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Hi All,
For a local tournament at my GW shop our end goal army is a 3,000 point army. I'm relatively new to WHFB but have already shown some aptitude. (beating a 1k dwarf army, assisting in win over HE/ WE forces).
The list below is my goal army of 3k points. It has a good feel of several hordes and a boatload of ambushing. I feel that it plays up the confusion on the battle field that the beastmen bring and is one of their strengths. (Notes are in green.)
3,000 (potential) Army list.
BEASTMEN.
Lords:
Doombull: gnarled hide, Heavy Armor, Ramhorn helm, Brass cleaver, Dawnstone=332 Ideally this monster would enable a unit (gors or bestigors) w/ frenzy as well as just cut through ranks and characters. His attacks are numerous; anything in base contact w/ him, failed attacks and rerolled armor saves to enable more attacks. not bad at 2+ armor save and higher toughness. Just a monster.
Gorthor the Beastlord: upgrade to Razorgor Chariot: 415 A powerful hitter and tremendous boon to leadership. Also having a bound spell does not hurt a typically weak beastman magic phase
Total: 744
Heroes:
Slugtounge: 190 I love his Illness-A-Bomb way too much to give up. Poisoned attacks & regen are icing on the red velvet cupcake of this lvl 2 shaman
Wargor: BSB; wailing banner, Shadowhide, Heavy armor + Shield= 171 Essentially I want this guy to stay alive. nothing special. I was hoping to add him and his TERROR causing banner to the Bestigor unit
Brayshaman: lvl2, dispel scroll= 135 I hope I haven't gone overboard on magic, but a dispel scroll and some potent lore of beast magic can never hurt....theoretically
Total: 496
Core:
Chariot x2 = 160 once Gorthor is let loose, these guys are to assist him in taking out wreaking havoc/ warmachine killers/ flank smashers
Ungor Raiders: (10 per unit) Musician= 63 screeners. If they live, hooray. if not, i shed a tear for them.
Ungor Raiders: (10 per unit) Musician= 63 *ambush unit*
Ungor Raiders: (10 per unit) Musician= 63
Ungor Raiders: (10 per unit) Musician= 63 *ambush unit*
Gor Herd: (26 per unit) SB, Musician= 223 a solid block. Ideally I will place the shaman in this unit. Potentially making them a monster when the +1 str/T spell is cast on them
Gor Herd: (26 per unit) SB, Musician= 223 *ambush unit*
Ungor Spearmen: (34 per unit) SB, Musician= 213 stubborn block with slugtounge in them. Lots of attacks and good to hold a line while more powerful units hack and slash. Cheap as all hell too.
The idea of the core force is to spread chaos everywhere on the battle field. with 20 ungor raiders screening the more potent units, 20 ungor raiders popping up behind the lines and a horde of ungor, I feel that the enemy will be properly distracted by a small army within their ranks, giving the harder hitters time to advance and completly surround them...or at least let them be unobstructed by warmachines
Total: 1071
Special:
Bestigors: (27 per unit) SB; Banner of swiftness, musician= 393 My favorite unit in the beastmen book. Armored, tough and strong as bejezus. This large unit will have 2 ranks of attacks (horde rules), cause terror, move faster (their sb) and potentially; have frenzy. *i am unsure of frenzy due to the 2 attacks (per rank) vs rerolling primal fear. Howver if the unit is terrified, their WS will be negligible. They can keep a good reign on their charges/bait status with the BSB and decent leadership
(was thinking of having them use the manbane standard for -1 on enemies ldr tests)
Total: 393
Rare:
Jabberslythe: 275 causing panick, pulling out characters etc etc. will help flank any pesky units the gors/ungors are stuck on and decimate
Ideally, I would LOVE to fit a cygor in here, for stonethrowing and more havoc, but where to find the points!?
*edit: if i ditched Gorthor and took Kazrak, that would give me most the points i need...=(*
Total: 275
Grand total: 2979
Still curious what to do with the remaining 21 points.
Two things of note:
no minotaurs: i love these guys, but for a viable unit of 6, it's about 450 points. Far too much for this army. Plus they are always the first targeted. If i can wiggle three in here for a small strike unit, I may... (GW)
centigor strike force: half tempted to replace the chariots with centigors with greatweapons. 1 wound on those guys is the biggest drawback....
Thanks for any suggestions and any recommendations!
For a local tournament at my GW shop our end goal army is a 3,000 point army. I'm relatively new to WHFB but have already shown some aptitude. (beating a 1k dwarf army, assisting in win over HE/ WE forces).
The list below is my goal army of 3k points. It has a good feel of several hordes and a boatload of ambushing. I feel that it plays up the confusion on the battle field that the beastmen bring and is one of their strengths. (Notes are in green.)
3,000 (potential) Army list.
BEASTMEN.
Lords:
Doombull: gnarled hide, Heavy Armor, Ramhorn helm, Brass cleaver, Dawnstone=332 Ideally this monster would enable a unit (gors or bestigors) w/ frenzy as well as just cut through ranks and characters. His attacks are numerous; anything in base contact w/ him, failed attacks and rerolled armor saves to enable more attacks. not bad at 2+ armor save and higher toughness. Just a monster.
Gorthor the Beastlord: upgrade to Razorgor Chariot: 415 A powerful hitter and tremendous boon to leadership. Also having a bound spell does not hurt a typically weak beastman magic phase
Total: 744
Heroes:
Slugtounge: 190 I love his Illness-A-Bomb way too much to give up. Poisoned attacks & regen are icing on the red velvet cupcake of this lvl 2 shaman
Wargor: BSB; wailing banner, Shadowhide, Heavy armor + Shield= 171 Essentially I want this guy to stay alive. nothing special. I was hoping to add him and his TERROR causing banner to the Bestigor unit
Brayshaman: lvl2, dispel scroll= 135 I hope I haven't gone overboard on magic, but a dispel scroll and some potent lore of beast magic can never hurt....theoretically
Total: 496
Core:
Chariot x2 = 160 once Gorthor is let loose, these guys are to assist him in taking out wreaking havoc/ warmachine killers/ flank smashers
Ungor Raiders: (10 per unit) Musician= 63 screeners. If they live, hooray. if not, i shed a tear for them.
Ungor Raiders: (10 per unit) Musician= 63 *ambush unit*
Ungor Raiders: (10 per unit) Musician= 63
Ungor Raiders: (10 per unit) Musician= 63 *ambush unit*
Gor Herd: (26 per unit) SB, Musician= 223 a solid block. Ideally I will place the shaman in this unit. Potentially making them a monster when the +1 str/T spell is cast on them
Gor Herd: (26 per unit) SB, Musician= 223 *ambush unit*
Ungor Spearmen: (34 per unit) SB, Musician= 213 stubborn block with slugtounge in them. Lots of attacks and good to hold a line while more powerful units hack and slash. Cheap as all hell too.
The idea of the core force is to spread chaos everywhere on the battle field. with 20 ungor raiders screening the more potent units, 20 ungor raiders popping up behind the lines and a horde of ungor, I feel that the enemy will be properly distracted by a small army within their ranks, giving the harder hitters time to advance and completly surround them...or at least let them be unobstructed by warmachines
Total: 1071
Special:
Bestigors: (27 per unit) SB; Banner of swiftness, musician= 393 My favorite unit in the beastmen book. Armored, tough and strong as bejezus. This large unit will have 2 ranks of attacks (horde rules), cause terror, move faster (their sb) and potentially; have frenzy. *i am unsure of frenzy due to the 2 attacks (per rank) vs rerolling primal fear. Howver if the unit is terrified, their WS will be negligible. They can keep a good reign on their charges/bait status with the BSB and decent leadership
(was thinking of having them use the manbane standard for -1 on enemies ldr tests)
Total: 393
Rare:
Jabberslythe: 275 causing panick, pulling out characters etc etc. will help flank any pesky units the gors/ungors are stuck on and decimate
Ideally, I would LOVE to fit a cygor in here, for stonethrowing and more havoc, but where to find the points!?
*edit: if i ditched Gorthor and took Kazrak, that would give me most the points i need...=(*
Total: 275
Grand total: 2979
Still curious what to do with the remaining 21 points.
Two things of note:
no minotaurs: i love these guys, but for a viable unit of 6, it's about 450 points. Far too much for this army. Plus they are always the first targeted. If i can wiggle three in here for a small strike unit, I may... (GW)
centigor strike force: half tempted to replace the chariots with centigors with greatweapons. 1 wound on those guys is the biggest drawback....
Thanks for any suggestions and any recommendations!