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Discussion Starter · #1 ·
Hey all. I saw this list on another site, and I thought it looked very good. I was wondering how it would fair against armys, considering there aren't very many models on the field for the amount of points.

HQ
Librarian - 100
Smite, Unleash Rage.

ELITE
Furioso Dreadnought - 180
Heavy Flamer, Drop Pod, Locator Beacon.

Furioso Dreadnought - 180
Blood Talons, Heavy Flamer, Drop Pod, Locator Beacon.

Furioso Dreadnought - 170
Blood Talons, Heavy Flamer, Drop Pod.

TROOPS
10 Death Company - 500
2 Power Fists, Land Raider Redeemer /w Multi-Melta.

Death Company Dreadnought - 170
Heavy Flamer, Drop Pod.

Death Company Dreadnought - 170
Blood Talons, Heavy Flamer, Drop Pod.

10 Assault Marines - 235
2 Meltaguns, Power Fist.

10 Assault Marines - 235
2 Meltaguns, Power Fist.

5 Assault Marines - 110
1 Meltagun, Drop Pod.

HEAVY SUPPORT
Dreadnought - 150
Heavy Flamer, Multi-Melta, Drop Pod.

Dreadnought - 150
Heavy Flamer, Multi-Melta, Drop Pod.

Dreadnought - 150
Heavy Flamer, Multi-Melta, Drop Pod.

TOTAL: 2500 Points.


So what do you all think? I'd Really like to use this list, it sounds like alot of fun. I'm just wondering, for the amount of points, will there be too many anti-tank weaponary for this list to do well? I know at 2500 points, I certainly have alot of anit-tank weaponary. The reason the last assault squad has a drop pod is so that I can drop down 5 pods on the first turn, to suppress the enemy, and the other 3 + assault marines will come in to support.

Please leave some feedback :)

Cheers :victory:
 

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I think that this is at least a very interesting list, plus unless your opponent is expecting a mech army, they most likely won't have enough anti-tank to pop all the dreadnoughts. What types of armies do you face mostly, because the only real threat once you're in close combat are power fists.

I wish I could say more but like most of your future opponents, I have no experience with this sort of thing.
 

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I'd actually say keep the LRR dropping in, after all it can only serve to heighten the sense of confusion garnered from seeing 8 dreadnoughts.

If you use either of the locator beacons to bring the landraider in you can really position the flame template for a devastating shot.
 

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Discussion Starter · #5 ·
Wow, wasn't expecting so many replies so quickly! I usually so far face: Orks, Imperial Guard and Space Marines. But that may change.. I will be able to see where Threats are in my opponents army, so I can drop the pods with each dreadnought where it is most needed. If there are alot of powerfist models/terminators etc. I can drop a dreadnought with blood talons down. No armous saves, and the power fists will strike last. The redeemer is to get the death company into company as quick as possible, and then provide support. Any idea's what else to do with it? Or should I drop it from the list and Hace a drop pod instead??

Cheers :victory:
 

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If the LRR deploys, it's the only thing you start the on the board, it draws fire and goes 'splode. If you reserve it, it won't get anywhere for 2-3 turns. If you DS it, you'll mishap. Podding them is a good way to get the DC involved from the get go.

Plus, you can afford Honor Guard or SP. The FNP bubble is huge for marines without transports.
 

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I dislike solo Landriaders and it's not that fluffy for a 100% Dread army. I would suggest insead take another 5 in a drop pod(making 15) and another Death Dread in a pod.
Dropping the Raider in will be pointless as it should be able to cover the distance anyway by turn 2 and modals can assualt out of one(or disenbark) on the turn it deep striked. Also it's gambling on that the fact that you lone Locator beacon will live past turn 1.
You cna probbly also drop the small unit of assualt marines and possbily take somehting else to get that extra dread. You can take Devs but you don't need to deploy them in 1 and just take on to drop in 6 on your turn and drop it on your opponents objectives to contest it.
 

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If you DS it, you'll mishap.
By using either of the Locator Beacons in your army, you can deepstrike the Landraider without scatter, therefore without any chance of mishap. And by keeping the Death Company in a vehicle, you control their rage until they get out. And since the land-raider is an assault vehicle, it's pretty easy to get them to charge the unit you want.

Something to think about would be replacing your librarian for a Reclusiarch and adding him to your unit of death company. Then the death company gets to reroll all to-hits and to-wounds. Based on the armies that you play (Orks, Imperial Guard and Space Marines) the loss of the Psychic Hood won't be too bad. The other advantage is that since he has a power weapon, he can kill terminators and the like before they can use powerfists or thunder hammers.
 

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Discussion Starter · #10 ·
@ Chumbalaya: I doubt it will explode. 14 AV on all sides is rather strong. It wil also stop the DC from their rage. And I could afire it, but no elite slots for the SP and the librarian with honour guard would have to footslog. In the first turn they would get anniahlated.

@ jaws900: I do not have any more troops slots to take anymore death company dreads, and if I had 15 DC they couldn't all got into one drop pod. I won't neccisarily make the land raider deepstrike. It can be used to draw fire from my dreadnoughts. There are 2 drop pods with locator beacons, just incase. The small assault marine squad was so I ad more scoring units. The DC and DC Dreads don't count as scoring units.

@ Lopspoon: the librarian has a force weapon, which is used as a power weapon. Unleash rage gives tr Librarian and his unite I.e the death company, prefered enemy untill the end of the turn. If they are going up againt terminators etc with hugh armour saves, smite will reduce the squad to almost 0.

@ SPEEDY: the idea is to be up close and in assaults. The bloom talons will rip through squads, and te redeemer is there to support.


Note to all: I should have explained this, but the librarian is going in the land raider redeemer with the death company.

Thank you all for the feedback. More is always welcome, so keep it coming!

Cheers
 
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