what is the best way to build an Imperial Guard Infantry Platoon?
I was under the impression (falsely perhaps) that the minimum number to build an effective 'blob' was 3 infantry Squads + the Commissar.A standard defensive build could look a little bit like this.
x4 Special Weapons
Combine both Platoons to make squad of 21 men including Commissar.
Totally agree, and as far as SW's go I think it depends on whether the list is lacking in anti-tank, anti-heavy infantry, or anti-light infantry.I wont debate here the merits of which SW to take, as it depends on what your facing. If your unsure of what your facing the GL is a good all round choice as with krak your able to use a fairly high str attack and also still do a blast with frag. The autocannon is a versatile HW able to deal a good rate of fire at adequete strength and is capable of destroying most transports. (I am answering your enquiry generally to face a multitude of opponents). This can change in loadouts for your platoon depending on whom you are facing. The ML is also a good all round choice. Combining the platoons also gives you a large unit to soak fire and the Commissar will stop your men running. The PCS should be armed with special weapons to act as a counter force to stop whatever gets close enough to attack the platoon or act in a fire support role.
Agree again...I love putting SWS's into my Vendettas, makes them scoring plus can add a punch late-game to help contest an objective.The above is a bare bones defensive set up for a typical platoon. Adding HWS will enable you to have a great deal of effective firepower which is platoon protected, SWS have their own specializations ranging from Demo charges in Valks, through to flamer squads to stop outflankers hitting the platoon. But by taking a platoon instead of say 2 or 3 vetran squads, your unlocking the ability to use the HWS and SWS and its a useful addition to your army.
Being a Mech(ie) I agree wholeheartedly:biggrin:Offensively the above also works if the units are placed in a chimera to advance as a group of 3. However I would then replace the GL with a meltagun for the squads as your advancing toward your enemy. (Vetrans in Chimera's are better at this note)
I find it depends upon who i'm fighting-Also, I usually shy away from giving my lists any c/c weapons, so PW/PF's etc...is it a good idea (read worth it) to give a Commissar a PW, and by extension the vet/Sgts one as well to help him in a fight, or just keep it to the WS4 Commissar?