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Discussion Starter · #1 · (Edited)
Librarian – Shield of Sanguinius, Blood Boil – 100pts

Sanguinary Priest – Jump pack - 75pts

Assault Squad A – X10, Thunder hammer, X2 meltaguns – 240pts

Assault Squad B – X10, X2 lightning claws, X2 flamers – 230pts

Assault Squad C – X10, power fist, X2 meltagun, no jump packs – 235pts
Land Raider Crusader – multimelta, extra armour – 240pts

Assault Squad D – X5, no Jump packs – 100pts
Razorback – twin-linked Lascannon – 55pts

Attack Bike Squadron – X2, multimeltas – 100pts

Baal Predator - Twin linked Assault Cannon - 115pts

Dreadnought – X2 twin-linked Autocannons – 120pts

Predator – Autocannon turret, Lascannon sponsons – 135pts

TOTAL – 1745pts

Librarian runs with assault squad C to head up quickly and fire on any unit holding an objective. Baal predator uses the scout rule to either zoom into some early cover or to et within range of a big enemy like a daemon prince or transport etc. assault squads A and B run up supporting the Crusader, covered if a lash list, covering if a lot of anti tank.
Dread, Assault squad E and the pred hold back to provide covering fire and to hold the home objective. Attack Bikes stick with the crusader convoy and move out towards any oncoming armour like a rhino squad etc.

Assault squad A and B are equipped a little more elite than usual as with a priest nearby they become much more killy and the added benefits are great with those weapons :wink:

any thoughts and comments greatly appreciated :)
 

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Much as I love Dreadnoughts he seems a little lost in your list. Everyone else can move 12+ but he's toddling along at 6. The 48" range makes up for a lot of it, but the rest of the army is focussed on getting in the enemy's face ASAP. I'm not saying it doesn't work, just that it doesn't feel right with the rest of the army. If you take the EA from D's Razorback you could convert him to another AC/Las Predator.

You could also convert E's Razorback to tl HB with HKM, use the remaining 25 points to buy E a Power Sword and Melta Gun. Even if you stick with the Dreadnought I think this might be a good option considering the number of units that can show up in your backfield these days. And a naked RAS-5 is sort of like a free KP compared to the other units.
 

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Librarian – Shield of Sanguinius, Blood Boil – 100pts
Interesting second power choice. I would've figured that you'd want a more assault-oriented power since the Crusader doesn't have any fire points to cast Blood Boil out of. Unleash Rage, Might of Heroes or even Sanguine Sword - any of these are good.

Assault Squad B – X10, X2 lightning claws, X2 flamers – 230pts
You can save some points by taking only a single claw. You won't get the Attack bonus, but it's not really needed since a claw is statistically better than a power weapon against targets of T3 or better, I believe.

Assault Squad C – X5, power fist, meltagun, no jump packs – 135pts
Land Raider Crusader – multimelta, extra armour – 240pts
A rather small unit. Have you considered swapping out the fist for a power weapon or lightning claw? It's just that a 5 man squad probably won't last long, even with a Librarian following them around.

Assault Squad D – X5, power fist, meltagun, no jump packs – 135pts
Razorback – Twin-linked Assault Cannon, extra armour – 70pts
Very nice, I'm taking a similar squad, but with a power weapon. Again, small squad size often means that the power fist isn't worthwhile.

Assault Squad E – X5, no Jump packs – 100pts
Razorback – twin-linked Lascannon – 55pts
Nifty.

Attack Bike Squadron – X2, multimeltas – 100pts
:good:

Dreadnought – X2 twin-linked Autocannons – 120pts

Predator – Autocannon turret, Lascannon sponsons – 135pts
These guys kinda feel like a mismatched pair. With both Predators and Dreadnoughts, you want two for the sake of redundancy. The Dreadnought is a transport killer while the Predator can engage medium and heavy armor as well as Monstrous Creatures. The problem is if one of them is destroyed, you don't have another unit with the same role to pick up the slack.

All in all, you have a fine list. There are no big issues with it anywhere, just little things.

Best of luck!

Katie D
 

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Discussion Starter · #4 ·
Squad E, the dread and the pred hold back, using squad E as more like a scoring mini pred by staying in the lazerback all the time. the dread targets the transports while the pred targets the heavier tanks with the two lascannons. the dread doesn't really need to move much as those 3 units will be holding back the majority of the time.

Squads C and D are more staying in the transports as long as possible, not really using the assault ramp of the crusader but more using it as an anti infantry bunker o' doom. The units in them are geared for combat but more as a back up, they'd only come out to assault if squads A and B need a little more help.

Blood boil My plan was to hold the objective with the crusader, have the librarian jump out and take cover on the other side of the crusader and if something like a daemon prince, mephiston, a wraithlord anything big comes along he'd use it. he'd be protected by Los with the crusader the whole time then.

in regards redundancy I find that the dread's role can be filled by the assault cannon razorback and if needed the crusader. The predator's role can be filled by the lazerback(minipred that scores is how i'm playing it.) as well as the attack bikes and if needed the assault cannons. plus with so many meltaguns flying around tanks I don't feel would be much of a problem.

but going by the comments so far would it be good to drop the second claw on Squad B's sergeant, drop the powerfists to power weapons and add in 2 more models to Squad C? I'd be a point over though that's the problem...
 

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My comment is LRC is not really the LR choice I'd make here, I'd take the LR/Standard to up your AT punch a bit. But that's not a major complaint, just a niggle. Should be fun!
 

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Discussion Starter · #6 ·
I'm playing this tomorrow against a very good player who took out a loganwing army with a sanguinary guard spam army. I'll post a rough batrep about that game here. also last Friday(only able to get one game a week :( ) I took on 2500pts of a lash list( not tournament level player but still good) and won with minor losses with this list... hopes are high for it :)
 

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Good luck and give us a good battle-rep. I'll need one to make up for my babysitter canceling tonight. No game this week for Dan.:cray:
 

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Discussion Starter · #9 ·
played against the sanguinary guard player, rolled annihilation with the table quarters. I reserved my force, won the initiative roll and made him go first. I wanted to reserve my force so he would have no targets when he drops onto the field.

he had sanguinor, dante and 3 sanguinary guard units drop on hist 1st turn(2nd turn in total)
my reserves I got the landraider, my dakkaback(assault cannon one) and attack bikes. Main problem I had vs. this list was that i crippled my other units by placing my land raider very near the enemy to get the bolters in rapid fire range. where I had placed it though there was a big building close by So I basically had no ranged firepower coming n until it was too late. land raider was immobilised early by infernus pistols, still fought on with everything else until it lost all but the hurricane bolters and then destroyed. my assault marines were unfortunately assaulted by an ungodly amount of power weapon attacks(banner, sanguinor and dante = 8 attacks from dante. not nice)

Basically by reserving everything and the way I deployed them I really screwed myself over. It ended with 7 KP to 4, Dante died, as did 2 guard units and a priest. He took all but the dreadnought, the lazerback and that squad and the predator.

IF I deployed my tanks against the far end of my deployment, rears to the very edge, assault marines giving cover to the front I would have had much better success... damn my trying new techniques when not properly knowing them....
 

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Eh, don't beat yourself up about it, it's tough trying new stuff out. Sanguinary Guard armies are tough since they're a bit like hyper mobile Deathwing. Next time just try to keep your units close together and focus your firepower on only one or two targets at a time. Sanguinary Guard die real quick to melta, plasma, rending hits from assault cannons and so on.

Not to be all "I told you so," but this is why I usually prefer my Assault Squads to be in transports. The enemy needs to bust them open first if they plan on getting at the contents and since Sanguinary Guard armies tend to have mostly extremely short-ranged firepower you'll often get to assault.

Keep at it. :)

Katie D
 

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Discussion Starter · #11 ·
Well the assault squads that weren't in transports actually did the most damage. I was lucky enough to get an assault on one of them with the lightning claw squad and they ripped apart one of them before sanguinor came in. the transport squads were kinda like prime targets as the guard had the weapons to pop them they were gunning fro them as 2 KP a pop. Gonna play him again next Friday, maybe sooner and gonna try a different set up. same list just different deployment, probably objectives based too

Also my Dice were terrible, I got hydra eyes (about 7 ones in a roll of 10 dice) more than once in that game. not blaming it but it was a bitch hahaha:)
 

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You taking this to Conclave yeah? Wouldn't mind a run against it actually.

I'm just wondering if Blood Boil is really worth it? I know you can snipe with it but would you not be better with something like Sanguine Sword to give you something that can bag Dreads or give a bit more punch to a unit in combat?

Apart from that I'm still of the opinion that 5 (7 with combat squadding) scoring units is a bit much. I'd use the points to buff one of the other squads and/or get some toys in the other units. You might lose a unit or two but you'd be boosting the numbers of another squad so your list won't suffer unduly.
 

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Discussion Starter · #14 ·
you might be right about the amount of scoring units. if I drop the squad in the assault cannon razorback I can have a baal predator and still 75pts to spare on upping the squads like the crusader squad. maybe to a 9 man squad to make 1747pts. how's that sound??
 

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Razor and Squad for a Baal Pred with Heavy Bolter sponsons and putting the rest into the Crusader squad sounds decent. I'd give them a second Melta shot though so an Infernus Pistol on the Sarge would be advisable - giving them something to do damage to heavy hitters or vehicles before they assault makes them a more dangerous prospect overall.

You might worry about the range of 6" but if you are being ejected from the LRC on your terms then the odds are you are within 6" of the target so will get 2 S8 AP1 shots. You're down a single Troops choice in return for buffing one and have increased the survivability of the Assault Cannon platform by upping your armour to AV 13 to the front. Combined with it's Scout move and the extra shots from the Heavy Bolters you'll have something that will seriously worry most armies when it appears. That should take the focus of your other more important stuff.

Let us know how your next few games go.
 

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Discussion Starter · #16 ·
I probably wouldn't bother putting heavy bolter sponsons on the baal as I intend to have it moving 12" then firing and If I do that there's no point in the heavy bolters.

Miscalculated too. if I drop assault squad C and the razorback that's 205pts to play with. I could add in a baal predator, no upgrades and have 90pts to play with, that's making the crusader squad 10 man, Now to find 10 points to give them a second meltagun and I'm golden.
Might drop the power weapon off the sanguinary priest. It was okay but I did pretty well keeping him out of base to base contact so his power was there but there was no direct threat to him so dropping that would be good I think.
 

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Discussion Starter · #18 · (Edited)
dropping a claw and the hammer to a fist gives me 20pts to spare. I'd have the meltagun and then some hehehe. I'll play test both versions though able to get more games in recently(huzzah to no exams for anyone!)
 

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Discussion Starter · #20 ·
Played against a raven wing army today, was a proper balanced one, fair amount of fire power for anti tank and anti horde, plus a good amount of models on the table.

was a simple objective game, 3 objectives, one on each end of the board( we played short edge vs. short edge) and one in the middle. My list was

Librarian - Shield of Sanguinius, sanguine Sword - 100pts

Sanguinary Priest - jump pack - 75pts

Assault Squad A - X10, X2 lightning claws, X2 flamers - 230pts

Assault Squad B - X10, thunder hammer, X2 meltaguns - 240pts

Assault Squad C - X10, thunder hammer, X2 meltaguns, no jump packs - 240pts
Land Raider Crusader - multimelta, extra armour - 240pts

Assault Squad D - X5, no jump packs -100pts
Razorback - twin-linked lascannon - 55pts

Baal Predator - twin-linked Assault Cannon - 115pts

Attack bike Squadron - X2multimeltas - 100pts

Dreadnought - X2 twin-linked autocannons - 120pts

Predator - autocannon turret, Lascannon Sponsons - 135pts

Total 1750pts

reserved the baal and had the others spread out my deployment area to get all available firing lanes. the dread took out 3 land speeders and a lot of bikes, while the lascannons of the razorback and the predator were taking u the attack bikes (instant death huzzah!) my assault squads took out the big bike units and held the middle objective, the crusader squad took on his big unit with his enemy librarian, killed him instantly with sanguine sword, the baal scouted in and took out the bike squad holding the enemy objective and made the game 2-0 to me. in total lost 9 models, 5 of them to a blast from sammael's plasma cannon. The baal worked brilliantly and the larger squad in the crusader made them much more powerful and not just hiding in the tank.

Overall very happy with how this one is working now. gonna play it again soon against guard hopefully.
 
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