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Discussion Starter · #1 · (Edited)
This list is supposed to make small arms fire pointless. I wouldn't take it against Dark Eldar, but I think it could be pretty intimidating.

HQ

Chaos Lord - MoN, Power Sword, Burning Brand, Gift of Mutation
Warpsmith - MoK, Gift of Mutation, Plasma Pistol

Troops

9 Marines - MoK, AHW, Flamer, Icon, Power Fist, Gift of Mutation
-----Rhino - Combi-Bolter, Havoc Launcher, Dirge Caster
9 Plague Marines - Icon, Melta Gun, Plasma Gun, Power Fist, Gift of Mutation
-----Rhino - Combi-Bolter, Havoc Launcher, Dirge Caster

Elites

Helbrute - Missle Launcher, Plasma Cannon
Helbrute - Missle Launcher, Twin-linked Lascannon
10 Chosen - MoS, Icon, 2x Flamer, Melta Gun, 2x Power Fist
-----Champ - Power Sword, Plasma Pistol, Melta Bombs, Gift of Mutation
-----Rhino - Combi-Bolter, Havoc Launcher, Dirge Caster

Heavy Support

Forgefiend - 3x Ectoplasma Cannon
Vindicator - Siege Shield, Combi-Bolter
Predator - Heavy Bolter Sponsons, Twin-linked Lascannon, Combi-Bolter, Havoc Launcher


I would slowly advance each turn with this list, just doing 6 inches a turn so that I can shoot. Everything in this army is either a vehicle or in a vehicle. I think it would be good because anything that is S5 or less is pretty much worthless as far as shooting is concerned. The three infantry units that I do have are kitted out pretty well for CC. I think an opponent would have trouble putting enough damage through to so many vehicles. Most vehicles will be moving, so I gave them a Havoc Launcher to fire as a primary and they can shoot a bunch of Bolter shots as snapshots (most of the snapshots I shoot will be from twin-linked, so I should still get a decent number of hits). I debated giving the predator side Lascannons, but since it will be shooting a lot of snapshots I figured that 6 shots from the sponsons as opposed to just 2 each turn would be better.

On a random side note, I'm excited to use the Burning Brand from a Rhino's fire point. :grin:

Please tell me what you all think.
What changes would you make?
Would this be fun to play against?
Thanks for any replies
 

· Warsmith
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1,192 Posts
This list is supposed to make small arms fire pointless. I wouldn't take it against Dark Eldar, but I think it could be pretty intimidating.
I do like the start of the list, its very close to a list I have been using to much success


HQ

Chaos Lord - MoN, Power Sword, Burning Brand, Gift of Mutation
Warpsmith - MoK, Gift of Mutation, Plasma Pistol
I would drop the Plasma Pistol on the Warpsmith, he has a Melta and Flamer anyway so a combi-weapon works well... (I would almost advise a Combi-flamer, with the flamer in the MoK squad you can unleash 3d3 flamer hits in overwach if anyone decides to assault the Rhino! (which is quite fun)


Troops

9 Marines - MoK, AHW, Flamer, Icon, Power Fist, Gift of Mutation
-----Rhino - Combi-Bolter, Havoc Launcher, Dirge Caster
9 Plague Marines - Icon, Melta Gun, Plasma Gun, Power Fist, Gift of Mutation
-----Rhino - Combi-Bolter, Havoc Launcher, Dirge Caster
This is OK... though, I would make the plague marines have 2 Meltas and add a Combo-weapon on the AC in both squads, (Combi-flamer in the Plague marries and Melta in the MoK squad).

Iam not sure about Icons.. I dont use them myself. Not sure why.


Elites

Helbrute - Missle Launcher, Plasma Cannon
Helbrute - Missle Launcher, Twin-linked Lascannon
I would drop the Missile launchers and keep the power-fist and add a Heavy Flamer (if you have the points). These will be walking up and be geting up-close and personal eventually and the Power-fists make them much better in CC and the Heavy Flamer helps for removing troops from cover. (I also have found the Plasma Cannon to be... a poor choice on the Helbrute but that may just be my local meta-game)

10 Chosen - MoS, Icon, 2x Flamer, Melta Gun, 2x Power Fist
-----Champ - Power Sword, Plasma Pistol, Melta Bombs, Gift of Mutation
-----Rhino - Combi-Bolter, Havoc Launcher, Dirge Caster
A mixed squad. Would have 2x Flamers, 2x Melta and 1 Power Fist.. and drop the Plasma Pistol from the champion. (May be add a Combi-Flamer or Melta on the champ)

Forgefiend - 3x Ectoplasma Cannon
Vindicator - Siege Shield, Combi-Bolter
Good choices, Iam not sure on the 3 ectoplasma cannons.. feels a bit like its asking for gets hot result.

Predator - Heavy Bolter Sponsons, Twin-linked Lascannon, Combi-Bolter, Havoc Launcher
Eh, I would advise that you drop the Lascannon, or add Lascannon sponsons and drop the Havoc and Combi-Bolter! If you have IA:13 then the relic Prediter as a AP3 Autocannon that works very well with heavy bolters and havoc launchers (even more if you pay for rending on the bolters).

But I recommend keeping Lascannons with Lascannons. But I know this is a very debated issue.
 

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3,700 Posts
Hi man.
First thing first, is this 2000 pts?

Then, on the list itself:

HQ: Gifts of mutation are just wasted points. Cool if happens after a won challenge, but 10 pts each? meh. Get rid of those.
CHaos lord is just a krak missile away from beng instagibbed, get him some sigils of corruption!
Warpsmith...do you really need the guy? what does he adds to your list? i'd remove him.

TROOPS: those gift of mutations... :p icons are good for khorne but bad for nurgle (fear? c'mon that should be inbuilt in the mark, no way i'm paying points for that!)
Same way, havoc launchers are good for nurgly squads (defensive, less movemnts) and bad for khorny squads (offensive, lots of zooming). Also, never mix melta & plasma. i'd just go with dual plasma to make the Plague squad a midifeld shooty menace. Even the p.fist on the plague champion is a bit meh: he already wounds on 4+... spare points.
This said, with so many suggested trimmings, you should be able to squeeze in 5 marines with melta, combimelta and a rhino with combimelta. That would make you safer against MC's and AV's. Also, a body more with the khornate unit and some less on the plague unit, they don't need that many bodies.

ELITES: (the bad news :D )
Helbrutes...i don't always field helbrutes, but when i do, i use the Murderfist pack formation: 3 helbrutes, all deepstriking, all IWND. Nuff said. I strongly suggest that. Otherwise just do as Uveron says, i'd go the same route.
Chosens. ARGH! way too many eggs in one basket man. I can see your plan: you want a mobile melee threat able to take on any opponent, but that's not the way, sadly. First, disembarking from the rhino they are sitting ducks for a turn, then you have mixed weapons, not taking full advantage from both flamers or meltas the turn you shoot, then you have plasma pistol, wich is a bummer trust me, the you have MoS and the icon and fists and...oh boy, more than 300 pts in a squishy unit. A regular opponent will do just one thing to neuter this unit: wait until you disembark and then wreck them with a couple of plasmacannons, or even a single battle cannon shot and so on. (also, havoc launcher is no good for this moving unit)
My suggestion, then, is to forget about the mega-melee-chosen-unit and embrace the way of the Hydra: many heads striking simoultaneously.Almost same points you can have: 2 units of 5 chosens with 2 meltaguns + meltabombs champion + rhino w/dirgecaster. Those units can and should support hte Khorne marines with hatch melta shooting and maybe, if needed, a daring charge in support of another unit.

HEAVY SUPPORT: the triple ectoplasma has its perks, but imo, it's too short ranged, you need long range support. Anyway, let's keep it and scare some terminators!
Vindicator & Predator: you really have enough antitank but lack anti infantry. I'd drop the vindi and take 2 dakkapredators: 2 X Predator, bolter sponson, TL bolter, havoc launcher. CHeaper, deadlier, longer range.

So, my suggested list would be:

Chaos Lord, MoN, Power Weapon, SoCorruption, BBoS (150) (you want him with the small marine squad, not with the plagues, for offensive duty, or with the plagues for defensive duties)

10 Marines, MoK, Icon of wrath, 2 meltaguns, power fist
rhino w/dirge caster (265)

7 Plague Marines
2 plasmaguns
rhino w/ havoc launcher & combiplasma (255)

5 Traitor Marines
meltagun
combimelta
Rhino w/combimelta
(140)

5 Chosens
2 meltaguns
meltabombs
rhino w/dirgecaster
(155)

5 Chosens
2 meltaguns
meltabombs
rhino w/dirgecaster
(155)

Forgefiend
3 ectoplasma cannons
(200)

2 Predators
Heavy bolters, Havoc launcher, combibolter
(112 X 2= 224)

(At this stage, by trimming 40-50 pts you could make this a legal 1500 pts list!)

-Murderfist Pack-
3 Helbrutes, multimelta, heavy flamer (345)

Now you are at 1889 or something more, i made point calculation by memory alone.

Hope that helps, cheers and GLORY TO CHAOS!!
 

· Warsmith
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I just want to say that a single Gift of Mutation on a HQ has won me games, yes its random but for 10pts is an upgrade for a warlord that may make him that bit better.. and I think its worth a 10pt gamble.

But I would never bet more than 20pts of a 2000pt list on something that may not do nothing.
 

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Discussion Starter · #5 ·
As far a the warpsmith was concerned, I thought he would be nice for vehicle repairs, but I have switched him out for Kharn. I changed the Plague marines to plain nurgle marines and gave my lord a power fist/lightning claw combo.

With respect to the chosen, I like 10 man units because of personal taste, so that won't change. (sorry, but I like them too much and they have won me several games single handidly)

I do like the idea of loading out helbrutes with a heavy flamer on the power fist, I figure I'll go that route. I don't have the rules for the Helbrute special stuff (murder pack that was mentioned). What is it called and where can I get it?

For the vindi and predator stuff. I have found vindicators to be extremely useful, so I will still be taking it. (plus I only have 1 vindi and 1 predator)

Thanks for the replies. It helps a lot.
 
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