I NEED some advice on getting down some AV12/13/14 in a BA RB Mech list. Basically the people we play with most both run really high/high AV things like LRs, Ven Dreds and StormRavens with a bunch of DC or punch in your face units. I can't pop them before they get to me so I always get popped and charged and DC wreck my 5 man RAS's from the RB they popped easily. I really appreciate everyones advice on doing jump things here and there with meltas but it seems everyones opinions are scattered too much that not really everyone comes to a consensus. I don't want to purchase some guys or more mech and them be underwhelming again.
Another thing. It's usually best to move RBs 12 and shoot the TL AsC so you can pray you get that high AVs armor with a rending shot instead of flatout 18" but if you don't pierce the armor it's kind of just bye bye for the RB or they get immobilized or something. I'm having a hard time with this again these high AV things and even with my Melta + Infernus guys coming out of the vehicles. Since theres no packs I have to hope I get close enough to be able to do the 2d6 rolls. For Infernus Pistols thats 3"... >_< (Hard to do with infantry guys) So that's not a very reliable way at all to pop high AV's. Do-able yes, reliable no.
Ideas:
1) Most of my stuff is really fast so I was thinking of maybe doing a frontline of Baals for being shields, RB's in behind them w/ Attack bikes w/ Multi-meltas to rush in turn 2 and Melta stuff...
2) Vanguard Vets, 2 Power Fists and melta bombs or some combo of high AV killing things since they can assault after they deepstrike. But then again, if I DS the wrong way it's gonna suck anyways and now their just cannon fodder and gives the enemy something easy to shoot at.
3) Drop Pod Furioso' Dreads with Melta/Flamer combo. Melta, hope to kill the vehicle. Get assaulted but shouldn't be too bad if I get a SR or LR down. Easily make up his points.
4) One of my probably favorite ideas... More mech in getting regular Predators with TL AsC + Las Sponsoons. (I love tanks and how BA is fast as well!)
5) Other favorite idea...Drop Podding Dev Squad with all Multi-
6) vindicators
List below:
1500 point list (this is my list with my vindicator and devastator idea in 1. My second list is my original list that I am running currently that I am using and having a hard time with high av)
--------------
Librarian
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Baal Predator
Heavy Bolters
Baal Predator
Heavy Bolters
Devastator Squad
Multi-melta x 4 (Combi on Sgt?)
Drop Pod
Vindicator
Vindicator
1500 point list 2 (original list I am using now)
--------------
Lemartes
Death Co. Squad
Power Weapon x 3
Stormraven
TL Assault Cannons
TL Multi-melta
Extra Armor
Furioso Dreadnaught
Librarian
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Baal Predator
Heavy Bolters
Baal Predator
Heavy Bolters
Another thing. It's usually best to move RBs 12 and shoot the TL AsC so you can pray you get that high AVs armor with a rending shot instead of flatout 18" but if you don't pierce the armor it's kind of just bye bye for the RB or they get immobilized or something. I'm having a hard time with this again these high AV things and even with my Melta + Infernus guys coming out of the vehicles. Since theres no packs I have to hope I get close enough to be able to do the 2d6 rolls. For Infernus Pistols thats 3"... >_< (Hard to do with infantry guys) So that's not a very reliable way at all to pop high AV's. Do-able yes, reliable no.
Ideas:
1) Most of my stuff is really fast so I was thinking of maybe doing a frontline of Baals for being shields, RB's in behind them w/ Attack bikes w/ Multi-meltas to rush in turn 2 and Melta stuff...
2) Vanguard Vets, 2 Power Fists and melta bombs or some combo of high AV killing things since they can assault after they deepstrike. But then again, if I DS the wrong way it's gonna suck anyways and now their just cannon fodder and gives the enemy something easy to shoot at.
3) Drop Pod Furioso' Dreads with Melta/Flamer combo. Melta, hope to kill the vehicle. Get assaulted but shouldn't be too bad if I get a SR or LR down. Easily make up his points.
4) One of my probably favorite ideas... More mech in getting regular Predators with TL AsC + Las Sponsoons. (I love tanks and how BA is fast as well!)
5) Other favorite idea...Drop Podding Dev Squad with all Multi-
6) vindicators
List below:
1500 point list (this is my list with my vindicator and devastator idea in 1. My second list is my original list that I am running currently that I am using and having a hard time with high av)
--------------
Librarian
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Baal Predator
Heavy Bolters
Baal Predator
Heavy Bolters
Devastator Squad
Multi-melta x 4 (Combi on Sgt?)
Drop Pod
Vindicator
Vindicator
1500 point list 2 (original list I am using now)
--------------
Lemartes
Death Co. Squad
Power Weapon x 3
Stormraven
TL Assault Cannons
TL Multi-melta
Extra Armor
Furioso Dreadnaught
Librarian
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons
Baal Predator
Heavy Bolters
Baal Predator
Heavy Bolters