Not the world's clearest post, but I'm prepared to defend it.... IIRC (pretty sure of this but don't have codex to hand) not from Codex: SM he can't. If he's a standard marine he comes with a bolter, and can swap this for a bolt-pistol and close-combat weapon.
That was more in reference to what could potentially be wielded simultaneously. Someone at GW realized that it's possible for a model to be carrying more than what he can actually use at once. Fantasy models, for example, can have a spear, hand weapon, and shield-- they can't use all three in combination, but have the choice between what they will use. It's the same concept.Does this seem like it unbalances the line guys? In the BBB it says max 1 one handed weapon and 1 two handed weapon, but new chaos gets that and another 1 handed weapon? for cheaper? wtf?
Actually, this is a common misocnception.Does this seem like it unbalances the line guys? In the BBB it says max 1 one handed weapon and 1 two handed weapon, but new chaos gets that and another 1 handed weapon? for cheaper? wtf?
Agreed with you here gal, also the addition of more standardized marks to chaos and the mixing and matching to show how chaos has giving CSM certain advantages over regular marines, this isnt saying that SM's dont have any advantages over CSM, as well CSM are very CC orientated but very versatile as well, you can have a termy squad with reaper autocannon and power fist and everyone else has lightning claws outfitted for CC you can have a shooting squad change to bp/CC weap say withthe mark of nurgle in the assualt phase if a enemy sqaud is in charging range and suddenly that sqaud becomes a whole lot scarier to assualt, or an assault sqaud that your holding in cover, you rapid fire your bolters against anyone thats close enough and since your trying to hold a objective you switch to bp/cc and again it becomes a very scary unit to assualt, especially assualt units with MoK not as much survivability as other marks, but when your standard marine has 3 attacks thats mean but for all this raw power chaos has, look at their fast attack, raptors and bikes, chaos is VERY slow comparied to some other armies even SM's, so when fighting chaos yeah they are powerful and scary on paper, but you can outmanuver them and when i play at least, i have alot of trouble tackling tau and eldar mech lists, they'll focus their shooting on my longer ranged shooting squads and my rhinos and then once those are out of they way they just fly circles around my foot sloggersThat said, this does make CSMs very powerful in assault. Being charged by a havoc squad is now as bad as being attacked by a regular space marine assault squad! (What's worse is chaos marines can take assault weapons in place of heavies, so that havoc squad can roll up in a rhino and hop out with a powerfist, icon of khorne and four meltaguns...or flamers)
Does it unbalance them? Not nessecarily. It does make CSMs a fantastic value (15 points for a marine, bolter, pistol, ccw and frag and krak grenades), but they have limitations. They have to have 10 men to get two weapons in their tac squads, but don't have the advantage of combat squads rules. They can't have razorbacks, speeders, assault cannons or storm bolters.
They also don't get 'and they shall know no fear' (and only cult troops are fearless). They have a higher LD score, but once they do break, they have a harder time regrouping.
CSMs are a very assaulty army, but unlike other assault armoes, thye have the option of becoming a good ranged army...but to really use their strengths, they need to gear for assault. This means you can outrange them and try to outmaneuver them.