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Discussion Starter · #1 ·
I was looking to choose a warband and was torn between two, The Reborn or the Betrayers of Pain. Both of them seem to make using of corrosion within their schemes and I fancied using the new technical paints. I ended up deciding to test my first model using the Betrayers of Pain scheme.




The Warband has only appeared it seems in a copy of the US White Dwarf, so there's plenty of room to play around it. My first impressions of the scheme was that it seemed quite out there and something I'd never normally try so I thought it would be a good change. So I got to work this morning and this is what I've come up with and was hoping I could get some feedback on it.



 

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yes, less goblin green, more rotting flesh (old colours names, dunno the new one)
other than that look good.
 

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Discussion Starter · #4 · (Edited)
I like it overall but the green needs to be toned down in my opinion. right now its a bit like kermit the frog in power armor.
yes, less goblin green, more rotting flesh (old colours names, dunno the new one)
other than that look good.
I used moot green with a dark green wash over it, which green do you think I should drop down to, warpstone glow, warboss green, Deathworld green??
 

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If its supposed to be corrupted id recommend using Nurgling green or ogryn camo. Make your base layer Straken or Loren green, green wash then drybrush on the nuglring or ogryn color. Should tone it down and create some really nice contrast on your models flat surfaces as well. As stick to keeping the helmet black. It really makes them look unique.
 

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If its supposed to be corrupted id recommend using Nurgling green or ogryn camo. Make your base layer Straken or Loren green, green wash then drybrush on the nuglring or ogryn color. Should tone it down and create some really nice contrast on your models flat surfaces as well. As stick to keeping the helmet black. It really makes them look unique.
:good: This.
I think the problem is the wash. it usually darkens the whole surface. maybe, before washing, go for some very bright green drybrush. but swedemarine has a good advice here.
 

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I agree with everyone else. The green is waaaay too saturated. It should be lighter, and more faded(less saturated).

It might also be worth doing some stippling of the off colors into the green to create scabrous patches of rust, dirt, decay, corrosion, etc. Also creating drips down the armor using your black, brown, green inks could add some subtle differentiation.
 

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Discussion Starter · #11 ·
I think I'm going to go in a different direction, perhaps something a little less complicated, like Children of Purgatos or something.
 
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