Warhammer 40k Forum and Wargaming Forums banner

1 - 19 of 19 Posts

·
Registered
Joined
·
491 Posts
Discussion Starter #1
So, this is not a thread about how unfairly broken some models are and how others are horribly overpriced. Just a question: what are the units that, in your understanding, give the biggest bang for your points?

Some I think deserve mention:

- Daemon Prince (CSM): obvious one, but valid. A MC that can be winged, a psyker, EW with good stats and lots of flexibility for around 150 points? It's very solid and leave plenty of points for the rest of the army to build around his greatness.

- Death Company (BA): These guys cost less than pretty much every other space marine (including chaos marines) CC option and deliver so, so much more. For less than their most simular cousing, Khorne berserker, they have the same WS, Attacks and other stats, but complement Furious Charge with FNP and Relentless and have lethal equipment choices. The only downside, their rage rule, can be circumvented by sticking them in a transport, which most everyone does with any unit anyway. Jump packs put these guys in the pricey range, but ensure that anything that tries to kite them will be in for some personal Thunder Hammer fun (can any other non-termi unit even get those?).

- Land speeder (SM): Bike models are cool, but few people bother with them, and these nifty contraptions are part of the reason. Fast skimmers that can DS and be a nifty platform for multi-melta goodness on your enemy's rear armor! Sure, they may crumple if a Tau shoots at it with his son's BB pulse gun, but they get a cover save when they charge forward and after that they'll already be doing what you wanted them to do.

-Veterans (IG): These guys are cheap, shoot straight, have a handy weapons selection and some fun tactical options. And they can receive HQ orders for added goodness! The envy of all Tau players whose Fire Warriors spend a lifetime worshipping their pulse rifles but still need a robot shining a Heavy flashlight on the target to shoot well.

So...what are the handy point-savers that give -you- joy?
 

·
Registered
Joined
·
390 Posts
One of mine would definately be defilers as for 150pts you get a 72" S8 AP3 Ordnance large blast that can slay entire squads and a close combat beast. Plus you can give them loads of different wargear and still keep them cheap. They also completely ignore 2/3 of the glancing damage chart and 1/3 of the penetrating chart :victory:

My other would be rhinos as they double your squads speed and are well enough protected for the enemy to have to redirect some of their anti-tank to take them out. And their only 35pts!:grin:
 

·
Banned
Joined
·
2,023 Posts
Dark Eldar Warriors - same price as eldar guardians but with a BS and WS of 4 add in the fact they get one of the cheapest anti tank guns (Dark Lance) for just 2pts more than the warrior itself and it's just magic.
 

·
Grand Lord Munchkin
Joined
·
7,044 Posts
Everything in the space wolf codex. RP are great as are wolf guard, grey hunters, long fangs, twl, twc just to name a few.
 

·
Registered
Joined
·
50 Posts
Your basic ork is pretty nifty too :)
Not alone, but if you field them in groups of 30, they're amazingly cheap, and if they have sluggas and choppas, you can deal a sickening amount of hits in CC. Armour is a flaw, but there's so many of them it'll take the enemy a while to chew through them. With Shootas, people underestimate Ork shooting - But the fire so many shots, some are bound to hit, quite a few in fact, and I, personally, have won battles because of people's lack of attention to shootas :) You can also put some Rokkit Launchas in for anti tank, a nob with a variety of options including PK and some Big Shootas for extra killyness ;) Plus, I recall Mob Rule allowing you to make the unit's leadership value equal to the number of models in the unit, max 10. So if you have 30, the opponent needs to churn out a load of unsaved wounds before they even start to have low leadership :D
 

·
Curiouser and Curiouser
Joined
·
803 Posts
I honestly believe tervigons are a steal even when upgraded with AG, TS, catalyst, etc. They are perhaps the best support unit in the game making termagants much more durable in CC and giving FNP to any unit you like. Add that to the fact that they are T6, 6W and a monstrous creature (albeit not too great in CC) and it's a complete package.
 

·
Registered
Joined
·
125 Posts
Your basic ork is pretty nifty too :)
Not alone, but if you field them in groups of 30, they're amazingly cheap, and if they have sluggas and choppas, you can deal a sickening amount of hits in CC. Armour is a flaw, but there's so many of them it'll take the enemy a while to chew through them. With Shootas, people underestimate Ork shooting - But the fire so many shots, some are bound to hit, quite a few in fact, and I, personally, have won battles because of people's lack of attention to shootas :) You can also put some Rokkit Launchas in for anti tank, a nob with a variety of options including PK and some Big Shootas for extra killyness ;) Plus, I recall Mob Rule allowing you to make the unit's leadership value equal to the number of models in the unit, max 10. So if you have 30, the opponent needs to churn out a load of unsaved wounds before they even start to have low leadership :D
^ i 2nd this. cant go wrong with boyz.
 

·
Registered
Joined
·
101 Posts
While i do think the daemon prince is probly the best point for point.
I have to say that Obliterators are incredible.
Many a game headed down the drain has been turned around by 1 or a pair of oblits.
So as much as I favor my daemon prince I will have to say Obliterator. low point cost and the weapon choices on the fly make them well worth it. Down side is their slow movement, but deep strike seems to fix that for the most part.
 

·
Banned
Joined
·
2,023 Posts
Fire Dragons are an absolute steal in this age of transports.
Agreed, they are pratically the cost of a marine but with an assault 1 melta weapon and the baility to be transported in a nigh unkillable tank
 

·
Registered
Joined
·
2,122 Posts
So, this is not a thread about how unfairly broken some models are and how others are horribly overpriced. Just a question: what are the units that, in your understanding, give the biggest bang for your points?

- Death Company (BA): These guys cost less than pretty much every other space marine (including chaos marines) CC option and deliver so, so much more. For less than their most simular cousing, Khorne berserker, they have the same WS, Attacks and other stats, but complement Furious Charge with FNP and Relentless and have lethal equipment choices. The only downside, their rage rule, can be circumvented by sticking them in a transport, which most everyone does with any unit anyway. Jump packs put these guys in the pricey range, but ensure that anything that tries to kite them will be in for some personal Thunder Hammer fun (can any other non-termi unit even get those?).
:shok::shok::shok::shok::shok::shok::shok::shok:

What where you on when you wrote that? Death company are horribly over priced. 20pts per modal and not being able to controll them. In order to be effective they need a landraider to charge out of whihc is over 200pts or jump packs which now makes then 35pts each!!!! Foot sloging basic DC are any easy target, and i'm not even sonsidering all the equipment they can take which will set you back atleast 15pts-30ptsa for the good stuff(powerfists, Hammers, Infurnus pistols, power swords etc)
 

·
Registered
Joined
·
1,137 Posts
Witch Hunters have a lot of really hopeless units, and a few that are a bargain for their points.

The Flying Nun Canonness - 140 points, 2+ Invulnerable save & 3 wounds, 3-4 STR 6 attacks, Melta Pistol, what's not to love?

The Exorcist tank, not reliable, but when it works, the enemy will know about it.
 

·
Registered
Joined
·
491 Posts
Discussion Starter #13
What where you on when you wrote that? Death company are horribly over priced. 20pts per modal and not being able to controll them.
Any CC specialist unit shines particularly bright in a LR; that's not a strike again the DC. They are better than average in a rhino, though, because BA have fast cersions and they actually can spend a turn disembarking before assaulting thanks to FNP and fearless.

As for the price on weapons, again it's something everyone must pay. A power weapon costs the same for a zerker as it does for a deatch company troop, but the DC starts out cheaper.

As a simple test: build a 240-point unit of Death Company, then one of another CC choice with the same amount. Give them the same category of transport. The DC will perform admirably better; as I said, Rage can be annoying but in this age of Mech it can be worked around.

Footslogging they do lose a lot, but who footslogs CC specialists in the current metagame other than tyranids and some orks?
 

·
Registered
Joined
·
2,122 Posts
Any CC specialist unit shines particularly bright in a LR; that's not a strike again the DC. They are better than average in a rhino, though, because BA have fast cersions and they actually can spend a turn disembarking before assaulting thanks to FNP and fearless.

As for the price on weapons, again it's something everyone must pay. A power weapon costs the same for a zerker as it does for a deatch company troop, but the DC starts out cheaper.

As a simple test: build a 240-point unit of Death Company, then one of another CC choice with the same amount. Give them the same category of transport. The DC will perform admirably better; as I said, Rage can be annoying but in this age of Mech it can be worked around.

Footslogging they do lose a lot, but who footslogs CC specialists in the current metagame other than tyranids and some orks?
and now once your marines get out of that Rhino i drive my rhino 1" closer than my guys and get them running around the board while shooting at them with pistols if needed. They are rubbish(says the person with 8 in his 1500pts landraider army)
 

·
Registered
Joined
·
1,175 Posts
I agree with most of the previous posters, besides the Death Company (they are incredibly expensive, usually on foot, and completely out of control). Here's a few cost effective units I'd like to add:

Fiends of Slaanesh (5 attacks on the charge w/S5 and rending, for 30 points each)

Imperial Guard Platoon Command Squad (4 flamers/grenade launchers for about 50 points)

Kroot (cheapest outflanking troop in the game, and they can dish out a lot of hurt)

Mawlock (incredibly cheap, considering it has a S-T-W of 6)

Tomb Spyders (often overlooked, but pretty cheap monstrous creatures which can spawn itself plenty of extra wounds, and help your army come back from the dead)


All this said, I have to say that Ork shoota boyz are probably the most cost effective unit in the game. For the price of your average Space Marine Tactical squad (with all the usual trimmings) in a rhino, you can have 30 Shoota boyz w/3 big shootas, nob, powerklaw, and bosspole.
 

·
Registered
Joined
·
475 Posts
Lootas- a unit of ten has the possibaltiy to put out 30 S7 AP4 shots in one round. Yes thier BS does suck but thier going to hit something and its going to die. And in a big mek with a force felid and you have a unit thats even harder to kill. 15 points per...so worth it.
Other then that a mob of boys will get the job done almost every time.

Go orks!
 

·
Registered
Joined
·
232 Posts
Well my only real experience is Eldar but in my beloved dex top of the list has to go to 3 warwalkers all with Scatter Lasers, at 180pts for 24 S6 shots and outflanking to reach those rear armour values they are a steal and make their way into pretty much all my lists.

Second the doom/guide seer, arguably one of the best support chars in the game, id pay a lot more than 120 for this fella.

Finally fire dragons, entire 6 man unit with BS4 all with meltas, only 96pts, every army wishes they had these guys.
 

·
I am Alpharius.
Joined
·
8,375 Posts
A Daemonhunters Inquisitor! You can make it into a cheap anti deep strike unit for a very low price, and he has aces to any warger you want!
 

·
Registered
Joined
·
242 Posts
Sanguinary Priests. When you run a Jump Pack List they are worth their weight in gold. 75 points for something that has a 6" bubble of feel no pain and Furious charge is amazing, other marine players in my store HATE them.
Player 1: So we go at the same time 4's and 4's.
Me: Nope I have furious charge so I go before you and wound you on 3's :grin:
Player 1: GRRRRR!!!!

And when you give that squad a chaplain it turns that normal Assault Squad into a beast, mind you the chaplain is fairly expensive. Also its really funny when you run a Squad of Sanguinary Gaurd with Dante, a Reclusiarch and a Sanguinary Priest, it killed 1250pts out of a 1750pts army all by its self.
 
1 - 19 of 19 Posts
Top