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Discussion Starter · #1 · (Edited)
Hq: Commander Dante: 225pt(sanguinary guard)

Elites:
Chaplin: 105pt(death company)
Melta bombs

Sanguinary priest: 75pt(sanguinary guard)
Jump pack

Sanguinary priest:75pt(assault squad 1)
Jump pack

Troops:

Assault squad 1:140pts(deep strike)
jump packs
X1 infurnes pistol
Serg/w power weapon,melta bombs,infurnes pistol

Death company:220pt(storm raven)
X5 more men
X2 power weapon
X1 thunder hammer

Death company dreadnought:125pt(storm raven)
Blood fists

Assualt squad:145pts(deep strike)
Jump packs
X1 infurnes pistol
Serg/w power weapon, melta bombs and infurnes pistol


Sanguinary guard:240pt(Deep strike)
chapter banner
Infernus pistol

Fast attack:

Baal predator:155pt
Heavy bolter
Storm bolter

Baal predator:155pt
Heavy bolter
Storm bolter

Attack bike team:100pt
- 2 bikes
Multimelta

Heavy support:

Storm raven-240pt
Twin lascannon-free
Twin typhoon missle launcher
Locator beacon

Total:1990pt

my plan is too deep strike my assault squads around the storm raven
while dante and his sanguinary guard deep strike somewhere else far away
to split forces of the enemies. And baal preds will stand back and fire while the attack bikes give support to the baal preds.
Any thought/critism is truly appreciated.
P.S. I was thinking about putting talons on the dreadnought but figured the death company will saw away any hordes who come by and figure the dread
regular arms can give support by smashing tanks and such.

Thanks :victory:
 

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Jeep's and Harley's
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I think some of your squads points way off ... an assualt squad fully manned with 2 infernus pistols and the sarge with a pw and mb is 240 points. I would guess that you should recheck the list as you probably have too much stuff in there for 2000 points.
 

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Infernus Pistols? On RAS marines? :nono: The extra 2 dice in CC aren't worth the loss of range. Or the extra cost. What happens when there is a Killa Kan 7 inches away? Infernus Pistols are cute, but only for Officers and Sanguinary Guard.

The Sanguinary Priests could really use power weapons. I like Lightning Claws on mine since the same points get you re-rolls to wound.

The Sanguinary Guard really need a Power Fist. You are plenty mobile, but a Dreadnought will ruin your entire day without a Fist or 2.

ANd if the listed points are correct, you've got one too many Infernus Pistols per RAS. It takes 10 men to get two special weapons.
 

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Discussion Starter · #4 ·
whoop i meant to put the infurnes pistol on the sarge and one on regular
And second the assault marines are with jump packs if im not mistaken by what your saying and third i forgot to put blood fist on my dread srry:headbutt:
ill make the change now.
 
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