OK, I will hit your list and make a few blanket statements that should help you now and in the future.
HQ
Daemon Prince - MoN, warp time, wings
Troops
8 Berserkers - champ w/pf, rhino w/ ea
7 Plague Marines - 2 x plasma, rhino w/ havoc
10 CSM - champ w/ pf, 2 x melta, rhino w/ ea
10 CSM - champ w/ pf, 2 x melta, rhino w/ ea
Heavy
Defiler w/ 4 x DCCW
Defiler w/ 4 x DCCW
3 x Obliterators
That clocks in at 1739 points.
The prince is a good, solid choice here. Always with wings. MoN or MoT are the only way I would take him. Increased toughness is brutal and increased invulnerable is great.
Chosen are a mixed bag. I have used them to good effect, but I always think I could have better spent those points. I just feel that there are better choices in the codex.
Dreads aren't so great right now. Either you march across the board in a meta game of uncountable S8 plus shots or you risk popping your own transports. I'll pass. Not awful, but there are better choices.
The sacred numbers for Khorne and Nurgle are 8 and 7 respectively. These are the numbers to use. More berserkers is overkill and more plague marines is over-survival. Too much is not better than enough.
Defilers get mixed reviews. I love them. They draw a lot of fire, but they do a lot of damage. Move 6" towards the enemy and shoot. Repeat until dead or in charge range.
You will have beople suggesting vindicators over them, but in my experience they last no longer than defilers and are less useful. Sure, you can get a cover save with them, but hte short range REQUIRES you to get into the 2d6 danger zone just to shoot at me.
Oblits are awesome.
HQ
Daemon Prince - MoN, warp time, wings
Troops
8 Berserkers - champ w/pf, rhino w/ ea
7 Plague Marines - 2 x plasma, rhino w/ havoc
10 CSM - champ w/ pf, 2 x melta, rhino w/ ea
10 CSM - champ w/ pf, 2 x melta, rhino w/ ea
Heavy
Defiler w/ 4 x DCCW
Defiler w/ 4 x DCCW
3 x Obliterators
That clocks in at 1739 points.
The prince is a good, solid choice here. Always with wings. MoN or MoT are the only way I would take him. Increased toughness is brutal and increased invulnerable is great.
Chosen are a mixed bag. I have used them to good effect, but I always think I could have better spent those points. I just feel that there are better choices in the codex.
Dreads aren't so great right now. Either you march across the board in a meta game of uncountable S8 plus shots or you risk popping your own transports. I'll pass. Not awful, but there are better choices.
The sacred numbers for Khorne and Nurgle are 8 and 7 respectively. These are the numbers to use. More berserkers is overkill and more plague marines is over-survival. Too much is not better than enough.
Defilers get mixed reviews. I love them. They draw a lot of fire, but they do a lot of damage. Move 6" towards the enemy and shoot. Repeat until dead or in charge range.
You will have beople suggesting vindicators over them, but in my experience they last no longer than defilers and are less useful. Sure, you can get a cover save with them, but hte short range REQUIRES you to get into the 2d6 danger zone just to shoot at me.
Oblits are awesome.