You're welcome. You're saying you know how to play, yet you have several things you failed to consider;
a) You're saying that ASF is overpowered. Yet guess what, you still won. Overpowered then my arse.
b) You said you knew how to play and counter high elves. Congratulations, you just proved yourself wrong because you charged the swordmasters in the front, when you already had them BEAT with a charge to the rear and flank, and opened yourself up to another 9 attacks for nothing in return. I'll say it again, learn to play.
I've been playing Warhammer for 6 years. Doesn't mean that your 14 years of experience are any more valid than mine. Personally, in my opinion, they're not, as you've shown that you can't understand that charging more units into a combat that will do no benefit (other than in the High Elves Favour, bringing their banner and champion into the fray) is not a good idea. Leave Elitist 'I'm older than you so I'm better comments at the door'. They have no place here.
You're right. I forgive you for trying something that always worked in the past. What I won't apologize for is the reasoning that you give me for it though. Each army is chalk and cheese. You try the same things with most armies, and you'll lose, if it involves skill of tactics. What you need to learn is that while movement may well be the most important phase of the game, the most important aspect of the gaming hobby (besides the fun part) is that you need to adapt your tactics. If headbutting a brick wall doesn't knock it down, do you carry on headbutting it? No. You get a Sledge hammer. Learn new tactics, or get left behind.
Unfortunately, these 'Uber' abilities are part of an individualisation process that GW have come up with. While the Armies themselves as a whole may lack the background and modification that was available in 5th and 6th edition, you still have the ability to create those armies, or the armies that are competitive. It's your hobby, make a choice. They don't 'pwn' everything. Does a Spear Block beat Heavy Cavalry? Yes. Does a Heavy Cavalry unit beat Ranged Block? Yes. Does Ranged Block beat Spear Block? Yes. Rock, Paper, Scissors. Basics. Back to Basics, or Learning to Play. Each thing has a counter.
Against High Elves, it's Range, and Impact Hits (and the obvious ASF other units and characters, but they are few and far between).
ASF hasn't broken certain tactical aspects. Its opened up a new window of opportunity for both High Elf Players, and another thing to learn how to play against for their opponents.
If you want to field 300 points of a unit, just to counter the Sword Masters, look at your options. Screaming Skull Catapults. Bone Giants. Tomb Scorpions. Chariots. Archers. Light Cavalry. Lets see what counters you have available to you - For Range, you have Light Cavalry, Archers, Catapults, and to some extent, Chariots. A typical High Elf weakness, you agree? For High Toughness, you have the Giant and Scorpion. A Typical weakness of the High Elves, and they have a good few wounds to boot. Chariots. They have impact hits. Not much, mind, but they have them. Again, another High Elven Weakness.
Also, you're forgetting how to align your Chariot units. A flank charge enables 3 Chariots to get in line - as the Chariot is 50x100, you have a frontage of 100. That's 5 Swordmasters, allowing you to shuffle 3 into base contact. You caused D3 Impact its, which is on average 4.5 Hits, 3 wounds, and no saves. So that's 3 out of 2 gone before they strike. They retaliate with 4 attacks, which will be lucky to kill one. Follow up with a further flank or rear charge to cause another fear test, and a panic test, and you're balling.
Have a look at your SCR - Flank, Banner, and 3 wounds. +5. They have No Banner, No Ranks, and only outnumber for SCR. They might cause a couple of wounds, but you still win the combat, as your Charioteers/Tomb Prince are still to attack - so you're maybe looking around +3 to +7 SCR, meaning you beat them by 4, whoopdee do, Slap Bang Wallop, goodbye Swordmasters. If they pass, then there is nothing you could have done about that in the first place, and so there are no hard feelings.
Defending 'Ill Gotten' Gains? How many other armies would love to Regenerate their dead? How many others would like to Autocast their magic? Your argument is that the Magic is weak, easily dispelled? That's where the balance comes in. High Elves cost a bucket, that's the balancing side. Remember to put things in perpective before RAAAGGEEEEE and then don't insult people just because they say something your don't like to hear.
FYI, Those who say High Elves would get smashed before ASF have been playing against them for longer, griped about it, gone on with it, and still beaten them with new tactics. Take away ASF, and suddenly, you have a State Trooper in front of you costing twice as much. Fragile much?
Age, or Length of time playing warhammer means absolutely nothing on Heresy. If you have something worthwhile to add to a discussion, by all means, put it in. But if you refute facts, and insult people for telling you that you're wrong about how you went about something, that's not a part of Heresy. The fun from Warhammer comes from over coming an adversity. Admittedly, Tomb Kings are a weaker army, even among the 6th edition books, but that doesn't mean to say they're useless.
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