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Basically the Apocalypse rules set introduces some rules to make 3k+ games a little more manageable and expands the options at these points costs.

Included are:

-Improved(?) start of game mechanics to allow for more sensible settup, including timed reserves rather than random rolls

-Formations, basically additional rules for putting a specific set of units together, so say 6 Eldar fireprisms can be used as a Sunstorm squadron which gets additional fire tables.
Other units gain deepstrike, outflank and some more nifty custom rules

-Strategems, if you have played other rules exapansions you have come across these, but simply put they are like "event cards" you use them to alter the gameplay

-Superheavies, rules for superheavy vehicled, basically much stronger tanks which could easily kill whole armies of units if left unchecked

-Flyers, not very developed as there are too few flyers available, but they do add another element to the game

The rest of the book is the usual self indulgent pictures and battle reports for GWs attempts at the game.

I would personally highly recommend playing Apocalypse, but for goodness sake play it properly, playing 1000 or less points each with 8 players each side just doesn't come close to the real game
 

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actually, that's one of the brilliant things about Apocalypse. it uses the same basic rules, with just a few tweaks here and there. so if you know how to play 40k, you know how to play Apoc.

the only real issue is that Apoc is really about titanic scaled battles. if you are absolutely new to the game, then its likely that you don't have a very large army, so you wouldn't have a lot to bring to an Apoc table. but even that's not a problem, as Apoc is perfect for playing in teams, with several armies on each side of the battle lines.

if you are completely new, then its worth getting the basics of 40k down, but don't be scared of Apoc. its simple and good fun, you'll just need to talk to your gaming group about maybe taking part in their next game.

Planetstrike is in fact a more complex expansion to learn, because it comes with its own tactics and concepts, which requires a bit better knowledge of your army to create a suitable army list. and to play it you really need some suitable terrain.

Cities of Death is probably the most complex expansion to learn, because its like Planetstrike, but creates even more restrictive tactical decisions.

however, none of the 40k expansions (including Planetary Empires and Spear Head) are all that difficult, and they can all be picked up quickly, if you have a basic knowledge of the 40k rules. so i wouldn't let it worry you unduely.
 

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If you have tons of cash, you might find Apoc very fun once you got that shiny new Titan from Forge World.
 

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If you have tons of cash, you might find Apoc very fun once you got that shiny new Titan from Forge World.
Nah, Titans aren't value for money...I can buy 6/7 Baneblades for the same price - far more forepower.

Apoc is great if, and only if you put quite a lot of forethought and planning into it, and everyone involved is on the same page. Only play it with people who you know are in it for the fun, and it will be a good experience.

Do otherwise and the game will likely be a total flop, and not worth the effort for all involved.
 

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Apoc is great if, and only if you put quite a lot of forethought and planning into it, and everyone involved is on the same page. Only play it with people who you know are in it for the fun, and it will be a good experience.

Do otherwise and the game will likely be a total flop, and not worth the effort for all involved.
i couldn't agree more. but then, i would say that that should be your attitude to all games.

games are generally a lot more fun when you are playing with people you know and feel comfortable with, and everyone has put some forward thinking into it. in fact, as i've said in other places, the absolute best games generally come up when someone says 'i've had an idea and i'd like to try it out' and everyone else agrees.

pick up games with strangers in stores are ok. they are a way to meet new people, but they're a world apart from groups of friends and clubs where people are well aquainted and have the freedom to try stuff out.

so to drag this back to the topic at hand:

my suggestion would be only play Apocalypse with good friends of yours, and not as a 'pick-up game' with some random.
 

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games are generally a lot more fun when you are playing with people you know and feel comfortable with, and everyone has put some forward thinking into it. in fact, as i've said in other places, the absolute best games generally come up when someone says 'i've had an idea and i'd like to try it out' and everyone else agrees.

pick up games with strangers in stores are ok. they are a way to meet new people, but they're a world apart from groups of friends and clubs where people are well aquainted and have the freedom to try stuff out.
Couldn't agree with that more. Its always more fun when you play with friends as they don't seem to complain when the "HOW THE HELL DID YOU PULL THAT OFF" type of stuff happens, they just laugh in amazement while crying on the inside. Nice example would be a random guy i played against who decided to deepstrike his Trygon like 4 inches infront of my trilaz predator and directly in the center of 3 multi-melta's then threw a fit and started throwing models when it died that same turn. My friend however, didnt seem to mind at all that i took out 80% of his Tau army with a single Necron Lord with a Warscythe and Destroyer Body. The people you play with greatly impacts how your game goes, and people you know you get along with often result in a more fun game than finding out the random guy in the store is a total douche.
 
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