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15 Posts
I tossed this list up for a test game and I was wondering on the general idea of the list.
Lords
Bret lord: General shield, warhorse, virtue of confidence, birth-sword, great helm, gauntlet of duel
Bret lord:, warhorse, Armor of Agiluf, Virtue of heroism, Heartwood lance, grail vow
Heroes
Paladin: warhorse, BSB, virtue of duty, dragon helm, Luck stone, Potion of foolhardiness
Damsel: Lv2, warhorse, de-spell scroll
Damsel; Lv2
Core
Knights of the Realm(7) FC
Errant Knight(9) FC
Bowmen(10)
Bowmen(10)
Bowmen(10)
Bowmen(10)
[email protected] (30) Banner, musician
Special
Pegasus Knights(3)
Rare
Grail Knights(7) FC, Razor Standard
Treb
2250
Notes:
the General has a 1+ re-roll armor save and forces a challenge. During a challenge he re-rolls all failed hits and wounds. Any wounds he inflicts any successful armor saves must be re-roll.
The second Lord has Heroic Killing blow, WS10, and any failed wounds can be re-rolled. He also starts the game with the Blessing of the Lady.
The Paladin BSB adds a +1 to combat res as long as the General is on the field and has a 2+ save that can be re-rolled once along with a 2+ ward to flaming attacks. and for one turn he gets Immune to psychology and the Devastating Charge special rules.
the Grail Knights have the Armor piecing special rule.
Lords
Bret lord: General shield, warhorse, virtue of confidence, birth-sword, great helm, gauntlet of duel
Bret lord:, warhorse, Armor of Agiluf, Virtue of heroism, Heartwood lance, grail vow
Heroes
Paladin: warhorse, BSB, virtue of duty, dragon helm, Luck stone, Potion of foolhardiness
Damsel: Lv2, warhorse, de-spell scroll
Damsel; Lv2
Core
Knights of the Realm(7) FC
Errant Knight(9) FC
Bowmen(10)
Bowmen(10)
Bowmen(10)
Bowmen(10)
[email protected] (30) Banner, musician
Special
Pegasus Knights(3)
Rare
Grail Knights(7) FC, Razor Standard
Treb
2250
Notes:
the General has a 1+ re-roll armor save and forces a challenge. During a challenge he re-rolls all failed hits and wounds. Any wounds he inflicts any successful armor saves must be re-roll.
The second Lord has Heroic Killing blow, WS10, and any failed wounds can be re-rolled. He also starts the game with the Blessing of the Lady.
The Paladin BSB adds a +1 to combat res as long as the General is on the field and has a 2+ save that can be re-rolled once along with a 2+ ward to flaming attacks. and for one turn he gets Immune to psychology and the Devastating Charge special rules.
the Grail Knights have the Armor piecing special rule.