worth the 40 points :angry:...
That's my take on Blastmasters too, but why take a Noise Marine without a Sonic Blaster given the points cost of a basic Noise Marine?
 

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That's my take on Blastmasters too, but why take a Noise Marine without a Sonic Blaster given the points cost of a basic Noise Marine?
That's kinda how I feel. If you just want bolters it's more cost effective to take normal CSMs with Mark of Slaanesh. The incredible weapons are the only reason to go with Noise Marines.

Sure the thing's expensive, but I find it more than makes up its point value, particularly against MEQ units. In one game with my Space Wolf friend I had 2 full units of fully decked Noise Marines, and the Blastmasters alone wiped out both of his Longfang units (granted it was after my two Defilers blew up the buildings they were taking cover in, but still.) Then each turn from then on, those units accounted for 1 Grey Hunter unit per turn, with their Blastmasters accounting for roughly half the unit each time. AP3 is a beautiful thing against any kind of Marines.

And don't forget that it's Pinning as well. There have been more than a few occasions where that alone has been a life saver for me. Watching a Devastator squad roll an 11 and go to ground makes me smile. And when they're also close enough for the Sonic Blasters to trim down the units enough, it's a nice way to slow down advancing green tides as well. The Str 8 has also helped me Instant Death more than a few Zoanthropes and Tyranid Warriors.

I'm not saying it isn't expensive. I'll only take 2 full units like that if I'm playing games of 2500 points or more (but most of my friends and I have pretty large collections, and we like to play these bigger games so we don't feel like we wasted our money.) But every time I do, without a doubt they turn out to be among the MVPs of my army.
 

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That's my take on Blastmasters too, but why take a Noise Marine without a Sonic Blaster given the points cost of a basic Noise Marine?
i dont out load all of them with sonic blasters because if 1-3 of them die the regular bolter guys hit the fan...or amp:biggrin:

that & i dont play in HUGE pt level games...usually 500-1500 so every point matters
 

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Ah. I suppose playing in bigger point games makes that pretty different. Usually my noise marines aren't the focus of concentrated fire right away, because despite how much they hurt they're usually in too much cover and there's usually bigger threats on their way like Daemon Princes.
 

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Having read the 'What's wrong with the Chaos Marine Codex' thread and seen a couple of people arguing that the only things worth taking are berzerkers, plague marines, DPs and Oblits, I couldn't resist seeing that as a challenge. Therefore this is an attempt to make a decent Noise Marine list (that being the army I'd have gone for if I'd used the old codex).
The mark of slaanesh is underrated. Everyone prays that their bezerkers are able to charge. Stupid if you ask me.
Sorcerer with Lash of Submission - 125 points.
I prefer daemon princes. They maybe a bit more expensive, but they are pretty awesome. Especially with mark of slaanesh. If you still want just a sorcerer, thats cool too.

7 Noise Marines, 6 Sonic Blasters, Champion with Powerfist & Doom Siren, Rhino - 260 points.

7 Noise Marines, 6 Sonic Blasters, Champion with Powerfist & Doom Siren, Rhino - 260 points.

7 Noise Marines, 6 Sonic Blasters, Champion with Powerfist & Doom Siren, Rhino - 260 points.

10 Chosen Chaos Space Marines, Icon of Slaneesh, Champion with Powerfist, 4 Meltaguns, Rhino - 279 points.
Rhinos need extra armor, must make some sacrifices, I'd take off 2 meltas along with 3 marines. Should be enough to get all your rhinos. If not, sacrifice a havoc or another marine.

8 Chaos Havocs, Icon of Slaneesh, Champion with Powerfist, 4 Autocannons, Rhino - 275 points.

Army Total: 1'495 points.

Noise Marines are for general assualt, Chosen are close-range Tank busters whilst the Havocs take out enemy transports.
Personally, I don't think putting all those ranged weapons on your noise marines is a good idea. Doom siren is fucken awesome but I'd take off the sonic blasters, but really those points would probably be better off going to extra armor and perhaps increase in man strength.
 

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Here is my primary problem with not giving Noise Marines Sonic Blasters and just taking them for the Doom Siren, like a lot of people seem to push for:

For the unit size he's posting:

7 Chaos Space Marines + Mark of Slaanesh + Champion = 140 pts

7 Noise Marines + champion = 155 pts (15 pts more)


For a unit of 10, the max that can fit in a rhino:

10 Chaos Space Marines + Mark of Slaanesh + Champion = 185 pts

10 Noise Marines + Champion = 215 pts (30 pts more)


So, if you're just taking them for the Doom Siren and don't plant to use Sonic Blasters or a Blastmaster, you're essentially paying that many points + the actual upgrade cost of the Doom Siren just for a single special weapon and for Fearless on a Ld 10 unit. That might not seem overly terrible, but it seems to me that with how much more range and damage you can get out of the Sonic Blasters, the extra 5 pts per guy at least makes me feel like the extra invested points for Noise Marines as opposed to Slaanesh CSM are actually buying me something.
 

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Discussion Starter · #16 ·
Gotta agree with you there Bloodcuddler, after all without the blaster all your getting is a basic chaos marine, so you might as well go the whole hog.

Fallen, I normally play 1'000pt games myself and I don't see much difference between a unit being 230 points rather than the 260 I'm normally paying.
 

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I rather like this list, but I would make some changes.

I’d drop all the Sonic Blasters and add Blast Masters. It has nothing to do with them being wrong if they’re on the list, I see it as a matter of options. You have a Doom Siren and bolt pistols to thin out ranks before a charge, so whilst the Sonic Blaster is a good option, you still have a formidable unit without them.

The Blast Master would allow you change frequencies and target troops or vehicles, and give you the option to do something while staying inside the tank. It would also help out since you don’t have little anti-tank.

Drop the Champ on the Chosen and take 6 of them with all melta guns. For what you’re trying to do, keep this unit cheap. I’ve never seen Outflanking Chosen survive a game. They usually show up, kill a transport/MC, and then get shot to death by the opponent’s back line. Certainly a suicide unit, but that’s just my experiences.

On the Havocs: drop the PF and the rhino: split this unit up. With any points you have left from making changes, you can attempt to get two 6 man Havoc units with ACs or get one with ACs and the other with ML.

That gives you more shots to keep transports stunned.

Beyond all that, the main concern I would have is small Troop choices: playing thematically (6 NMs per squad) could hurt you a lot, but I wouldn’t change that. I would however, make it so have options to assault or to disable a transport.

Which is not to say that Sonic Blasters rock, they do, but they’re essentially assault bolters. That won’t do much against if your NM are facing 2-3 Leman Russ’ and you desperately need to keep on from firing.

I like the list Sullen One, and I for one appreciate it when a hobbyist makes a list that flies in the face of the “metagame”.

Good hunting.
 
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