So, this is not a thread about how unfairly broken some models are and how others are horribly overpriced. Just a question: what are the units that, in your understanding, give the biggest bang for your points?
Some I think deserve mention:
- Daemon Prince (CSM): obvious one, but valid. A MC that can be winged, a psyker, EW with good stats and lots of flexibility for around 150 points? It's very solid and leave plenty of points for the rest of the army to build around his greatness.
- Death Company (BA): These guys cost less than pretty much every other space marine (including chaos marines) CC option and deliver so, so much more. For less than their most simular cousing, Khorne berserker, they have the same WS, Attacks and other stats, but complement Furious Charge with FNP and Relentless and have lethal equipment choices. The only downside, their rage rule, can be circumvented by sticking them in a transport, which most everyone does with any unit anyway. Jump packs put these guys in the pricey range, but ensure that anything that tries to kite them will be in for some personal Thunder Hammer fun (can any other non-termi unit even get those?).
- Land speeder (SM): Bike models are cool, but few people bother with them, and these nifty contraptions are part of the reason. Fast skimmers that can DS and be a nifty platform for multi-melta goodness on your enemy's rear armor! Sure, they may crumple if a Tau shoots at it with his son's BB pulse gun, but they get a cover save when they charge forward and after that they'll already be doing what you wanted them to do.
-Veterans (IG): These guys are cheap, shoot straight, have a handy weapons selection and some fun tactical options. And they can receive HQ orders for added goodness! The envy of all Tau players whose Fire Warriors spend a lifetime worshipping their pulse rifles but still need a robot shining a Heavy flashlight on the target to shoot well.
So...what are the handy point-savers that give -you- joy?
Some I think deserve mention:
- Daemon Prince (CSM): obvious one, but valid. A MC that can be winged, a psyker, EW with good stats and lots of flexibility for around 150 points? It's very solid and leave plenty of points for the rest of the army to build around his greatness.
- Death Company (BA): These guys cost less than pretty much every other space marine (including chaos marines) CC option and deliver so, so much more. For less than their most simular cousing, Khorne berserker, they have the same WS, Attacks and other stats, but complement Furious Charge with FNP and Relentless and have lethal equipment choices. The only downside, their rage rule, can be circumvented by sticking them in a transport, which most everyone does with any unit anyway. Jump packs put these guys in the pricey range, but ensure that anything that tries to kite them will be in for some personal Thunder Hammer fun (can any other non-termi unit even get those?).
- Land speeder (SM): Bike models are cool, but few people bother with them, and these nifty contraptions are part of the reason. Fast skimmers that can DS and be a nifty platform for multi-melta goodness on your enemy's rear armor! Sure, they may crumple if a Tau shoots at it with his son's BB pulse gun, but they get a cover save when they charge forward and after that they'll already be doing what you wanted them to do.
-Veterans (IG): These guys are cheap, shoot straight, have a handy weapons selection and some fun tactical options. And they can receive HQ orders for added goodness! The envy of all Tau players whose Fire Warriors spend a lifetime worshipping their pulse rifles but still need a robot shining a Heavy flashlight on the target to shoot well.
So...what are the handy point-savers that give -you- joy?