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Links Manager
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Discussion Starter #1
Hi guys, I've finally started working on my long planned basing article. I'll be posting it up here as well as over at astronomican once I finish it in a week or so. Just checking if there are any other suggestions/requests/particular problems that need tackling?

So far I'm planning the following (still the old ideas, have been expanded on already, so expect a lott more)

- The basic requirements
- Level 1 - sand / flock / static grass
- Level 2 - making your bases come to life, adding detailing
- Level 3 - Absolute madness, going beyond basing and more towards small pieces of art (no, not talking about my own stuff...I'll never claim something like that )
- Alternative basing, other materials you can use and how to create certain effects (water/wooden boarding etc)

- Afraid I won't get around to snow, very few experience with it (both in real life and in the modelling world) nor do I have the necessary stuff to create good snow...sorry....maybe something for a later update

EDIT: got some great suggestions over at astro, so might try this one after all.

- I'll also be taking on the challenge of WHF basing and ranking up troops....not entirely sure how yet, but I'll figure it out :wink:
 

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Links Manager
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Discussion Starter #3
Sweet, I had entirely forgotten about that one. Thanks!
 

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Discussion Starter #4
Anyone else who would like to see something specific or has problems I might be able to help give suggestions for?
 

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Discussion Starter #7
bloodhound said:
Use bark for rocks. That works.
Thanks for the suggestion, I'll have to look into this one somewhere this week!
 

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I use coffee instead of flock or modeling gravel, It glues better, soaks up paint, and I always have it on hand. lately for my new Cadian army, I have been adding bits of torn up cross stitching grid as bits of fence/metal plate. that stuff is really good and flexible, and costs pennies.
 

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Discussion Starter #10
Here's a quick overview of what i have planned to far;

Overview
- the basics
- sunken feet syndrom
- things to keep in mind when basing

Getting down and dirty with basing
- making simple quick bases - mass production (flock, sand, painting sand
- the use of static grass, slate and rocks

Kicking it up a notch, more complex techniques and styles
- adding accesories (still need to figure this one out)
- urban bases and atmosphere colors (SF style and medieval style)
- water features
- boarding/planking
- the more complex base - mini and base interaction
- linked basing
- xenos terrain (still need to figure this one out)

Getting creative with regiments - WHF basing;
- the differences with basing WHF instead of 40K (round bases)
- various examples of different base styles (still need to figure out snow)
- Linked basing

Insanity ahead;
- examples of very complex bases as well as very well executed normal bases
- some suggestions/ideas/concepts for those you enjoy challenges or want to try something unique for their new army
 

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I think maybe an "around the house section" might be cool. just some examples of stuff that you can find around the house and is common, like coffee, fish tank gravel, beer bottle caps, the rocks that you have to pick out of your shoes (I have a box to toss those in)

and lastly alternative basing materials for ideas and inspiration
 

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Discussion Starter #13
Engelus said:
I think maybe an "around the house section" might be cool. just some examples of stuff that you can find around the house and is common, like coffee, fish tank gravel, beer bottle caps, the rocks that you have to pick out of your shoes (I have a box to toss those in)

and lastly alternative basing materials for ideas and inspiration
Though it will probably delay the article even more, I really like this idea. So very good chance I'll include something like this. Thanks for the suggestion!

jigplums said:
one thing i suggest you approach is the "what glue to use when basing" question. Pva vs superglue arguements
Good point, hadn't thought about his one yet......even more things to add:wink:
 

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Discussion Starter #14
First of thanks for the suggestions and ideas guys, you've given me a lott more to think about. Will be a while until I finish this, will take quite a bit of work as it will become pretty damn large.

At the request of some members over at astro I will be putting up some as a preview, focussing on urban basing . They're planning an Imperial Guard army and in my benevolence I coulnd't refuse helping out :mrgreen: So that should be going up in a few days, as well as those last 3 colourschemes for the Dark Talons of course "wink"
 

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Discussion Starter #15
Had a request from a buddy over at astro if I could start with urban SF basing, and the first segment is up now in the tutorial section

I'd love some crit and comments as I want to make the final product as good as possible. I've already gotten some help from another astro member to take care of different colourschemes.

Also I've decided to split up things a bit, so instead of a massive basing article I'll be going for a series of articles each dealing with various subjects and styles (just concepts right now);

- urban basing (should be completely done in a few days)
- quick and basic article (if wanted)
- water effect
- jungles and woodland bases
- linked bases (WHF) and the intracesies of WHF bases (including a section on ranking up as this can be quite challenging)
- xenos terrrain suggestions (will include my crystals in this one)
- medieval stuff from stone to boarding
- industrial bases
- snow, if I somehow manage to figure it out that is
- any other suggestions and/or requests (may even get around to custom stuff...eventually)

Time to put those 1,5 decades of messing around with 'toy soldiers' to good use :wink:

Cheers guys,


-Hephesto-
 

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Discussion Starter #16
Don't think I'll be able to finish it today guys, sorry....should be done this weekend though, with lotts of nice shiny pictures.

So any crits & comments so far?
 

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Comment yes, crits not a one.

Excellent tutorial Heph, damn sure to help out more than a few including me :D
 

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I find a good technique for cutting the cities of death floor plates is to make a jagged cut across it and trace the same cut a few times to deepen it then flip it over and try to trace the general shape of the same cut on the other side. then you bend it back and fourth to break the remaining plastic, it gives it a nice rough texture, also, you can then drill a hole into the exposed side and stick in a piece of rod or armature wire.
 

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Discussion Starter #19
Cool, now to take care of part 2 (and 2b thanks to Hawke over at astro). Should be done in a bit and then a few weeks later I'll get to the next one. I'll check then if there are any request of what to tackle first :wink:

@ Engelus

Good point there mate, thanks for the tip. I'll include it and naturally credit you!
 
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