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Discussion Starter #1
which is a better choice for the army

SHP or chaplain

and do they both:

.get a d3+3 amount of death company

.also get to be in the death company you roll for at the start of the game


do you get in a battle D3+3 death company for the chaplain/SHP and the death company you roll for at the start of the game. And are they in the same squad?
 

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Discussion Starter #2
sorry wrong forum can you move it
 

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Only the Chaplain comes with the d3+3 death company, but an independent Sanguinary High Priest (as in one who doesn't have an honour guard) can join the death company just like any other independent character. Any and all chaplains you choose have to be part of the Death Company and cannot leave it. I'd leave the Sanguinary High Priest at home and take a Captain. More characterful for an already uncharacterful army... GW really screwed up on the Blood Angels codex, I think.
 

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Discussion Starter #4
why captain???
 

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The SHP is ideal for joining to a standard assault squad, giving you a second death company in effect. I would only consider it as a second choice though taking the chaplin first, and then Maybe a SHP.

Librarian or captain are good choices as well and give you stuff the SHP cant.
 

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Discussion Starter #6
yh so do you think i should get a chaplain and a SHP so i can use 1 at 1 time and 1 another time
or should i stick with one

and is there much point in veteren assault marine for my army cus i like them

and which weapons on my scouts
 

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Close combat weapons for the scouts. The Sanguinary High Priest is good since you re-roll failed to-hit rolls when you charge into combat with him, but a Captain gives your army an all-round leadership boost, which loyalist Space Marines kind of need.
 

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Discussion Starter #8
you arnt allowed to have a captain/SHP + chappy + death company are you

plse answer veteran assault marines question
 

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You only get 2 HQ choices. However, nothing is stopping you from taking both an SHP and a Chaplain, or even two chaplains (see blow)

However, you'll most likely end up with a death company regardless of whether or not you get a chaplain. It's just going to be smaller and, without a chaplain or SHP, it's going to be out of ocntrol (moces and charges after the closest enemy)

SHP is NOT more 'characterful' than a captain, no more than a standard marine army beign led by a chaplain is uncharacterful. The SHP is a religious and inspirational leader to the blood angels, and they;d follow their priests into hell.

The SHP is a decent choice, but best reserved for attaching to high cost squads. Terminators, assault marines, etc where his healing ability will start making up for its point cost.

It's aways a good idea to take at least one chaplain (you can have two and they each get a d3+3 death company, plus the ones recruted from the squads. THey all form one big unit), give him and the DC jetpacks, plan on at least ten to twelve models if you run a lot of squads. Another five or six if you take a second chaplain.
Plan on 5 or 6 per chaplain, + 0.6 for every squad (meaning if you have a total of 5 squads that DC can be recruited from, prepare at least 3 minis in addition to the ones for your chaplain)
I have five squads in my army (2 scouts, 2 tactical, 1 assault), and one chaplain and I pack ten death company (Plus 2 with powerfists, in case they draw from a squad with a vet I feel like giving up) 6 for the chaplain, plus 3 or 4 for inductees. Usually my death copany ends up beign between 8 and 12 men. Usually around 10

For the second HQ slot (usually best to hold bakc on the second HQ except in games with more than 1500 points, just because our chaplains cost so much), SHP and Librarian are both good choices. I like to take a librarian wth a jump pack, fury and fear. I usually have him escoreted by (but not joined up to) an assaut squad so they can move him in close aqnd position him for optimum use of his powers. But against some armies (chaos, eldar)

Save the captain for games where you're running a lot of shooty squads (devistators, las/plas squads, etc), you'll need the LD for target priority. Otherwise, buy vets for any squad that's going into assault. A Powerfist vet is 30 points and more than worth it for assualt squads and assaulty scouts (2 points cheaper for scouts). Dev squads and shooty tac squads, you cn just pop 15 and buy them a naked vet. Get the leadership bonus for target priority and moralle and if you want you can give him up to the DC and get another powerfist in your deathco.

One thing I suggest to all new players is to go to the GW website, hit up their errata and FAQ vault and download the latest FAQs for the main book, the space marines codex, AND (most importantly) the Blood Angels Codex. Read them print them, read them some more.

Also (not to steal thunder from the guys here) but Bolter and Chainsword has a big and busy Blood Angels section packed with experienced BA players who'll let you know what works best for them.
 

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Discussion Starter #10
right ok so you recommend a chaplain and librarian

um a few more questions

u no how u get for chappy D3+3 DC

then u get the random DC from the squads

can you then get more DC?

say you have a chappy who got 5 DC

then you get 6 from the other squads, can you then add some more like you would have 11, but then can you get 3 more random ones?

and do they have to be in the same squad

and if you roll for the dc from squads and chaplain do they count as a HQ choice or troops or watevr?
 

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Discussion Starter #12
ok
 

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Niko, for starters, could you do us a favor and lay off the abreviations? It's not a chatroom, you've got plenty of time to think and write out a readable post. And it is in the forum rules that people should take the time and avoid leet and the like.

I'm not trying to pick on you or anything, just a word between friends. You'll get far, far, far more replies if you take the time to come up with a nicely written post.

Anyhow, on to your question:
The short answer is no.
The long answer is as follows: The *only* way to get death company are to have chaplains and to generate them from squads.

You can do things like take two chaplains, or take numerous small squads to increase your odds, but those aren;t always good ideas.
 

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Discussion Starter #14
ok
 
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