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Blood Angels "Razor-Spam" - 2,000 points

1595 Views 15 Replies 6 Participants Last post by  mercer
I've been thinking about changing my Imperial Fists to Blood Angels, like they was originally. Here's a list I come up with:

Blood Angels "Razor-Spam" - 2,000 points

HQ

Librarian shield of sanguinus


Librarian shield of sanguinus

Elite

Sanguinary Priest

Sanguinary Priest

Sanguinary Priest

Troops

5 x Assault Marines w/ Razorback meltagun - Razorback w/ twin-linked lascannon & hunter killer missile

5 x Assault Marines w/ Razorback meltagun - Razorback w/ twin-linked lascannon & hunter killer missile

5 x Assault Marines w/ Razorback meltagun - Razorback w/ twin-linked lascannon & hunter killer missile

5 x Assault Marines w/ Razorback flamer - Razorback w/ twin-linked lascannon & hunter killer missile

5 x Assault Marines w/ Razorback flamer - Razorback w/ twin-linked lascannon & hunter killer missile

10 x Scouts

Fast Attack

Land Speeder multi melta & heavy flamer

Land Speeder multi melta & heavy flamer

Land Speeder multi melta & heavy flamer

Heavy Support

Predator lascannons sponsons & hunter killer missile

Predator lascannons sponsons & hunter killer missile

Predator lascannons sponsons & hunter killer missile

Total: 2,000



What I've got here is 5 Razorbacks (ok not the max amount but still plenty) which each have a lascannon and hunter killer missile. Adding more ranged anti tank I've got triple auto/las Predators, two carrying hunter killer missiles due to points free. In total these gives me 8 Rhino chassis vehicles, that's a fair amount. Ranged fire power the list can kick out the following:

5 twin-linked lascannons

8 x single shot krak missiles

6 x lascannon shots

6 x autocannon shots

6 x melta shots

That's a lot of fire power for one turn of shooting, minus the hunter killers the turn(s) after. Bonus is all are fast vehicles which means they can move 6" and fire everything or move 12" and fire a single weapon, bonus.

For serious anti tank I've got triple melta Land Speeders which go for the toughest armour available or team up against a high priority threat. I've got 3 meltaguns in the Assault Squads but I have the same fears when I used to run Razorbacks before, 5 men bust a transport whatever is inside will charge them next turn - Razorback has no hatch like a Rhino :( but, I do have the ranged anti tank to back me up.

Tactics

Librarians each go in a Razorback in centre line up, or split the force, either way Librarian(s) go in the centre. They cast shield which gives the tanks a 5+ cover save. I haven't decided what other power they could take yet.

Sanguinary Priests I hear you say, in mech? Well yes because lets face it those Marines aren't going to stay in the tanks forever are they. After the tank gives a bigger foot print for the 6" FnP and F.C radius.

Assault Marines at least will move 6" or stay static depending on what army I'm against. The Razorbacks will hammer a target until it's dust and when clear the Assault Marines can bail out next turn and launch a assault, only problem is cannot assault from the Razorback so I've got to hope I'm close enough to get into the fight. With the Razorbacks being fast I can move them 18" to contest objectives later on in the game.

While the entire force is mech only the Scouts are on foot. These act as cheap objective takers on my home turf. I'll combat squad them if needed for seize ground or for capture and control keep them as is. I haven't decided what weapons I'll take, probably not shotguns though. I guess I could drop some hunter killers and get camo cloaks on these guys.

The Land Speeders are my melta suicide units. First turn I'll zoom them ahead getting a cover save from turbo boosting, I just hope that will hold out. They will go for the toughest armour or high priority target and nuke it or wound it seriously.

Predators hang back and do the anti tank business, being fast means they can relocate pretty quickly if needed too.

My only concerns with this list is the low number of bodies, 40, however this is the same number of Marines I have in my Imperial Fists list. I'm just worried that squads of 5 Marines won't last long, but I combat squad currently which means 5 Marines in a Rhino anyway.
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Yes they do mate. Move 6" fire everything move 12" fire one.
Here's my new list:

HQ

Librarian shield of sanguinus & unleash rage
Librarian shield of sanguinus & unleash rage
Honour Guard w/ Razorback 2 x meltaguns - Razorback w/ lascannon & twin-linked plasma gun

Sanguinary Priest

5 x Assault Marines w/ Razorback 1 x meltagun - sgt w/ power fist - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x meltagun - sgt w/ power fist - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun

Land Speeder multi melta
Land Speeder multi melta

Predator lascannons sponsons
Predator lascannons sponsons
Predator lascannons sponsons

total: 2,000
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you may have convinced me to play some blood angels styly.. damn fairy vampires..
lol

I don't play much at 2000 points but my gut feel is that whilst the army is very good could make it better.

Two thoughts (only suggestions):-
1. Twin-linked Assault cannons are better than T_L Las in dealing with multi-wound opponents (eg Monstrous Creatures and hordes of Orks). They are also better v armour once you are in range. (Las v LR = 8/27 chance of forcing a damage roll. AC v LR = 64/162. 33% better). The Razors are Fast so can be moving 12" and shooting every turn. So closing range shouldn't be such an issue. So maybe switch out some of T-L Las for T-L AC?
2. Lots of scoring units but all pretty low on numbers. The 6 Razors + 2 Speeders give you masses of AT. I'd be tempted to replace the Preds with a LR Redeemer plus as many Death Company as you can fit in. The Redeemer will distract attention from the small squads in the Razors and if your opponent fails to deal with it, you've got a hammer to hit him with.

Regards
TT
1. Taking las/plas as in new lists already posted ;) Assault cannons aren't that much better, really. You're hoping for rending shots to do the job.

2. Changed list as mentioned. Got six Razors for troops then 10 Devastators along with Honour Guard and two Priests and also two Librarians. Having a single Land Raider is a very very bad idea for target priority.

Here's the new 2k list:

Blood Angels "Wing Striker" - 2,000 points

HQ

Librarian shield of sanguinus & unleash rage
Librarian shield of sanguinus & unleash rage
Honour Guard w/ Razorback 2 x meltagun - Razorback w/ lascannon & twin-linked plasma gun

Elite

Sanguinary Priest
Sanguinary Priest

Troops

5 x Assault Marines w/ Razorback 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x flamer - sgt w/ power weapon - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x meltagun - Razorback w/ lascannon & twin-linked plasmagun
5 x Assault Marines w/ Razorback 1 x meltagun - Razorback w/ lascannon & twin-linked plasmagun


Heavy Support

5 x Devastators w/ Razorback 4 x missile launchers - Razorback w/ lascannon & twin-linked plasmagun
5 x Devastators w/ Razorback 4 x missile launchers - Razorback w/ lascannon & twin-linked plasmagun
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This list is truly worthy of the razor spam title... adding the 8 ML to the mix made it alot more scary.
Cheers dude, the missile launchers do add some nice additional fire power and suit the min unit inside a transport theme too.

Just wow. That's a lot of mobile firepower for just 2k. I don't think I could beat this list with my usual stuff unless I got a lot of luck and cover. IG may still pose a threat, and some SW builds, but the fact that all your razorbacks can move and shoot on the same turn should be a big advantage.

The list is far better with the las/plas than the single twin-linked las on the razorbacks. Good job, mercer! now bring us some batreps! (if someone dares play against the list).
Bat reps are up mate, check the bat rep forum ;)
Thanks. Sent you a PM back. Had thoughts on making Honour Guard more assault because of the Priest, two in a flamer for pre-charge and then double power weapons, throw a melta onto one of the Assault Squads and drop the power weapon makes it bang on 2k. I've gained another power weapon and maknig more use out the Honour Guard but lost a melta, I don't think I need it that much :p
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