Loyal People are faster? You on fucking crack? I'm loyal to most things, but if I was in a scrap, I'd fight at the same speed as always.
Well wayhay, guess where your theory falls down -
T4 High AS, not exactly rare. But also, tell me, do all these units have +1 to hit, and Str 4 AP 24" shots?
Anyone can do gunlines you say? TOO FUCKING RIGHT GO CHAOS MORTAL GUNLINES!! WOOHOO. That's half a dozen units of Marauder Cavalry with Javelins or Throwing Axes, and 2 Hellcannons whoohooo!
Oh, and aren't you forgetting something about Tomb Guard? They have Killing Blow. Or is that not right? I admit, killing blow is shite. But then again, Tomb Guard are shite in any case. Tomb Kings are a shooting army. Look at their combat troops. State Troopers, with a 5+ Armour Save. The only efficient combat units are Ushabti, Tomb Scorpions and Chariots. But then look at the cheapness of their Archers, Two Shooting attacks per turn, and Twin SCC's, that's a fuck load of shots. High Elves? Infantry have T3 and a 5+ AS? I think that's right? Should be easy prey, right? But NO. They have ASF! It's so broken I still decide to Attack them! As in full on charges. Yeah, no. Not use my advantage of range to bypass ASF, but just actually attack. No sympathy mate, those a pathetic excuses as to why it might be broken.
Gunlines, funnily enough, don't require a wide spread. Requires a concentration, with a shielding unit, and a a bloody big hammer unit, with ideally +3 SCR, fast movement, and high armour/toughness to break through.
Sheild the rest behind it - or, do as you do, and leave your entire army open to an attack, and then when the counter charges hit home, you're left high and dry with your flank exposed, and noone to counter his flank. Oh whoops, didn't think of that?
Dwarven gunline ARE complained about. Thorek Gunline? No, never? It's harder to break than a fucking concrete walnut.
Also, let's do the math - IIRC, Sword Master have WS5 - correct. That's hitting on 3's. Wound on 2's. So with the... let's see, Cavalry are Base 25, Swordmaster 20. So for the 3 knights in the lance, that's 75, and leaves 4 Swordmasters. That's... Um 8, maybe 9 if you wing the Champion. Wound on 2's? Fair dos. 6/6 wounds. You forgot the 4+ Armour Save, that's 3 wounds at most, leaving you with a Knight Champion, and in a 9 strong knightly unit, that's another 4 Knights who hit home, so 5 Attacks, hit on 4's, wound on 2's, ignore armour. You cause 3 wounds, equal combat. If they're as they should be in a small line supporting, rather than as an anchor (already gone through the argument of line over ranks - paying 135points for extra ranks is not a nice idea, when you can have another 9 swordmasters doing something), then you win - 3 wounds, versus 3 wounds, cancel out, against outnumber - 12 US on the knights compared to 9 US of the Swordmasters, then there's banners - not sure why a flanking unit to support a spear/white lion anchor would have a banner, as you only recieve said benefit once, but that's perhaps +2 for the knights already, then 2 ranks, against 1, so +3 for the knights. However you swing it, those Swordmasters are taking a Ld5 Break Test.
And let's look at the Chaos Knights - Mark of Nurgle, and Banner of Rage, costs 275points. You charge a swordmaster unit - that's 12/13 attacks hitting on 4's, so there's 6/7 hits. Wounds on 3's, so that's 4 wounds, save on 3's... Wow 1 UNSAVED WOUND FUCKING OVERPOWERED JESUS CHRIST GET THAT SHIT OUTTA HERE. Okay, return attacks - 12 Attacks, hit on 3's, so there are 8 hits, wound on 2's, 6/7 wounds, no armour saves. 8 Attacks, hit on 4's, so 4 hits, wound on 3's, 3 wounds, save on 6's, max of 1 armour save, so give them benefit of the doubt - so 2 unsaved wounds. So overall we are +8/9, against +1 from wounds.
So to give benefit of the doubt to swordmasters - 7 additional wounds were caused. Now, we have SCR - no ranks, 1 standard, and 8 members. For equal points costs, you'd have 18 Swordmasters, but we gave them Full Command, as you're rather keen on the whole "SWORDMASTARS IS ANCHOR UNIT YO" argument, so -30 I think for Full Command, so that leaves 16 Swordmasters. If 8 are killed, that's leaves... 8? So no outnumber by anyone. Banner? Both cancel. Ranks? Swordmasters had +2, so we're looking a +5 in favour of Chaos Knights - so -5 Ld to Swordmasters leaves them the chance to pass the leadership test only 1 out of 6 attempts, without modifiers, but even with a General and BSB nearby, that's Leadership 5, and a reroll, resulting in passing it effectively 40 ish%.
So... Bretonnian Knights... Heavy Cavalry check. Chaos Knights? Heavy Cavalry check. Aww shucks, there goes that argument.
Ushabti? Aren't they for mauling Heavy Armour? Haha got to be kidding me. Don't even give me an argument where you say that a Str 6 T4 unit should go against Str 5 T3 5+ AS unit, yeah? Bright idea.
3-4 Simultaenous Flank and Rear charges against Swordmasters? Haha, I've already proved you only need a heavy cavalry charge to the front. If you want heavy Cavalry to the rear and flank, even better. Feed them shite troops, you know you're gonna get fucked.
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