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Welcome to the Herd!

Hey man!

Welcome to the herd.

You're absolutely right about the very 'guerrilla' style of the beastmen. It's our bread and butter...well that and Primal fury.
Speaking of, I'd be remiss if I didn't say ALWAYS TAKE A BSB. Rerollable Primal fury tests will make or break your combat. Without it, our gors are just more expensive orcs.

Here's my take on some of your 'must haves'.

Harpies: fun, but very pricey. They do their job pretty well, but we have cheaper options. 2 units of 6 ungor raiders will cost you less than most single units of harpies. They are our core and can shoot when coming on from ambush. With Khazrak in the army, you're standing a good chance to really put the pressure on warmachines. Harpies are nice, but for our army, seldom do we need more than 1 unit....if any. they are pricey.

Khazrak: what can I say. Easily the best lord we have. his armor's ability makes him deadly vs. most heroes/ lords and he boasts the highest WS and tied for highest LD in our otherwise dismal leadership army. Scourge is FANTASTIC for just gutting hordes. "
What's that? A marauder horde with mark of khorne and GWs? "​
10 re-rollable attacks (or more!!!) saves the day and really turns CR against them. His ambush ability is pound for pound just amazing.

Slugtounge: MVP of many of my games. Round 1: taking enough wounds out of units to make them take a panic check or just WIPE OUT warmachine crews? Yes please. As a death shaman w/ regen, he's just fantastic. Never leave home w/o this guy. Recently, Sluggy took out a Chaos Warshrine and Marauder horsemen unit before the game started. Needless to say the chaos player was a bit shaken. (and it led to a route).

Chariots: They may sound mediocre, but against most armies w/ higher I than us (ie: 80% of them) the impact hits are just absurd. d6 impact hits make or break fights. Add a chariot to the flank of your minotaurs and you will have a broken enemy. For CORE and low cost, they fill a vital role. Leave them at home at your own peril. I try to run minimum 2.

It's all about COMBINING the impact hits. Minotaurs + chariots= a boatload of t4-5 impact hits on high I armies (that are usually very costly). A chariot into the flank of the tar pit your Gors are stuck on can break that combat as well.
not to mention they have the best AS in our army (non hero. lord) list...


I really enjoy ambushing. For good (roll 6) or bad (roll 1) it's amazing. Even at a 1, we can utilize that unit to come to the battle with a M 10 (march).
I would caution vs. MSU. I like my gors about 25 (small side) to 35ish on average. Even in ambush, they have low LD and can be broken if they have low numbers and run RIGHT off the field. A solid group of 30 can take hits and still slam home fast. Combine those with Raiders, and you have a chaotic enemy line. Even if /when they die, your main force can now make it to the battle.

I'm glad you have bestigors in your 'must haves' they are simply fantastic...and the only unit in our F****g book that can have a magic banner. (grrr)

Razorgor chariots have staying power. Primal fury on them pigs with that many attacks means more UMPH after the charge...which the tuskagors lack. But they are pricey..... but a great center chariot to really knock the snot out of flanks. I've run one with great success, but their price holds me back from more.

Chalice of dark rain, ungor raiders, slug tounge, ambush, terrain: these are all useful in SHUTTING down enemy war machines.

If you have any questions, feel free to ask.

I have yet to run Jabber or Ghorgon, but look forward to them. Jabber is the ultimate back line killer....if you combine him with other tricks (listed above) he will rampage.
Ghorgon....not sure. He has a truck load of attacks,...but costs more than a medium unit of minos...which is more effective IMO
 
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