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Discussion Starter · #1 · (Edited)
Well guys, i've finally made my descision as to my chosen god.

Blood for the Blood God! Skulls for the Skull Throne!

This was mostly due to my Zerker's rock solid performance in the 2 games i've played, and the awesome feeling i get when they get the charge and completly trash an entire unit, then repeat the process.

So, here's the list i've come up with:

HQ:

Zhufor the Impaler(185). See Imperial Armour volume 7 for stats.
-4 Termie Champs /w IoK, 4 Double LCs (230)
-Land Raider /w DP (240)

Kharn the Betrayer (165)

Troops:

8 Khorne Berserkers
-Champ /w PF
-Rhino
Total: 243

Khorne Berserkers (Same as above)
-243

Khorne Berserkers (Again, Same as above)
-243

Heavy Support:

-Defiler /w 4 DCCW (150)
-Defiler /w 4 DCCW (150)
-Delfiler /w 4 DCCW (150)
Total: 1999 points.

Kharn in the Rhino with EA, Zhufor/w Termies in LR.
Alternate strat is to put Kharn in the LR(deploy separate then jump in 1st turn so it still counts as a Dedicated Trans), and Deepstrike Zhufor/Termies with Combi-Flamers.

I fell in love with Zhufor as soon as i saw him. A decent (Non-DP) Khornate HQ other than Kharn is sooooo hard to come by. If i'm ever not allowed to use him, i'll replace with a Lord or DP.

Special thanks to jondoe297 who brought Zhufor's existence to my attention in his khorne army thread. Also thanks to Svartmetall who wrote a nice list there, which my list is largely based on.
 

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Looks great to me, people are going to grill you about the defilers though. Ignore those people in my opinion defilers are underrated
 

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Who's going to rip on the defilers...

Theres what i know of; 3/4 Khorne specialists here, and all of us Promote Defilers. :)

My only problem is your HQ and the Termies.. I know you have your heart set on Zuhfor, but Termies aren't khorne at all.

I can't try and convince you, but maybe you should re-roll for your HQ.
 

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Seeing as this more of a khorne army list, I think keeping the defilers would be good for both close combat and fire power. The predator seems a little un-"khornish" to me. But it is anti tankish.

One thing many people often do as a mistake is put Kharn into a bezerker unit. Because he will kill one of his own men a turn statistically (this does not put in hand bad luck) it takes away your attacks by four every turn without the result of casualties done by the enemy. I would take kharn away from that unit as soon as possible after leaving the rhino. I tell anyone who uses kharn this. The thing is no one realizes what they sacrifice when using that character. Everyone goes... its only one guy. The thing is, its actually four attacks WS-5, S-5, I-5.
 

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Predators are fine..

Anything can be made Khorne. Just cut your wrist open and bleed out all over something and it's Khorne.

Or for an even funnier way, cut your friend's Wrist open.

Khorne Cares not whos blood, Friend or Foe.
 

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i tell you what, i'll rip on the defilers....don't use them vs tau..... ok done ripping lol

seriously, i think you'll find you want just one more troop choice at 2000 though.
also your predator should cost you about 30 points more then you have down for what you have on it. remember, math is crucial !
 

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hmmm if you can't use the impaler, a fun add on to any squad is a mok lord with demon weapon, now there is a chance it can back fire and he wounds himself, but if he works he'll get 2d6 extra attacks, which can be great, i normally attach a lord like this in an undivided list in a tsons squad for when the enemy gets close to them, and once they get close enough it detaches and charges after the tsons shoot, but in a khorne list he'll be able to run with the beserkers which also helps if he does roll that dreaded one on either of the dice, and he isn't too pricey coming in at a modest 140 points he has a good chance to make up his points with a potential to do over 10 attacks.
 

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Discussion Starter · #8 ·
Thanks for the catch on the Pred points. Changed it to AutoLas and stuck a Havok launcher on it, for max explody fun.

And to everyone who says Termies are un-Khorne, YOU'RE CRAZY!:crazy:

I fail to see how 5 attacks (6 on the charge), which count as Power Weapons and re-roll to wound aren't Khorne. Think of all the blood you could spill with that! BLOOD FOR THE BLOOD GOD!
 

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They aren't Khorne-y... It's clear Black and White, Terminators are terribly accurate, they deep-strike, use precise tactics.

Khorne is more about running Relentlessly around the field killing anything that breaths.

But if you wanna have a discussion about it, head over to the Fluff area, and i'll be there shortly.
 

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Looks great to me, people are going to grill you about the defilers though. Ignore those people in my opinion defilers are underrated
your thinking of Dreads?

Defilers are ownage :3 and so Khorne-like

@david

the most attacks a Chaoslord with MoK and Bloodfeeder can get is 18 (+1 for juggernaught +1 for charge +1 for MoK, and 2 6's) without the juggernaught the max is 17 and the minimum is 8 i think?
 

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the most attacks a Chaoslord with MoK and Bloodfeeder can get is 18 (+1 for juggernaught +1 for charge +1 for MoK, and 2 6's) without the juggernaught the max is 17 and the minimum is 8 i think?
that is true but even if you don't give him the juggernaut and take the cheapest version which is just mok and blood feeder you can still get some pretty crazy numbers, 3 base +1 for charge +1 for mok, then anywhere from +3-+12 attacks, now on average you'll get a 7, which would give you around 12 attacks each combat, pretty easy for him to make up his 140 points if he gets one good combat phase. now he isn't fool proof and i wouldn't say he is a game winner, but its a nasty suprise for people who often underrate a pretty decent hq

oh and the minimum would be 3 base +2 for juggernaut and mok, and 4 from blood feeder (any lower and he'd smack himself in the face)
 

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Discussion Starter · #13 ·
Switched Pred to a 3rd Defiler. After plenty of thinking i decided that the extra Blast is worth more to me than the Las on the pred.

Had to remove the Extra Armour from my Rhinos to fit him in, but with 3 defilers and a Landraider to shoot at, i doubt my rhinos are gonna get popped.
 

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that is true but even if you don't give him the juggernaut and take the cheapest version which is just mok and blood feeder you can still get some pretty crazy numbers, 3 base +1 for charge +1 for mok, then anywhere from +3-+12 attacks, now on average you'll get a 7, which would give you around 12 attacks each combat, pretty easy for him to make up his 140 points if he gets one good combat phase. now he isn't fool proof and i wouldn't say he is a game winner, but its a nasty suprise for people who often underrate a pretty decent hq

oh and the minimum would be 3 base +2 for juggernaut and mok, and 4 from blood feeder (any lower and he'd smack himself in the face)
the porblem with giving him a juggernaight is that he cna nolonger ride in a transport though, and he doesnt gain any kind of extra movement
 

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true but thats why i don't give him one lol. @flame80010, but i think honestly this setup is way underrated and worth the risk
 
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