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· Rattlehead
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6,727 Posts
A bit off topic but

What's the difference between skitarii and cult mechanicus? Like why are they different and have two different codex's?

I am quite interested in starting a mechanicus force but I'm a little confused.

Cheers
Technically they're two different institutions, the Skitarii essentially being the military arm of the Cult Mechanicus but not actually a part of it if I remember correctly, although it's a very sketchy excuse for charging you for two Codexes instead of one. Most people will bring Adeptus Mechanicus armies, which are a combination of Cult Mechanicus, Skitarii and Imperial Knights, some houses of which are sworn to Mars. Basically, in fluff, the Skitarii and the Cult Mechanicus and the Mecanicus-aligned Knights are all allies, not one army, but for some reason that's also been put into the tabletop in a somewhat arbitrary fashion.
 

· Rattlehead
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6,727 Posts
1) No T1 arrival from DS, soonest charge with those free weapons is T3.
To be fair, it's quite a job to get a charge off before turn 3 for a lot of units anyway. Wraiths, Thunderwolves and Maulerfiends can do a T2 but I don't see T2 charges all that often.

2) Sternguard -have- to be embarked on the Stormraven, which means if they don't disembark when they show up and your opponent has half decent anti-air: good bye combi-weapons.
AV12/12/12 is actually pretty resilient for a Flyer, especially as you don't lose all that much from Jinking when you have PotMS - I wouldn't be confident in taking it down in one turn and that's with a pair of Vendettas and a bunch of ground-pounding TL Lascannons. The Stormraven also has a good profile for getting cover from terrain, which is even better. Sure, it's a risk, and if it does die then all of those Sternguard are getting wrecked, but it's not as fragile a basket to put your eggs in as you might think. In my experience, people aren't really geared up to fight Flying AV12 any more - it's all counter-Flyrant if there's any dedicated AA at all, and if there's any more than that it's still focussed on Razorwings, Stormtalons, Night Scythes, Hemlocks, Crimson Hunters, and the other good AV10/11 planes.

3) No scatter manipulation for the Vanguard squads without allying in an Inquisitor with servo skulls.
Drop Pods! Nah, this is a legitimate concern.

I think that the formation is quite solid, to be honest, you pack a *lot* of threat into some fairly cheap models. It's no Skyhammer, but it's far from bad in its' own way.
 

· Rattlehead
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6,727 Posts
I pretty consistently get T2 charges with my BA. Everything that's worth a spit in combat is either in a Drop Pod or has jump packs. Only thing that stops me from doing it is if an opponent plays their entire force way back in their deployment zone, but that's a pretty rare occurrence. There's usually a few things that move up and act as stepping stones; my favourite are infiltrating units.
The fact that none of my armies have any of these units that move up and act as stepping stones probably explains a lot about my abysmal W/L ratio.

If you're shooting ~12 lascannons at a vehicle and failing I'd wager it's more about some blind dice luck than anything else. She's a sturdy bird, but is she really that sturdy??
12 Twin Linked Lascannons from 680pts of Vendetta Gunships does *just* enough damage to kill a Stormraven. 12 shots, 9 hits, 4 pens 2 glances, 2 pens 1 glance after Jink.

And I don't have 700pts of dedicated anti-air units.

I don't put infantry into Stormravens when my opponent has decent anti-air unless I want them dead. Things with invulnerable saves sure, if I'm feeling randy, but I've tried it out in scores of games and it has only ever hobbled my attack. Most consistent thing in a Raven for me has been a Furioso and I've been contemplating recently trying out a Libbynaught in a Stormraven casting Technomancy or whatever it's called, but my meta is pretty ruthless toward Fliers so it's a hard sell to me.
Ah, I have the edge on you there as Guard, if a Vendetta bites it then it does about as much damage to the squad inside as a frag grenade - i.e. total unit annihilation. But it's okay, because the squad costs less than a frag grenade and the prospect of jumping some Objective Secured Flamers out where I need them is worth the risk. For Marines, I dunno; I think that it's not that bringing guys in in a Stormraven isn't viable, because it is; it's just that why would you when you can get Drop Pods? You also really need to be delivering a killing punch because for 200pts+ you really need to be more than a Multi Melta and Assault Cannon, excellent anti-air though it is.

:laugh: says the guy with a dozen or so lascannons he's willing to toss at one Flier to prove a point? In my experience people are either completely capable of handling AV12 Fliers or they are completely incapable of handling Fliers and ask that you not play them. It all works and doesn't. I wish I could trust 10x combi-toting Sternguard in my lone Flier at 2k, I really do.
Pah, I throw 2000pts of guns at Flying Hive Tyrants for four consecutive turns and I've still yet to play a game where I kill more than one.

I've mostly found that people can't touch Flyers but there aren't many Flyers in the game that you actually *have* to touch - Flyrants are amazing because you can't ignore them, but FMCs are a different beast; of the actual, AV-statline Flyers in the game, the only one I really care about is Razorwing Jetfighters (because while I can's stop them making 150% of their price back on the turn they enter, I can try and shoot them down before they fire their second load of missiles and get a 300% return on investment) and Night Scythes, because they're going to drop down a unit I can't afford to ignore and then be a nuisance which is what I imagine Sternguard in a Stormraven would do, albeit at much higher price point and as an even bigger threat. The Stormraven's coming in, it's going to delete a tank or flyer, and it's going to drop a bunch of dudes who will push my shit in with shooting into my army. That's something you gotta deal with and it's pretty good at surviving that attention.

If only!! BA Formations all have stipulations for their stipulations, none of this loose-y goose-y stuff that you C:SM chaps have. Sternguard must be transported by the Stormraven :ireful2:
I know, you misunderstand me.

Locator Beacons, amigo.

Absolutely. This can't be a standalone force, though with a re-roll you're very likely to come in T2 provided your dice aren't totally mutinous.
RIP all reserve armies. Sky Serpents, we shall miss thee.
 
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