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Discussion Starter · #1 · (Edited)
I NEED some advice on getting down some AV12/13/14 in a BA RB Mech list. Basically the people we play with most both run really high/high AV things like LRs, Ven Dreds and StormRavens with a bunch of DC or punch in your face units. I can't pop them before they get to me so I always get popped and charged and DC wreck my 5 man RAS's from the RB they popped easily. I really appreciate everyones advice on doing jump things here and there with meltas but it seems everyones opinions are scattered too much that not really everyone comes to a consensus. I don't want to purchase some guys or more mech and them be underwhelming again.

Another thing. It's usually best to move RBs 12 and shoot the TL AsC so you can pray you get that high AVs armor with a rending shot instead of flatout 18" but if you don't pierce the armor it's kind of just bye bye for the RB or they get immobilized or something. I'm having a hard time with this again these high AV things and even with my Melta + Infernus guys coming out of the vehicles. Since theres no packs I have to hope I get close enough to be able to do the 2d6 rolls. For Infernus Pistols thats 3"... >_< (Hard to do with infantry guys) So that's not a very reliable way at all to pop high AV's. Do-able yes, reliable no.


Ideas:
1) Most of my stuff is really fast so I was thinking of maybe doing a frontline of Baals for being shields, RB's in behind them w/ Attack bikes w/ Multi-meltas to rush in turn 2 and Melta stuff...

2) Vanguard Vets, 2 Power Fists and melta bombs or some combo of high AV killing things since they can assault after they deepstrike. But then again, if I DS the wrong way it's gonna suck anyways and now their just cannon fodder and gives the enemy something easy to shoot at.

3) Drop Pod Furioso' Dreads with Melta/Flamer combo. Melta, hope to kill the vehicle. Get assaulted but shouldn't be too bad if I get a SR or LR down. Easily make up his points.

4) One of my probably favorite ideas... More mech in getting regular Predators with TL AsC + Las Sponsoons. (I love tanks and how BA is fast as well!)

5) Other favorite idea...Drop Podding Dev Squad with all Multi-

6) vindicators

List below:

1500 point list (this is my list with my vindicator and devastator idea in 1. My second list is my original list that I am running currently that I am using and having a hard time with high av)
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Librarian
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons

Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons


Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons

Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons

Baal Predator
Heavy Bolters

Baal Predator
Heavy Bolters

Devastator Squad
Multi-melta x 4 (Combi on Sgt?)
Drop Pod

Vindicator

Vindicator




1500 point list 2 (original list I am using now)
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Lemartes
Death Co. Squad
Power Weapon x 3
Stormraven
TL Assault Cannons
TL Multi-melta
Extra Armor
Furioso Dreadnaught

Librarian
Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons


Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons


Assault Squad
Meltagun
Transport: Razorback
TL Assault Cannons

Baal Predator
Heavy Bolters

Baal Predator
Heavy Bolters
 

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devastators out of drop pod... they can't fire the turn they come out of it. Melta is always great for poppint the land raiders. melta bombs especially. If you are trying to stop a land raider from moving there is a very cheesy tactic involving a basic land speeder. turbo boost right in front of the land raider, which can't move through you. you get a good old 3+ cover save and if he wants to assualt it with the terminators inside it gets tied up. and with a wreck result it becomes a giant pain in his you know what. Its throwing away the land speeder, but it will slow down the land raider 2 or 3 turns, giving plenty of time to shoot it. The other one i've used is a drop pod with furioso dreadnought. these things tear through land raiders and can pop it with a melta when coming out. plus the land raider can't go through the drop pod.
 

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Discussion Starter · #3 ·
Furioso Dreadnought's tear up LRs? They have only 1 Melta and if you miss that's that. You cant charge and attack the turn they get dropped from the pods. It's not even twin-linked :( the LR will more than likely shootup and destroy the dred with all it's weapons or the things inside will tear it up. Sorry I'm not putting down your idea I'm just trying to understand it better. Am I missing something?


Forgot that MULTI-meltas are heavy. Was thinking just meltaguns...darn that woulda been so nice... I guess out of all the ideas I had the only thing that is really viable is the Preds with TL Las + Side Las. Still though Melta woulda been the choice I would have rather had... Las just gives 5 to glance 6 pen..

Other options? Thoughts?

I like the cheese idea but I would rather not get a Landspeeder just for that. I would want something that I will more than likely want to build into my army once I grow and make higher points.
 

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the furioso tears it up in close combat is what i mean. land the drop pod as close as possible (no mishaps for landing on it). I aim for right infront of the drop pod to block path. If you aim for an inch away from the land raider, its almost certain you'll be in the sweet range for the MM. 2/3 chance of hitting it. it doesn't always work, its more of my backup tactic because i don't bring LC in my lists. You could try putting a LCin tac squads. then combat them and put the other half in a razorback with LC. I'm a big melta person, cause LC are so dang exspensive. You really should get landspeeders. They can do some real wonders. I borrowed some for the last month, and they tear up everything, especially with MM.

you could always deep strike a land raider right by his for super cheese fun
 

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Pretty much anything Blood Angels field that can DS can be tailored to kill tanks thanks to Descent of Angels and our unit options. An Honor Guard with a couple of Melta Guns / Combi-Meltas / Infernus Pistols DSing directly behind a Land Raider should make it go away. Particularly if you have Corbulo on the table to reroll your only penetration's damage roll of a "1". OTT example: Dante, Librarian with Blood Lance & Shield of Sanguinius, Honor Guard with 4 Melta Guns. The unit will never deviate upon arrival, has 5 melta shots, a 5+ cover save and FNP. Cost? If you have to ask then you can't afford it.:grin:


Though I wouldn't try it with a Land Raider to be honest since you'll only get the single shot from the Machine Spirit thanks to DS counting as Cruising Speed. But any infantry unit can be made a nightmare for armored units.
 

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Discussion Starter · #7 ·
It would but it isn't as reliable as a Melta. I want a reliable almost sure fire way (unless despicably horrible rolls) to kill av12/13/14.

I think I have decided on this:
Honour Guard
Meltagun x 4
Drop Pod

They more than likely will pop any av12+ and the Drop Pod can also block the way of whatever I want when it lands. It will force all shots on these guys or else they pop something else next turn. Or will force them to disembark their guys to take care of these guys.
 

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Discussion Starter · #9 ·
This is the magical solution to Blood Angel anti-tank woes. Attack Bikes with multi-meltas are a godsend. Use them, love them.
How much experience do you have with this? I was afraid that turn 1 they will get shot to death before anything can be really done with them...how many would you suggest in a 1500-2000 pt lists? 2-3?

My thought on this was it would take me 2 turns to just get to the enemy and pop them. The drop pod with the meltas honor guard can pop it my turn 1. Thougts?
 

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Well, Katie has like three thousand posts & a thousand rep points so I would take her word for it ;)

Also for what it's worth I can second Attack Bikes, they are superb, Baals & Vindis for the AV13 wall helps since lowly Rhino/Razorbacks get popped all to easily.

Dallas
 

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i run an anti-tank army which runs dante, 2 (10) man assault squads with 2 meltas and a thunder hammer, and 2 baal preds w/ heavy bolters, and 1 vindi, and 2 liby furioso with wings for movement and shield for the 5+ cover same in the open for my units with 6 in. tactics are simple, the assault squads deep strike and tank out the heavy tanks (have up to 4 targets with the 2 squads). the baal preds come in and take out the closets transport or enmy units too the assault squads. the vindi is my 50/50 tank it out there to cause trouble. the 2 dreads often follow where the troops go and providing support and cover.
 
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