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Archon + Fire dragons bomb

1629 Views 6 Replies 4 Participants Last post by  IntereoVivo
I'm new to posting in the tactica section but I would love to hear what people think about this and to clear up some quite complicated rules issues.

Note1: [I also may have totally missed something in the rules that prevents me from combining these units so apologies in advance if this is the case.]

The Combination:

110 - Archon , Blast Pistol, webway portal
Blaster: 18", str8, ap2, Lance, Assault 1
Webway: "If a model with a webway portal is in Reserves or Ongoing Reserves, then the model and any unit it has joined or is embarked upon has the Deep Strike special rule. This model, and his unit, will not scatter if arriving from Deep Strike Reserve."

132 - 6 Fire Dragons
Melta gun: 12", str8 , ap1 , assault 1, melta

Total: 242

Against an AV12 imperial knight with no saves these 7 models will inflict 6.652777778 hull points

I'd also take an autarch to modify the reserve rolls.
I prefer this to trucking my fire dragons up the board and getting shot to sh** before I make it to the enemy.
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Because Overwatching D3 Destroyer hits per model is fucking sick?

However, try this on for size;

Hemlock Wraithfighters Rune of Battle
Dark Eldar Tantalus, Torment Grenade Launchers, Night Shields
Eldrad Ulthran, Runes of Battle
Archon; Archangel of Pain, Armour of Misery, Animus Vitae, Phantasm Grenade Launcher
7 Wraithguard, D-Scythes

Expensive, yes; but, Scouts 12", then proceeds to Jink enemy fire on their 3+ Cover or 5++ Invulnerable and AV12/5HP, before either Flat Outing 24" and dealing S7 AP2 Armourbane hits to a target vehicle or D6 S7 Ap2 hits to any other unit it passes over. The Hemlock Wraithfighters, or some other Warlocks elsewhere in the list should have Horrify from Runes of Battle or Terrify from Telepathy.

Get the Hemlocks in positions, and then unleash hell. If both Terrify and Horrify both go off, and they are within 6" of the Archon, they are now at -8Ld; Ulthran then triggers his Mind War, killing the enemy character bringing a higher Ld Test, while the Archon either fires the Phantasm Grenade Launcher with the Torment Grenade Launcher causing on average 5 wounds each with no armour or cover saves, or plays Voodoo with the Paindoll for a potential 7, followed by 7 Strength D Flamers and 12 S5 Ap2 shots on anything left over.

Combine with Rangers to make things get pinned.

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