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These are alternate CSM cult troops based on my own rewrite of the Heresy.
For more information you can find some of my fluff HERE
Thrall Squad of Tzeentch
Number/Squad:
1 Aspiring Sorcerer - for points stats see Thousand Sons Aspiring Sorcerer Pg 37 CSM Codex
5-20 Thrall Marines – pts – for stats see Chaos Space Marine pg 27 CSM Codex
Wargear:
All: Power Armour, Bolter, Bolt Pistol, Close Combat Weapon, Frag and Krak Grenades
Aspiring Sorcerer: Force Weapon and Inferno Bolts – See Thousand Sons entry Pg 37 CSM Codex
Special Rules:
4+ Invulnerable Save (Including the Mark of Tzeentch), Fearless
Death Coven – Each marine of a Thrall squad has pledged himself to the Aspiring Sorcerer and is prepared to sacrifice himself so that the Sorcerer may use a power of absolute destruction. During the shooting phase one thrall may be sacrificed and removed from gameplay so that one of the following powers maybe used without the requirement of a psychic test.
Gift of Chaos – See Pg CSM Codex
Firestorm – Range 48”, Str 4, AP 5 Hvy 1, large blast, no cover saves
Thunderbolt – Range 48”, Str 9, AP 4, Hvy 1, pinning
Warpfield – It is Warptime but benefits the entire squad – See Pg 88 CSM Codex
I have a few other powers in mind; but this is what I got for now :victory:
Options for special, heavy weapons and transport options are the same as a CSM squad as shown on Pg 96 CSM Codex
Options for Aspiring Sorcerer are the same as Thousand Sons Aspiring Sorcerer as found on Pg 98 CSM Codex
Nightmare Squad of Slaanesh
Number/Squad:
1 Nightmare Champion – Pts and stats are the same as the Noise Champion on Pg 39 CSM Codex
5-20 Nightmare Marines – Pts and Stats are the same as the Noise Marines on Pg 39 CSM Codex
Wargear:
All: Power Armour, Bolter, Bolt Pistol, Close Combat Weapon, Krak Grenades
Special Rules:
Fearless, Mark of Slaanesh (included in profile)
Warp Scream – Treated the same as Aura of Acquiescence see Pg 75 of Chaos Daemons Codex. Any Nightmare Marine can use his Warp Scream instead of firing a weapon with the following profile: Range 12” Str - AP - Assault 1 Pinning. Note Warp Scream can only be used for pinning as a ranged weapon kind of like an LRAD.
Euphoric Trance – Roll 1D6 each time the squad is in close combat. On a result of a 1 the squad loses itself in the murderous melee and each member of the squad gains D3 extra attacks. Unfortunately the squad is so immersed in the violence that they cannot perform Sweeping Advance.
Options for special, close combat weapons and wargear options are the same as a Chaos Raptor squad as shown on Pg 96 CSM Codex. Note: This does not mean the Nightmare Squad can have jump packs.
The squad may have a dedicated transport option of a Chaos Rhino – for details see Pg 96 CSM Codex
Well if you have any ideas for your own alternate cult troops please post :victory:
For more information you can find some of my fluff HERE
Thrall Squad of Tzeentch
Number/Squad:
1 Aspiring Sorcerer - for points stats see Thousand Sons Aspiring Sorcerer Pg 37 CSM Codex
5-20 Thrall Marines – pts – for stats see Chaos Space Marine pg 27 CSM Codex
Wargear:
All: Power Armour, Bolter, Bolt Pistol, Close Combat Weapon, Frag and Krak Grenades
Aspiring Sorcerer: Force Weapon and Inferno Bolts – See Thousand Sons entry Pg 37 CSM Codex
Special Rules:
4+ Invulnerable Save (Including the Mark of Tzeentch), Fearless
Death Coven – Each marine of a Thrall squad has pledged himself to the Aspiring Sorcerer and is prepared to sacrifice himself so that the Sorcerer may use a power of absolute destruction. During the shooting phase one thrall may be sacrificed and removed from gameplay so that one of the following powers maybe used without the requirement of a psychic test.
Gift of Chaos – See Pg CSM Codex
Firestorm – Range 48”, Str 4, AP 5 Hvy 1, large blast, no cover saves
Thunderbolt – Range 48”, Str 9, AP 4, Hvy 1, pinning
Warpfield – It is Warptime but benefits the entire squad – See Pg 88 CSM Codex
I have a few other powers in mind; but this is what I got for now :victory:
Options for special, heavy weapons and transport options are the same as a CSM squad as shown on Pg 96 CSM Codex
Options for Aspiring Sorcerer are the same as Thousand Sons Aspiring Sorcerer as found on Pg 98 CSM Codex
Nightmare Squad of Slaanesh
Number/Squad:
1 Nightmare Champion – Pts and stats are the same as the Noise Champion on Pg 39 CSM Codex
5-20 Nightmare Marines – Pts and Stats are the same as the Noise Marines on Pg 39 CSM Codex
Wargear:
All: Power Armour, Bolter, Bolt Pistol, Close Combat Weapon, Krak Grenades
Special Rules:
Fearless, Mark of Slaanesh (included in profile)
Warp Scream – Treated the same as Aura of Acquiescence see Pg 75 of Chaos Daemons Codex. Any Nightmare Marine can use his Warp Scream instead of firing a weapon with the following profile: Range 12” Str - AP - Assault 1 Pinning. Note Warp Scream can only be used for pinning as a ranged weapon kind of like an LRAD.
Euphoric Trance – Roll 1D6 each time the squad is in close combat. On a result of a 1 the squad loses itself in the murderous melee and each member of the squad gains D3 extra attacks. Unfortunately the squad is so immersed in the violence that they cannot perform Sweeping Advance.
Options for special, close combat weapons and wargear options are the same as a Chaos Raptor squad as shown on Pg 96 CSM Codex. Note: This does not mean the Nightmare Squad can have jump packs.
The squad may have a dedicated transport option of a Chaos Rhino – for details see Pg 96 CSM Codex
Well if you have any ideas for your own alternate cult troops please post :victory: