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Discussion Starter · #1 ·
I have a beautiful fleet of Grey Knight Space Marines... a battle Barge, an Assault Barge (my own custom design with tons of launch bays), a custom built Inquisition Black ship, seven FW Strike Cruisers, and half a dozen Hunter-class Destroyers.


Anyone else play?
 

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at first i thought this was about the book by role darl and i thought that sounds cool :twisted: only kidding but it would be a cool idea for a game, all make a giant with moves like belly slam and smelly burps. I guess BFG is the space ship thing. My friend said that was just a game to get more money from people, but the guys in gamesworkshop said its good. One of them said its the second best game after bloodbowl but i'm never sure if they tell the truth in games workshop :twisted: They told me and my friend that guard were really good and then we found out that they are the two worst armies with orks
 

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I always wanted to ge into it. How much would it cost for a avrage force?

And CCCpmawhatsit, SoB are one of the best armys in 40k...
 

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Discussion Starter · #5 ·
BFG is one of thsoe games that's strength is in size.

A full 2000 pt fleet can easly be done in 20 ships, and that's it, that's all you need. Sure, Eldar might run you 30 or 40 vessels, but then again, you rarely even see a 2000 pt battle.

Necrons, on the other hand, might only run you about 10 ships for 2000 pts.


Technically not all of the 40k armies cross over into Gothic.

The Imperial Navy would technically be the IG. They have the largest list of possible vessels, depending on different fleet deployments (each Sector fleet for the Imperium is allowed certain vessels). Their strength is in flexibility, as well as a great deal of torpedo fire and decent all-around vessels. Because of the large availability and variety, this fleet could run you the most ships, to always have what you want handy.

The Space Marines have their own fleet, and each chapter works exactly the same way. The Grey Knights are an exception, and they're bonuses are strictly agianst Chaos. Space Marine ships have strong but short range guns, impressive speed and strong armor. Their role is a fast hit and run, dropping troops planetside. They have VERY few choices for ships, only a single battleship, one cruiser, and three escorts (plus the ability to take imperial escorts and upgrade them with SM crews). However, they also have the Venerable Battle Barge, which allows any one Chaos or Imperial capital ship to be considered a relic from the Golden Age and be used as a flagship.

Chaos has one fleet, though the ships can be Marked in a similiar fashion to troops, and you can't mix and match... the same way a Chaos 40k army would work. Chaos has a small selection of ships, as they stopped making vessels after the betrayal, but their ships are faster and better armed than the Imperials, as they have tech the Imperials can no longer replicate. They have arguably the best carrier in the game, and their gunships are unmatched for cost and lance support in weapons.

Tyranids have a fleet. I know very little about it, but I do know that they're unmatched in boarding actions, and that they're an extremely modular army, with only one of each type of ship but the ability to customize each.

Dark Eldar are fairly similiar to Tyranids in that everything's modular. They're fast, fragile, and good at boarding.

Tau has two fleets... one is 'official', the other, last time i checked, was created by Forge World. Their ships are fairly weak on their own, but their strength is in massed firepower, being able to throw swarms of drone torpedos at the enemy. They are deffinitely a fleet that needs large groups of vessels.

Orks have a fleet. Their ships are random; guns have dice rolls each time you fire to see the strength of the weapons. This gives their guns the chance to be extremely powerful, but also a chance to fizzle. They're decent in close combat, on par with space marines.

The Eldar have two fleets; the Corsairs, or pirate fleet are the ones in the main rulebook, whle the Craftworld Eldar are a closer match to the 40k army. They can be combined using special force organizations... the Corsairs specialize in horde fleets of small escorts that fly around like Tau suits, while the Craftworld Eldar have impressive cruisers and larger vessels.

Necron ships are 'broken'. Very powerful, great armor, impressive if not amazing speed. Their penalties come from being very expensive, not having many choices, and they give back ALOT of victory points if they get damaged or worse, left behind.

I -think- that's everything.
 

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I have a nice Imperial carrier fleet, don't play often though as it is hard to find opponents.
 

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A great game.

I'm going to go ahead and say BFG is one of two of the best games GW has ever made in my years of playing. Most will say ManOWar and bloodbowl, but I stick to Mordheim and Battlefleet Gothic.
I was so addicted to gothic and it's tactic-oriented gameplay(before necrons), that I massed a huge Imperial Navy fleet, complete with Blackstone, Ramilies and space stations. I wanted to be able to have enough for everyone that didn't play or own the game, and also run store campaigns and in-depth missions. Through VERY beneficial trades, store closings, and genuine right-place-at-the-right-time deals, I massed a 10,000 pt Imperial fleet.

It's definitely worth the time to pick up and play as is mordheim. I hear they are playing around with a new edition for BFG as well, with lots of fixes for beardy ships/fleets and more ships. All hail the almighty nova cannon!

-Khaine-
 

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I like the models, but whenever I've played, it turns into a toilet bowl game. The ships just go around and around, just as if someone had flushed the sector they're in...

I've got the chaos contents of the boxed game they re-released a few years back and two blisters' worth of iconoclast destroyers. I built the chaos cruisers as a styx, a slaughter, a carnage, and a murder-class.
 

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I just started my fleets for this yr.
I have a S.M. Fleet, Nid fleet, & Imperial fleet.
none painted right now mind you.

Adepticon has a BFG tourney I am interested in.
Anyone else planning on going to that 3 day event?
 

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~My Imperial Fleet~

Apocalypse Battleship
Oberon Battleship
Emperor Battleship
Retribution Battleship

Vengeance Grand Cruiser
Armageddon Battlecruiser
Overlord Battlecruiser
Mars Battlecruiser
Jovian Battlecruiser

8 Lunar Cruisers
2 Tyrant Cruisers
4 Dominator Cruisers
4 Gothic Cruisers
2 Dictator Cruisers
6 Dauntless Light Cruisers

18 Sword Frigates
24 Firestorm Frigates
12 Falchion Escorts
11 Cobra Destroyers
Load of lil fighter/bomber/assault boats

4 Transports/Fireships
Space Station
Blackstone Fortress
Ramilies Starfort(ooohh yeah)

Pretty large. I've been collecting it since the game was released. It takes an hour to set them up and put them away again.

-Khaine-
 

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The new rulebook was released today if anyone is interested. Check it out at the GW online store.
 

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I read about it a little. It's not the big update all us BFG fans were hoping for. It's just a joining of articles into one book. I'm pretty let down by the lack of anything new. If someone reads it and finds out something new hidden in there, let us know.

-Khaine-
 

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I love the thought of BFG more than the actual execution. I absolutely love the ships and the flexibility of the lists, but so many of the rules are just so wonky and slow and chunky that it takes away alot of the fun for me. It always just seems a game of going around each other and looking up results. I've played it on and off for many years and i just have never came out of a game going, "wow that was unbelievable!"

Now, on the other hand (though it's not GW), the Babylon 5 game from Mongoose is incredible except for thier stupid stealth rule :)
 

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BFG eh? I've got a small fleet for that, part of a failed attempt to tie in 40k with gothic. As in the thunderawks and drop-pods are launched from the battle barge and they enter play on the 40k board, then we hit a snag, I don't own any drop-pods or thunderhawks
 

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what rules exactly are wonky? i always found it to be GW's best balanced game to date.


also, i think we should make a thread to find vassal opponents as its such a small group.
 
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