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Discussion Starter #1
Hi there, fellow followers of the blood god!

I am new to the forum and I am starting this hobby again after 8 years.

The idea is to create a very balanced army it does not realy have to win all matches or anything but I'd like it to be as versatile and balanced as possible.

I think I made a good start with this list and made it myself and with the help of other list that are already posted. I am still doubting what troops to pick but I think khorne and plague marines do well with the csm and thus makes them a bit balanced in terms of pressure and defense. Of course correct me if I am wrong!

Any help and/or word of advice would be greatly appreciated.

Ohh and not to forget, death to the false emperor!

HQ
Not sure what to put here yet to be honest, maybe an DP and an GD. I would really like some advice here.

TROOPS
(8) Berserkers 180
Aspiring Champion
Rhino w/ Extra Armour

(8) Plague Marines 180
Aspiring Champion
Rhino w/ Extra Armour

(10) Chaos Space Marines 218
Aspiring Champion
Missile Launcher
Rhino w/ Extra Armour

(10) Chaos Space Marines 218
Aspiring Champion
Missile Launcher
Rhino w/ Extra Armour

ELITE
2 Obliterators - 150

Chaos Dreadnought | 2 x DCCW - 100

5 Chosen | 4 x Meltaguns - 165

HEAVY
Defiler | 3 x DCCW, Heavy Flamer - 150

Defiler | 3 x DCCW, Heavy Flamer - 150

That would be a total of 1861 points depending on what HQ's I'd take.

Again any help is appreciated! :grin:
 

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Hi there, fellow followers of the blood god!

I am new to the forum and I am starting this hobby again after 8 years.

The idea is to create a very balanced army it does not realy have to win all matches or anything but I'd like it to be as versatile and balanced as possible.

I think I made a good start with this list and made it myself and with the help of other list that are already posted. I am still doubting what troops to pick but I think khorne and plague marines do well with the csm and thus makes them a bit balanced in terms of pressure and defense. Of course correct me if I am wrong!

Any help and/or word of advice would be greatly appreciated.

Ohh and not to forget, death to the false emperor!

HQ
Not sure what to put here yet to be honest, maybe an DP and an GD. I would really like some advice here.

TROOPS
(8) Berserkers 180
Aspiring Champion
Rhino w/ Extra Armour
take 10 man squads more attacks harder to kill and twice as affective. also dont take powerfist in the squads its a waste of points because if you see something that you think you need a power fist to kill just avoid it and shot it with something else. also you dont need extra armor because rhinos when shot are either killed when they are hit or just shaken and in the event that you are shaken you can still move. now if you are worried about your zerkers getting stunned yea go ahead and take it because they are high priority to get into combat.(8) Plague Marines 180
Aspiring Champion
Rhino w/ Extra Armour
(10) Chaos Space Marines 218
Aspiring Champion
Missile Launcher
Rhino w/ Extra Armour
these squads here are a bad combo because you are going to hold an entire squad up just to shoot one rocket launcher shot off. take another special weapon and charge the enemy. they work better that way.
(10) Chaos Space Marines 218
Aspiring Champion
Missile Launcher
Rhino w/ Extra Armour
ELITE
2 Obliterators - 150
take another defiler instead you want to spam units in this game because you dont want to lose something that you rely on to do its job its better to have multiple of the same unit to get the job required acomplished.Chaos Dreadnought | 2 x DCCW - 100
drop the dread they suck that thing will never make it into combat unless some idiot player decides to assualt you. they get blown up 9/10 of the time and never reach combat. take more chosen and give them 5 plasma guns instead5
Chosen | 4 x Meltaguns - 165 take 2 squads of chosen or even 3 give them plasma guns and put them into a rhino they will pretty much kill anything on the field i use 3 squads of 5 with all plasma guns and i kill terminators no problem.
HEAVY
Defiler | 3 x DCCW, Heavy Flamer - 150
these are good unitsDefiler | 3 x DCCW, Heavy Flamer - 150

That would be a total of 1861 points depending on what HQ's I'd take.

Again any help is appreciated! :grin:
id take slaanesh daemon princes with wings and lash of submission take 2 and use them to lash squads together so you can shoot them with your defilers.
 

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Assuming this is 2,000 point list:

Ok, Firstly: Obliterators are Heavy support.

Troops: Rhino's dont really benefit from having Havoc Launchers, because they're designed to help get Troops from A->B without footslogging, so you want them moving at cruising speed constantly (12"), so if you dropped those, that frees up 30 points leaving you enough points for a good HQ;

Seeing as your army isn't themed, and you don't have Terminators; the best option would be a Daemon Prince, with Warptime + wings weighing in at 155.

If your tempted by a lord, i would proberbly avoid that, because if you want something in terminator armour, as a HQ (Special Characters: Abaddon ect OR Sorceror/Lord) You will proberbly need body guards, because it'd get picked off easily on it's own.
Where as a Daemon Prince can fair on it's own easily, because it's a Hench Killing Machine.

That's just my 2cents :)
 

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Craw-Daddy
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Hi there, fellow followers of the blood god!

I am new to the forum and I am starting this hobby again after 8 years.

The idea is to create a very balanced army it does not realy have to win all matches or anything but I'd like it to be as versatile and balanced as possible.

I think I made a good start with this list and made it myself and with the help of other list that are already posted. I am still doubting what troops to pick but I think khorne and plague marines do well with the csm and thus makes them a bit balanced in terms of pressure and defense. Of course correct me if I am wrong!

Any help and/or word of advice would be greatly appreciated.

Ohh and not to forget, death to the false emperor!

HQ
Not sure what to put here yet to be honest, maybe an DP and an GD. I would really like some advice here.
Daemon Prince is really good, and i recommend mark of slaanesh or nurgle, either choice with wings
TROOPS
(8) Berserkers 180
Aspiring Champion
Rhino w/ Extra Armour
Get a powerfist with your aspiring champion
(8) Plague Marines 180
get a powerfist
Aspiring Champion

Rhino w/ Extra Armour

(10) Chaos Space Marines 218
Aspiring Champion
Missile Launcher
Rhino w/ Extra Armour
get a powerfist with you aspiring champion. I'd also think about having that many men in a squad with the rocket launcher. I think the codex purposely tries to prevent people from using heavy weapons.

(10) Chaos Space Marines 218
Aspiring Champion
Missile Launcher
Rhino w/ Extra Armour
same as above unit. its always worth getting that powerfist

ELITE
2 Obliterators - 150

Chaos Dreadnought | 2 x DCCW - 100

5 Chosen | 4 x Meltaguns - 165
random unit, its nice if everything went perfect and you were able to infliterate move on first turn and open fire. The thing is, is that its a half half chance... they could get first turn and make that unit chopsuey.

HEAVY
Defiler | 3 x DCCW, Heavy Flamer - 150
vindicator with daemonic possesion. about ten points cheaper

Defiler | 3 x DCCW, Heavy Flamer - 150
same as above

That would be a total of 1861 points depending on what HQ's I'd take.

Again any help is appreciated! :grin:
basically, think about the men you really need for your units and if they are necessary. overall though i think you got the scheme of things. if you need any help pointwise just ask. I often let people do what they want after my advice instead of just handing out an army on a silver platter. good luck

piece
 

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Ok, heres my advice.

HQ: Daemon Prince is your best bet, especially if you dont have termies.

Troops:

Zerkers: Powerfist on Champ. a must have for killing MCs/Vehicles/ICs.

Plague Marines: Powerfist on Champ. Also add 2 Melta or Plasma, which give the squad added bite. Plasma is good here because FNP makes it almost impossible to kill yourself on a Gets Hot.

Vanilla Marines: Again, Powerfists on champs. If you dont get PFs, dont bother taking champs. The Missile Launcher is iffy at best as it limits your mobility, and might be a bit redundant with the Oblits and Defilers already on the field. I'd switch to either Melta or Flamers, so you can move and shoot.


Elites:

Chosen: A great way to run Chosen is to Outflank in a Rhino with 5 meltas (yes, they can take 5 meltas). Without a Rhino, they might just get shot to bits before they have a chance to do anything.
If anything, i'd take a rhino off a CSM squad and put it here.
 

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OK, I will hit your list and make a few blanket statements that should help you now and in the future.

HQ
Daemon Prince - MoN, warp time, wings

Troops
8 Berserkers - champ w/pf, rhino w/ ea
7 Plague Marines - 2 x plasma, rhino w/ havoc
10 CSM - champ w/ pf, 2 x melta, rhino w/ ea
10 CSM - champ w/ pf, 2 x melta, rhino w/ ea

Heavy
Defiler w/ 4 x DCCW
Defiler w/ 4 x DCCW
3 x Obliterators

That clocks in at 1739 points.

The prince is a good, solid choice here. Always with wings. MoN or MoT are the only way I would take him. Increased toughness is brutal and increased invulnerable is great.

Chosen are a mixed bag. I have used them to good effect, but I always think I could have better spent those points. I just feel that there are better choices in the codex.

Dreads aren't so great right now. Either you march across the board in a meta game of uncountable S8 plus shots or you risk popping your own transports. I'll pass. Not awful, but there are better choices.

The sacred numbers for Khorne and Nurgle are 8 and 7 respectively. These are the numbers to use. More berserkers is overkill and more plague marines is over-survival. Too much is not better than enough.

Defilers get mixed reviews. I love them. They draw a lot of fire, but they do a lot of damage. Move 6" towards the enemy and shoot. Repeat until dead or in charge range.
You will have beople suggesting vindicators over them, but in my experience they last no longer than defilers and are less useful. Sure, you can get a cover save with them, but hte short range REQUIRES you to get into the 2d6 danger zone just to shoot at me.

Oblits are awesome.
 

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Discussion Starter #7
Hi all ty for your replies!

Am heading to get a 2k army.

I already got a big part of the army now, 2 x 10 CSM, 8 berserkers, 1 defiler and a rhino.

After that I will get another defiler for sure ^^

I am thinking to make this army themed but I'm not formilliar with any themed armies or any stories from the CSM. If anyone could tell me if the army COULD fit in an theme (or more) then please do let me know :grin:

I read a lot about MoN or MoS or MoT with wings and warp time, on the other hand I often read to use Lash of Submission (I hope I wrote it right hehe) can anyone clear this up why one of those are both used? I'd think 1 would be better (yes prolly depends on the army you are fighting etc like lots of infantery = Lash)
.
@inigo montoya - I read to never use 3 oblits, why would you suggest 3? Also why Defiler w/ 4 x DCCW instaid of 3 x DCCW + Flamer?

@ckcrawford - I had some talks but I think Defiler > Vindicator

@5tonsledge - Chosen | 4 x Meltaguns - 165 take 2 squads of chosen, I really like this idea and might try to squize in 2 squads of 5 choosen :eek:k:

Again ty for the replies and I hope more will follow :biggrin:
 

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I read a lot about MoN or MoS or MoT with wings and warp time, on the other hand I often read to use Lash of Submission (I hope I wrote it right hehe) can anyone clear this up why one of those are both used? I'd think 1 would be better (yes prolly depends on the army you are fighting etc like lots of infantery = Lash)
.

As to the MoN/MoT/MoS/Lash issue, they are used for different roles.

A MoN/MoT Prince will almost always have Warptime, making him a Melee powerhouse of monumental proportions, who also happens to be very tough to kill.

A MoS+Lash Prince is still good in CC, but is primarily for support. He uses Lash to group enemies up, move them out of cover, move them into/out of charge range, ect. Having this guy on the field will allow you to get the most out of your Blast weapons (such as the Defiler Battlecannon and Oblit Plasma Cannon) and control the flow of the battle.

Oh, and ALL DPs need wings. Now and forever, until the end of time. Assuming the list is designed for max competativeness of course.

@inigo montoya - I read to never use 3 oblits, why would you suggest 3? Also why Defiler w/ 4 x DCCW instaid of 3 x DCCW + Flamer?
The only time you'd use 3 is if all your Heavy Support slots are full. It is advisable to split them into as small of squads as possible, but since you only have 3 Heavy Support slots, you have to take squads of 3 of you want that extra two on the field.

As for the Defiler, you can't fire the Flamer and Battlecannon on the same turn (due to the Cannon being a Ordinance weapon). The theory is to rush the enemy, firing the Battlecannon each turn, then get into melee. If you do that, you'll never get a chance, or the need, to fire the flamer.

Hope this helps. :biggrin:
 

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Discussion Starter #9
Hi Deathscythe4722,

That clears a lot of my questions, TY :biggrin:

Now only the question remains if I can make a themed army of this ^^
 

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Halloween Town
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I just wanna speak up for the dreadies, they are awesome sauce, the forgeworld models are sweet and if you take dccw and EA they do incredibly well! I try and run 2 dreads now, they work two fold, people pour shots into them hoping to destroy them, which leaves the zerker filled rhinos alone! plus I have found my dreadies quite survivable! Don't forget they have smoke which is tres useful!
Back to the list!
DP wings MofN and WT is a def!

Troop choices I would do as Inigo said although I'd drop the nilla CSM squad for another zerker or PM!

I'd take two dreads with HF and EA dccw
2x2 Oblits

Then a couple of defilers maybe if your set on them! (although I'm not convinced with them)

If you feel like throwing another SC in there kharn is quality!
 
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