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Discussion Starter #1
i was looking at the venerable dreadnought model and just saw it as a chaos dreadnought and im gonna get one soon and convert it problem is i have no idea how to use a chaos dreadnought can someone give me a good way to use them
 

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give it a multi-melta and missle luncher send it too the front and pray for a fire frenzy. the multi-melta is good on vehickels and the missle launcher works best for infantry and light vehickels
 

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the best way to use a dread is to leave it in your box. never use a chaos dread maybe someday GW will make a dreadclaw assualt pod and we will have the stat line in are chaos codex but until that day just leave your dread at home. take chosen or terminators. but seriously chosen are the best.
 

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Discussion Starter #4
i want to use one i know there bad but i would like to use one
 

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I think you have to have a specialized army to use them at full potential, combined with a little experience at predicting enemy movement. But, that could be said of almost any unit.

This is my theory on their use. It is more friendly than tournament.

The Friendly Chaos Dreadnought:

You can load them up to the tits for whatever role you want them to play, but it will cost you. I don't have the codex handy but I think the MM, PC, extra CC, and ML are all close to eachother pointswise. I don't like the ML as it has the versatility at the cost of power. Dread MAKE situations, they don't react to them. MM or PC are deadly, but to you as well, CC depends on how you want to deploy.

A nice trick with the Rage rule is that it is ignored the turn the dread comes in from reserves. This will give you 1 shot 6" from your board edge at whatever angle you walk him in on, to the target of your choice. After that, it's anyone's guess what mayhem will ensue. But you did have all movement phase to get your units as far from him as possible or into CC during assault. Better yet, if you have rushed as much of your army across the board as possible when he arrives, the closest enemies will likely be tender scouts or deeptrikers. Heh or your other dread- who can say.

This way, you don't have to worry as much during deployment about clustering your guys away from him. A CC dread is simple and effective, but other units are probably better compared to a metal melee thing haphazardly running across the board with a TL bolter.

There is just something Khorny about a headlong rush at an enemy objective with mass KB rhino's and DP, while enemy units try to stand or capture objectives away from you, they move closer to where Defilers and dreadnoughts rumble into action, belching noxious exhaust from the tree-line, launching ordnance on the scattered formations and wading through those that thought they could outflank death itself. Sorry, imagination runs wild :p

Can you use them effectively? Go for it. Try your best and learn what the rest of the army can do to help them out. A lot of the "bad" unit choices are ones that seem to be made for randomness. Spawn mindless - ignored 1st turn out of reserve. Dread -same. Possessed can get outflank if held in reserve (with a lord if in a Dedicated transport). Defilers are big and scary and will be targeted first- hide them in reserve and hope they will have juicy targets in LOS unobstructed when they walk on. Randomness screws over reliability.

If you aren't willing to take a risk though don't use them...coughLoyalistcough :p
 

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I use my chaos dreadnought as a paper weight. He stays on my desk until I get a new codex. After killing 2 of my own rhinos in back to back turns, I had enough.
 

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yea dont get me wrong Chaos Dreads are way cool but they just arent worth the points to take. ive heard a lot of people say to take a close combat weapon and a missle launcher because if you shot a gun at your stuff you can chose frag instead of krak. but all in all they just suck, worst unit in the game other than spawns.
 

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oh that reminds me the funniest thing i have ever seen was a team game against black legion chaos and tau and i was sporting my noise marines with orc. the black legion guy took 3 dreads and 3 defilers so it looked scary but the thing i chuckled at was he had a multi melta and a close combat weapon on his dreads. the first turn of theirs it went crazy and shot his teamates hammerhead gunship from 7 inches away 2D6 blew the thing up on a 5+1 for ap1. turn 2 it happend with a different dread shot his defiler and destroyed the battle cannon. then of course my 12 lascannons took th other 2 defilers. but yea he didnt do it again the rest of the game but in his new list ive seen currently he runs no dreads. but yea it was hillarious. watching his tau ally face as he rolled the destroying shot on his hammerhead. the dreads never reached shooting range of my stuff i killed all 3 the last defiler and the enemy tau players broadsides the orc player used my lash to get his boys into combat on the 2 turn. i lashed 2 squads of fire warriors into combat with the guys nob biker squad then he whiped both leadership sweaping advance. then turn 3 i lashed a squad of kroot and a squad of chaos space marine generic no marks. over all it was flawless. we didnt count that game as a 10,000 point team game because it only lasted 2 hours. ha ha it was great.
 

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If you want to use it for Anti-infantry and/or CC, a good way to use it is have him hug the side of a Land Raider until he gets in range of the enemy. That way if you hit a Fire Frenzy, he'll just unload all his guns harmlessly into the side of the LR.
 

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I've had success running one with the CCW/TL bolter & CCW/HF combo before but all he was really doing was successfully drawing fire from my own troops... The problem with chaos dreads is two-fold: either you've equiped a dakka dread & you're going to potentially fire frenzy that long range power on your own soldiers OR you've built the close range version & need to run him across the table for two or three turns to get him into combat where he belongs. Loyalists have drop-pods which are the perfect dreadnought delivery system - we don't.

There is great potential in a denied flank move with them, either by castling on one side of the board with everything else & leaving a dreadnought to watch the other flank or potentially walking him on the other end of your long board edge from reserves in spearhead but I dunno... there are so many better options
 

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For 115 points i take one with Missile Launcher and Plasma cannon and along with my Obliterators they wreck shop. the randomness just adds fun to the game. ( I picture all the other soldiers farting in his oxygen tubes before a battle and calling him "Tuna" thats why he is so pissed off and if he does kill something on my side i figure he found out who farted in his sarcophogus.) They are not crap. they are supercheap for as tough and as hard as they hit and they dont draw as much attention as the Defiler which i think needs to be made tougher
 

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I find that running 2 CCW Dreads, W/ Heavy flamers, in tandem with 2 Defilers, a DP and a LR full of Zerks or Termie's is quite nice, back that with Rhinos full of troops and perhaps some Lesser Deamons, very nasty.
 

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Discussion Starter #13
i was thinking if i get a dread with 2 flamers fire frenzy is pretty much over
 

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paper weight? :p

sorry could not resist
 

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you can only take one heavy flamer.

I think that CC dreads are best but only if you spam them olong other scary stuff like defilers and KBs to distract your opponents. I think that dreads are good BECAUSE of all the stick that they take as your opponent wont shoot them in the hope that they shoot your own stuff and then cries when they hit their lines:p
 

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I've included Chaos Dreadnoughts in my lists since second edition. Though I could lament both the loss of their relative firepower from second edition or their ability to melee frenzy 1/3rd of the time under the last codex; I think its worth considering them because of the style they impart to a list.

Granted I always fielded 2 Blood Slaughterers as melee dreads, and screened them with the rhinos carrying my Berserkers. That still works. Dreads with 2x CCW and maybe extra armor provides almost no threat to you, but lovely support for close combat units. Of course they don't ever double their attacks now, but when charging a Chaos Dread still has 5 attacks of almost instant death.

They are probably not the most efficient use of those points as they relate directly to enemies killed; but there is an awful lot to be said for large baroque killing machines lumbering along beside the corrupt and malevolent chaos renegades, and dealing death.


I'm biased though. Such is my affection for Dreadnoughts, I've collected 8 of them from various eras of the game, with another unpaited waiting for me to finish sculpting him a new gun arm.
 

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I love dreads, last game ran two, both 2 ccw! One did jack shit poor placement on my part I suppose the other though, oh he was brilliant, I rolled 3 6's in a row, surfice to say he made it the their lines very quickly and munched alot of things!
I think the two best options is A take double close combat weapon dreads or Tool them up with ML and PC and stick them near a LR! Happy days! Keep the dread alive!
 

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The only way i'd run them is in a full-on Walker-spam list. Their weaknesses will (hopefully) be mitigated by having more than one, and the Defilers/DPs will be juicier targets, allowing the dreads to reach combat alive.
 
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