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DA GOLDEN WAAAGH
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1,285 Posts
Discussion Starter · #1 · (Edited)
Heres another of the listed I cooked up for review, this one revolves around the idea of replacing Nobs in the boy’s mobs with meks, who all will mount up in the wagons. Along with the Mini Death star of a boss, mad dok grotsnik and the mega nobs in another wagon.
Basic idea as always with battlewagon mobs, rush up with some form of refused line, hit one part of the enemy line with as much force as can be mustered while grots baby sit some objective or just hide either/or.





Orks: Codex (2014) (Combined Arms Detachment) (1458pts)
No Force Org Slot (135pts)
Mek (45pts) Killsaw, Slugga
Mek (45pts) Killsaw, Slugga
Mek (45pts) Killsaw, Slugga
HQ (290pts)
Mad Dok Grotsnik, Da Painboss (160pts)
Warboss (130pts) Cybork Body, Gift: Da Lucky Stikk, Mega Armour: Power Klaw, Twin-linked Shoota
Elites (245pts)
Meganobz (245pts)
Boss Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota
Battlewagon Red Paint Job, 2x Rokkit Launcha
Troops (413pts)
Boyz (126pts) 18x Boy 18x Shoota
Boyz (126pts) 18x Boy 18x Shoota
Boyz (126pts) 18x Boy 18x Shoota
Gretchin (35pts) 10x Gretchin Runtherd Grabba stik
Heavy Support (375pts)
Battlewagon (125pts) Red Paint Job, 2x Rokkit Launcha
Battlewagon (125pts) Red Paint Job, 2x Rokkit Launcha
Battlewagon (125pts) Red Paint Job, 2x Rokkit Launcha



Any thoughts?


These were all made on BattleScribe quite a decent app for writing up list on mobile, haven’t used the computer version much but seems to function quite well for you list building at home.
 

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So here's my big issue with this list:

Meks are way too expensive (135 pts for 3 when you can get 3 more Meganobz that provide almost the same killing, that's way tougher and also has two wounds)

Cybork Body is not worth it in any way, shape, or form. It provides a 6+ FNP, and you're sticking a Painboy that gives you a 5+. It doesn't stack with FnP, so you're wasting the points. Even if you didn't have a painboy, I could never justify the cost for cybork.

I love having reinforced rams on my wagons, 5 pts to get the re-roll on dangerous terrain, allowing them to beeline to your opponent instead of having to skirt terrain. And at that point the Red Paint Job goes to waste since it only matters when you're moving flat out.

You're running Shoota Boyz in wagons, but the sluggas/choppas allow you to get more attacks when you're charging out of them. Since you want those things flying up the field, you'll be either snap shooting (flat out) or losing speed to allow the guys inside more reliable shooting.

Every single one of your lists seems to focus on having 4 Battlewagons, to the point you might as well shave some points to get the Blitz Brigade and allow you to outflank or scout them. Imagine outflanking that deathstar of yours with a bunch of Boyz in wagons into your opponents back field or, better yet, Tankbustas.
 

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DA GOLDEN WAAAGH
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1,285 Posts
Discussion Starter · #3 ·
Yeah i can under stand that the meks are expensive, but in this list they are basically used to replace the nobs with a better version of a power claw. And as of recently i have begun to build lists around the blitz Brigade, at around 1750 I can construct some nasty little list with 80 boys and meganob deathstar. Or i can go more into some specialists such as running burners or tankbustas.
 

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DA GOLDEN WAAAGH
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1,285 Posts
Discussion Starter · #5 ·
@Bringer of the waagh just noticed the question never saw this post till now. The telleporter gun isn't a particularly useful weapon for orks with only a 12 inch range it has extremely limited use even with the AP2 your proably better suited for a warboss to punch something. Using HQs for these kind of specialized rolles isn't often the most cost effective use for a unit.
 
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