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Rhino's! is it a...................

  • Gore, Gore, Gore, (yes)

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  • Persian War Rhino! (no)

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Discussion Starter · #1 ·
Well pretty straight forward, are Rhino's a viable choice for a Marine or Chao's Marine army?

I want to use 3 in my new version of my Wordbearers army. But this would mean that the only thing that starts on the table is the 3 Rhino's + a Defiler! And in Escalation, nothing starts on the table!


MarzM :mrgreen:
 

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Slave to Heresy!
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A big no from me.

I personally would love to see my opponent line up 3 Rhino's. Easy pickings if you ask me. They're too easy to pop open.

I'm looking at getting some soon though in an effort to go more "friendly" with my Blood Angels.
 

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>> I always use 2 rhinos in my wolves army Got rto get the bloodclaws up table somehow, and slightly cheaper than bikes or jump packs.
 

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Yes and no. If they were cheaper, all around yes. However, if you do manage to get them into a decent distance from the drop point, a busted rhino not only carries a squad of dudes, but turns into cover. That's always a plus. Kind of expensive for a piece of cover though.
 

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One of my most difficult challenges, game wise, is to face this one Space Nugget player who actually fields 3 Rhinos in his tournament army. He does not usually transport his troops with them after the first turn, but they are a vital part of his army. Masses of firepower support the advance of 4 dedicated assault squads. Each of the assault squads has always made it into contact with my front lines (and I fielded last an army of 120 Guardsmen and 7 Vehicles) simply because of his use of Mobile Terrain. For this reason only, in an assault oriented, or well-balanced force, I believe Rhinos to be an excellent value.

They're just not too good at doing what they're designed to do. But a 53pt mobile tarrain with smoke launchers is a deal when you only need that one bit of cover between you and the enemy's front line.
 

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Yes they are worth it. You just need to know their limitations. You are unlikely to be able to hide more that 2 or 3 rhinos from your enemy at the start of the game. So more than this & they will likely get shot up on turn 1 & clog your movement routes.

2 or 3 rhino's can give a couple of tac squads a great bit of mobility. I love em.

Though drop pods are by far the betterer choice even if a bit random.
 

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even though i have no rhinos, i have a razorback now so i will probably use it as a rhino sometimes. One nice th9ing a bout rhinos is that they can be shot from by the inside squad. What good is that? DEVASTATOR/HAVOCS!!!!!!!!! Wut isnt there to love about a rhino with 2 lascannons and a HS missile etc. etc. etc. The possibilities are endless! (almost)
 

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nightmarine said:
even though i have no rhinos, i have a razorback now so i will probably use it as a rhino sometimes. One nice th9ing a bout rhinos is that they can be shot from by the inside squad. What good is that? DEVASTATOR/HAVOCS!!!!!!!!! Wut isnt there to love about a rhino with 2 lascannons and a HS missile etc. etc. etc. The possibilities are endless! (almost)
You do realize that you can't shoot said LC's while moving in the Rhino don't you? Dev/Hav squads are better off in regular cover than standing in an immobile Rhino.
 

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In a mech Marine list they work. I lost to Black Templars yesterday for the first time since their new codex. Mech list that executed the Rhino wall flawlessly. He was able to get units onto the objective (Take and Hold) and beat me down pretty good in assault.

In essence, it depends on what you want out of them.
 

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Yes. I definately think Rhinos are totally worth it. They're cheap, fast and useful. They're not that easy to use, so do have quite a bad reputation but there are so many uses for the humble rhino.

Transport for up to 2 turns (Although never more than 2 and preferably only 1) for one of the most bad ass units in the game - a marine unit, moving terrain, cheeky tank shocks to push units closer to your assault troops/ out in the open/ chase them off the board or objectives. And of course there's the ever popular LOS snipe (Occassionally useful for targetting lone rampaging ICs and/or not having to test for target priority.)
 

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Stompzilla has about said it all with this:

Transport for up to 2 turns (Although never more than 2 and preferably only 1) for one of the most bad ass units in the game - a marine unit, moving terrain, cheeky tank shocks to push units closer to your assault troops/ out in the open/ chase them off the board or objectives. And of course there's the ever popular LOS snipe (Occassionally useful for targetting lone rampaging ICs and/or not having to test for target priority.)
Scince they were nerfed to stop the Rhino Rush I do not use them often, apart from in my Chaos army where they have become a regular fixture with Dirge Caster ( Nice to get tons of fearless Cultists) but even then only if I have bigger scary Tanks to distract my opponent from shooting at them.
 

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yes fom me. Merely because they can be used as cover for combat units so basically a moveable size 3 area terrain
 

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I put down no because I play BA and ours are 15 points more expensive in exchange for being a little faster (at the risk of blowing out the engine) considering the rhino rush is gone, not worth it
 

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I also play BA's so due to the stupidly priced OE I'd never bother.
As for std marines I think within a vehicle heavy list they can do well for all the reasons Stomp made plus the fact that If said list Is packing mutiple pred, dreads speeders etc they'll have a much greater chance of reaching their target by saturating your opponents AT fire.
Pods are a far more reliable and efficent way of delivering marines, sure you lose the tank shocking aspect and the mobile terrain piece but the other obvious advantages massively outway the Rhinos unfortunately.
Bring on 5th ed! :D
 
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