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Links Manager
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Discussion Starter · #1 ·
Hi guys,

has been a few weeks since I've been really active here. And now I can finally show you why:

I've been leading/guiding:
Astronomican's Datsheets Project

Many, many more datasheets will follow and if all goes well even a full-sized pdf-booklet!

Well I hope everybody enjoys them :wink:


-Hephesto-
 

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nice link heph. like the elite space marine squad.
 

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Cool. Loving the guard infatry platoon. Think that was really missing form the Apocalypse book.
 

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Discussion Starter · #4 ·
Thanks guys, I've been putting in a lott of time on this project. We're trying to fill up some of the overlooked things, as well as add some new cool stuff. And due to the open and fun based gameplay of Apocalypse we have quite a bit of workingspace. A small preview of the things to come;
- Tau Castes
- Chaos Legion specific sheets
- More God specific Traitor Titans
- Some sheets for the more overlooked races - Necrons, Tyranids, Dark Eldar and Orks.
- And much more :wink:

I'll keep you updated as this moves along!
 

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Discussion Starter · #6 ·
Thanks El, this has gotten quite a bit bigger than I had anticipated :wink:
 

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Discussion Starter · #9 ·
Well time for a slightly overdue update, my work, university and thesis have really prevented me from doing much work on the Astronomican Datasheet Project. But I've finally managed to get controle back, so work is well underway for the second wave of datasheets. More news as soon as I finish more stuff, giving an exact timetable is tough as some of these really take a lott of work while others are pure smooth sailing :wink: However I expect another batch to be done withing 2 weeks!
 

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Although I dig most of what youve done, Im not so sure on the ravenwing formation, cause its pretty much what you can do already.

Its furious charge, and hit and run.

The flank march you can get from asset cards anyway.

And Im still not all that convinced on the hit and run thing, cause if you charge 4 full bike squads, and sammael at one unit, theres bound to be not much left afterwards.

Which is basically the tactic I use in games of apocalypse, hit the bike squads in hard, then teleport the terminators in, then charge whatever expensive units are in the open.

However, Ill test it out next time I play,and get back to you.

Any word on an iron wing at all?
 

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I love the Keeper of the Keys. That is pure coolness Heph :)
 

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Discussion Starter · #15 ·
I love the Keeper of the Keys. That is pure coolness Heph :)
I knew you would like this one, combined with the flying towers from Bell of Lost Souls you now have two extra options for Apocalypse :wink:



Although I dig most of what youve done, Im not so sure on the ravenwing formation, cause its pretty much what you can do already.

Its furious charge, and hit and run.

The flank march you can get from asset cards anyway.

And Im still not all that convinced on the hit and run thing, cause if you charge 4 full bike squads, and sammael at one unit, theres bound to be not much left afterwards.

Which is basically the tactic I use in games of apocalypse, hit the bike squads in hard, then teleport the terminators in, then charge whatever expensive units are in the open.

However, Ill test it out next time I play,and get back to you.

Any word on an iron wing at all?
Thanks very much for the comments, any feedback on how this formation works in the field would be ace. In all honesty this project is purely based on fun, we unfortunately do not have the manpower (or coordination) to do massive testplays like some sites like Bell of Lost Souls do.

Our approach right now is more of a 'whoa, what a cool idea'-approach where I eventually spend several days working out details and doing my best to balance out the sheets.

But back to the Ravenwing, I currently do not have my Dark Angels codex with me. But you are very right that this formation may need a tweek. The forced assault of a specific target was ment though to 'force' ravenwing players to use their army the way it was intended and to add some fluff to a battle with the possible pressence of a Fallen. I'll give this one some more though, thanks again for the feedback!

Forgive my ignorance, but I've never heard of the Iron Wing. Who knows if the idea works we could tackle that one as well :wink:
 

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Previous though, keeper of the keys, or keeper of the SEVEN keys......:D

I do think the idea of having to force ravenwingers to attack one unit/character is spot on, that being their main goal, but possibly giving them more incentive to attack one is making them a little too powerful.

What about working on some kind of capture system for the fallen?

However, it does sound almost like a datasheet and a scenario in one to be honest, which would be cool, as long as its able to be fitted into a larger game.

Second thought, Im literally making this up as I go, what about a victory points bonus for a kill/capture using the ravenwing on a designated target.

This is more an incentive rather than forcing them, Im not too big on the idea of forcing someone to do something, but thats basically a wording thing.

And Iron wing, from the sound of it, as I also know sweet bugger all apart from the name, sounds like a heavy armour attachment.

Which doesnt make all that much sense, as they have armour detachments already, deathwing have their own, and it seems the only two breaks from codex in the dark angels are the first two companies, but hey, thats only conjecture here.

However, on all the other ones, nice stuff, do like the look of some of them, and Im only a marine player.
 

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Discussion Starter · #17 ·
Previous though, keeper of the keys, or keeper of the SEVEN keys......:D

I do think the idea of having to force ravenwingers to attack one unit/character is spot on, that being their main goal, but possibly giving them more incentive to attack one is making them a little too powerful.

What about working on some kind of capture system for the fallen?

However, it does sound almost like a datasheet and a scenario in one to be honest, which would be cool, as long as its able to be fitted into a larger game.

Second thought, Im literally making this up as I go, what about a victory points bonus for a kill/capture using the ravenwing on a designated target.

This is more an incentive rather than forcing them, Im not too big on the idea of forcing someone to do something, but thats basically a wording thing.

And Iron wing, from the sound of it, as I also know sweet bugger all apart from the name, sounds like a heavy armour attachment.

Which doesnt make all that much sense, as they have armour detachments already, deathwing have their own, and it seems the only two breaks from codex in the dark angels are the first two companies, but hey, thats only conjecture here.

However, on all the other ones, nice stuff, do like the look of some of them, and Im only a marine player.

Aye, it does have a certain Helloween feel to it doesn't it :wink:


I really appreciate this feedback, especially on a datasheet for an army
where my knowledge is of limited nature. I'll give this one some more thought
and I'll get back to you as soon as I got it figured out. Will be a while
as I'm in the middle of a thesis, 2 apocalypse armies and the second
batch of sheets. Since the end idea was to make a small pdf booklet
with everything combined it may even be an idea to expand this one to a 2 pager,
combining the formation with a full scale apocalypse scenario.

Thanks again!
 

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Ok, sat down and mathhammered/play tested it out the ravenwing datasheet.

And if it was attached to a standard bike sqaudron, it would be one thing, but with ravenwing it gets a little more nasty.

Ravenwing all have the scout ability, and this, coupled with force march, and turbo boost, they can be in combat by the second turn, often out of a position completely sheltered by the enemy.

Its almost too easy to get close, and do some serious damage before the enemy even knows your there.

And this is coming from a dark angels player himself :D

So I think the forced march is a bit much, especially given to an entire detachment.
Im gonna say maybe a vp thing would be slightly better balance, and not so easy to wipe an entire chaos terminator command unit in one turn....
 

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Discussion Starter · #20 · (Edited)
Alrighty guys, time for the second batch of Astro datasheets. For now you'll have to make due with them being on the ite's front page. We're having a few technical issues so a loose article is a bit tough at the moment :wink:

You can find them just right of the middle of the screen:
Astronomican's Datasheet Project - round II

My mistake, my original link to the Article also works, but for some reason it is not showing up on Astro:

Direct link to the second article


Cheers,


-Heph-
 
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