I've been pondering the duelling knight setup for my Lord. Something like
Lord
Warhorse
Shield
Gauntlet of the Duel (Challenges cannot be refused)
The Silver Lance of the Blessed (If I have the blessing, autohit)
Virtue of Heroism (Heroic Killing Blow)
249pts all told.
I could save points on the expensive lance taking Heartwood lance which allows me to re-roll failed to wound rolls giving me more chance of the Heroic Killing Blow I guess.
Any suggestions or thoughts?
Aramoro
You're 15 points over with that combo by the way - 65 LotB, 40VoH, 10 GotD. Don't forget that virtues are included in your 100 point limit!
The Virtue of Heroism is the big thing I'd keep. The LotB is good, but overpriced somewhat, and you can't fit in both. The GotD is great if you have a few points to spare, but it's only useful against some opponents.
How about the following:
VoH (HKB)
Sword of Swift Slaying (ASF)
Potion of Speed (+3 I for a turn)
Curiass of Fortune (Reroll 1s to wound)
Luckstone (reroll an armour save)
you'll be striking before even High Elf lords and you're getting rerolls to hit against pretty much everyone without ASF, which should give you 3 hits against almost anything, KB with rerolling 1s to wound. Luckstone is just to help a little if your KB doesn't work as planed. Other Options: drop the Curiass of Fortue for the Armour of Agulif - gives you WS 10, which means that you'll always be hitting on 3s, and enemies with WS4 or less will be hitting on 5s. Drop out the Potion of Speed for Potion of Recklessness - you miss out on rerolls against High I opponents (and strike after HE lords), but get an extra attack against everyone.
Alternatively:
VoH (HKB)
Tress of Isolude (hit on 2s for a turn)
Potion of Foolhardiness (+1 attack, ITP during a charge)
Heartwood Lance (reroll wounds)
Gives you a charge turn where you will almost certainly kill whatever you were trying to. 5 attacks, hitting on 2s, reroll to wound with Str. 6, and HKB. Kills things dead.