Warhammer 40k Forum and Wargaming Forums banner

1 - 3 of 3 Posts

·
Registered
Joined
·
2,242 Posts
Discussion Starter · #1 ·
Hi, I want to run a Blastmaster in my Noise Marine squad, but given how you need ten guys just to run 1 blastmaster, I can't figure out a way to have one without wasting a lot of points so I am hoping people might give me a few ideas for how best to run a blastmaster without having a squad that costs far more than its worth.

Thanks.
 

·
Registered
Joined
·
6,323 Posts
The CSM FAQ on the GW site corrects that to two Blastmasters per 10 man squad.

They are god damned annoying to face, every CSM player I know uses at least one squad of them. I don't have any advice for you as I'm no pawn the of Chaos gods, but they are jerks to deal with.

EDIT: for simplicity,

Page 99 - Noise Marine, Options

Change the third bullet point to 'One Noise Marine may replace his boltgun with a blastmaster at 30 pts/model. If the squad numbers ten or more models, an additional Noise Marine may replace his boltgun with a blastmaster at 30pts/model.'
 
1 - 3 of 3 Posts
Top